It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

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Apr 7th, 2010
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Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked, as opposed to appearing like doors that are just not passable. I have also fixed the error of when the manual release buttons are available to use. Simply replace the existing bsp with this new one in the maps folder :)

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Replacement/Updated first level
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ptc5010 Apr 8 2010 says:


+2 votes     reply to comment
paladinx829 Apr 8 2010 says:

cany you make it a bit longer like more story its a bit short yknow mabye you wake up after the scream to have something dragging you off then you get up and find a weapon and have to fight creatures that would be cool

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Sivi Author
Sivi Apr 8 2010 replied:

I think people are failing to realise that this is a University project and is not intending to be a full title. Its merely a test of puzzle theory and whether or not a game can be interesting without the use of traditional combat methods such as guns etc. After I finish University in a few weeks I will consider adding to / updating the existing content for portfolio purposes, but until then what is there at currently is all that is required to conduct my research.

That wasn't intended to be a distastful comment, incase you misinterperet, and I'm grateful for the criticisms and ideas on how to improve, it goes towards my own learning for the future :)

+2 votes   reply to comment
ghostings Apr 8 2010 says:

I need my daily dose of hl2 mod so bad...

+2 votes     reply to comment
jjawinte Apr 11 2010 replied:

Bit of a dry spell goin on !

+2 votes     reply to comment
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