Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.
This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.
This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.
You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!
You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!
I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive.
The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.
You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.
Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.
Please enjoy this batch of screen shots and standby for several more over the coming days.
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4