It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

Report article RSS Feed Early Thanks

Big thank you to those who have played and commented already!

Posted by Sivi on Apr 6th, 2010

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)

Sivi.

Post comment Comments
Xenoshock
Xenoshock Apr 7 2010, 5:37am says:

This mod was reeally awesome, but i got past the elevator and to the 2nd level, was i supposed to die in the tunnel with pipes and barrels? I just heard a noise and poof the screen was red and it said loading. Is this another puzzle or the end of the mod?

+2 votes     reply to comment
Sivi Author
Sivi Apr 7 2010, 5:55am replied:

If you are referring to the tunnel where you die half way down, then that is not the end. The unnatural dim red light is my poor attempt at representing an evil spirit that you cannot see, hence the blood stained text prior to entering the elevator, I should maybe have a sound file playing to help represent that fact. There is indeed another task to achieve to get past said spirit by turning on the two lights that are not on in that tunnel.

+3 votes   reply to comment
Xenoshock
Xenoshock Apr 8 2010, 5:24am replied:

Oh okay thanks

+2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Apr 7 2010, 12:15pm says:

This mod really is AWESOME!Nice one guys.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developed By
Sivi
Contact
Send Message
Release Date
Released Apr 4, 2010
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Red Avenue (Half-Life 2)
Red Avenue Half-Life 2 - Single Player Adventure
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter