It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

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Blog RSS Feed Post news Report abuse Latest News: Early Thanks

4 comments by Sivi on Apr 6th, 2010

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)


Downloads RSS Feed Upload file Latest Downloads
Replacement/Updated first level

Replacement/Updated first level

Apr 7, 2010 Patch 5 comments

Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...

Red Avenue

Red Avenue

Apr 5, 2010 Full Version 7 comments

The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...

Post comment Comments  (10 - 20 of 36)
kowkillar May 15 2010 says:

Interesting mod. Not really scary though. I actually spotted the keys rather quickly.

+3 votes     reply to comment
TeheXpliCt Apr 21 2010 says:

lol, im making a lets play for this... first part soon up!

+2 votes     reply to comment
Held Apr 18 2010 says:

the mod was good, at some point it was hard to manage but i mad it. well done

+2 votes     reply to comment
paladinx829 Apr 15 2010 says:

can you make this a bit longer we need something after the supposed death of our hero THE HERO DOES NOT DIE THATSWHATISAY

0 votes     reply to comment
Death_Angel9815 May 24 2012 replied:

LoL i agree but it's not always true, a lot of my favourite characters always die

+1 vote     reply to comment
paladinx829 Apr 6 2010 says:

hit use on the center of the red and hold for opening closed doors

+2 votes     reply to comment
yarr24 Apr 6 2010 says:

Okay, finished it. Not really very creepy, and it was too short. I liked it though. I'm interested in helping you. If you want to see some samples of my mapping work, PM me. I'd like to help you work on the mod.

+2 votes     reply to comment
paladinx829 Apr 6 2010 says:

oh so thats what i do! i was confuzzled

+2 votes     reply to comment
codeblue213 Apr 6 2010 says:

where do we go?

+2 votes     reply to comment
yarr24 Apr 6 2010 says:

I cannot figure out where to go. There's nowhere to go! The exits are locked or boarded and the manual override buttons do nothing.

+2 votes     reply to comment
Cyowolf Apr 6 2010 replied:

There are two keys hidden, on near tickets and another in a storage room.

Get the tickets one first.

+2 votes     reply to comment
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Released 2010
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