It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.
Hey guys,
I was pleased to see that I had some comments so early after uploading, so a big thanks for that.
Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.
I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.
I also managed to set the mod to say its been released, so you can now rate it.
Remember to complete the survey too if you have time, link on the previous news post :)
Sivi.
Red Avenue is now going to be final year University Project, you can be part of my research
Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...
The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...
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Full playthrough/review
There are no clues whatsoever, puzzle pieces are very hard to find as in too small, no indication of any important places. check out the walkthrough Youtube.com Red Avenue (Mod) - Speed Run
Any jump scares?
No.
is this a horror mod?
Great mod :D BTW for anyone who is stuck and needs help I've done a speed run for this here Youtube.com
It said it needed to up vertex buffer size. Not sure what that means but It was right after I entered the door to lower level.
Mod won'tw ork for me, it just crashed on launch. :|
It's a good mod but it's a bit too hard to play.
It's ok, pretty good for a one-man mod.
Good mod. Too hard.