It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

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Blog RSS Feed Post news Report abuse Latest News: Early Thanks

4 comments by Sivi on Apr 6th, 2010

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)


Downloads RSS Feed Upload file Latest Downloads
Replacement/Updated first level

Replacement/Updated first level

Apr 7, 2010 Patch 5 comments

Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...

Red Avenue

Red Avenue

Apr 5, 2010 Full Version 7 comments

The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...

Post comment Comments  (20 - 30 of 36)
yarr24 Apr 6 2010 says:

I cannot figure out where to go. There's nowhere to go! The exits are locked or boarded and the manual override buttons do nothing.

+2 votes     reply to comment
Cyowolf Apr 6 2010 replied:

There are two keys hidden, on near tickets and another in a storage room.

Get the tickets one first.

+2 votes     reply to comment
yarr24 Apr 6 2010 says:

I wouldn't mind someone telling me where the hell to go!?

+2 votes     reply to comment
Fast_Train Apr 6 2010 says:

That sound, when we push the last button... I feel that will be horror!

+2 votes     reply to comment
paladinx829 Apr 6 2010 says:

ill try it

+2 votes     reply to comment
maraken Apr 6 2010 says:

It's a really cool mod with awesome mapping and lightning, but:

1. I don't know what to do at the beginning

2. It doesn't start "creepy" some music could help (didn't play to the end as mentioned above).

+2 votes     reply to comment
kyler_smiler Apr 6 2010 says:

keep getting engine hunk overflow error

+2 votes     reply to comment
maraken Apr 6 2010 replied:

ok, forget what I said, it doesn't work for this game. But I CAN play the game somehow....

+2 votes     reply to comment
maraken Apr 6 2010 replied:

open the console at the startup and type "r_hunkalloclightmaps". Don't know for sure if it works though.....

+2 votes     reply to comment
Armageddon104 Apr 5 2010 says:

The video was cool. But I could see alot of shadow and lighting problems.

+2 votes     reply to comment
ptc5010 Apr 2 2010 says:

Hope this will actually come out on the 1st, looks good.

+2 votes     reply to comment
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Released Apr 2010
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