S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

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Stalker Rebalanced v1.2 Progress Report

Well don't just stand there, come in...

Stalker Rebalanced v1.2 is not dead, in fact it's progress is very promising. Their haven't been any updates for a while, so why now you maybe thinking...

Two reasons; 1. NatVac has released the new Zone Reclamation Project (ZRP) v1.07r5rc, which is light years ahead of ZRP v1.05, which was that last version to be integrated in Reb. This new version has so many bug fixes, feature improvements, anouyance removals and optimizations that it really was worth waiting for. Plus it also has more modding tools and detailed dev comments within it's files, which makes it much easier to integrate and tweak the features.

2. Meltac has released the amazing new Dynamic Shaders v2.0 CTP, which incorporates shader improvements ported from Clear Sky, Call of Pripyat and Crysis as well as many other features and graphical optimizations for SHoC. I was planning to showcase some screen shots working with Trojan's Stalker Weather Overhaul (SWO) v3.1.1, on which Reb's entire weather and environment system is based. But, the system demands of the new shaders are a bit much for my aging laptop now (I havn't upgraded since 2010!). So, I've been forced to work in the R1 Static Lighting renderer while integrating the ZRP and other changes. Once this is done, I will look to optimize these shaders and show case some screen shots in the coming weeks.

Things are looking good. As well as these anticipated improvements highlighted above; Stalker Rebalanced v1.2's focus will always remain on the evolution of gameplay, and the balance of progression through the storyline aspects that have always been the staple of this global mod project.

Please feel free to follow the mod's progress on the main GSC Game World forum thread.

Alrighty, talk to you...

Shad

Storm Shadow
Project Lead
Team Rebalanced

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Post comment Comments  (0 - 10 of 130)
_storm_shadow_ Creator
_storm_shadow_

Quick Progress Rep:
Progress is steady. The new ZRP is now implemented, and it's great. Still tweaking some of the features tho.

Playtesting has highlighted a number of balance issues to do with NPC weapons loadouts. This unbalances players advancement through the story line. I have been taking notes on this, and have implemented the very cool Styre AUG, a weapon I am very familar with, so I'm endeavoring to get its feel just right. Another overhaul of NPC/faction load outs will be done in the near future.

Still have a few HUD related issues to deal with, and quite an overhaul of the inventory screen, including the awesome gas mask feature in TKGP's video below.

Rock on,

Shad

Reply Good karma+3 votes
_storm_shadow_ Creator
_storm_shadow_

Still alive, that's great.

Puu.sh

Check out this video, I'm looking at incorporating these features, aswell as a visor for the HUD dependent on what suit/helmet you're wearing. Plus gas mask breathing sounds, and exhausted breathing sounds, etc.

Let me know what you guys think of this....

Reply Good karma+2 votes
Capt.Host
Capt.Host

It's a great feature to implement. TKGP really does some great work.
Go ahead and add that to Rebalanced :)

Reply Good karma Bad karma+2 votes
slipkid69
slipkid69

Any news as to when you will be releasing the Mod?

Reply Good karma Bad karma+1 vote
_storm_shadow_ Creator
_storm_shadow_

I'm painstakingly incorporating the ZRP v1.07 R5RC.

Also, the graphical improvements of the DS2.0 CTP mod are too great for my PC, so I'm doing it all in static lighting mode now. Which dosn't make for very good screen shots unfortunately.

Reply Good karma+2 votes
_storm_shadow_ Creator
_storm_shadow_

Get out of here Stalkers!

Jokes, haha, anyway here's a brief news update, I have now began the integration of Meltac's AMAZING new Dynamic Shaders v2.0 CTP. And it's looking pretty sweet so far!

You can keep up with the news on the Reb GSC thread here:
Gsc-game.com

I intend to post a detailed progress report and new screen shots over the coming days.

Reply Good karma+3 votes
takezodunmer2005
takezodunmer2005

! ATTN MODS, PLEASE DELETE MY GUEST POST!

I'm just wondering is this a HCG definition of "Rebalanced" IE: crippling difficulty/meager rewards? If it is, it's not entirely balanced, as a game that is too easy or too difficult is unbalanced...True balance is the middle ground...Don't get me wrong I'm not knocking this mod in the least, just clarifying HCG "Balance" vs DEV "Balance"

Either way I cannot wait until your hard work is finished and properly rewarded! Thanks in advance both for the Mod and clarification!

Reply Good karma Bad karma+2 votes
_storm_shadow_ Creator
_storm_shadow_

Hi, and thanks for your comment. I've deleted your temp guest post now that you're registered. So welcome to the Mod DB Stalker community.

I don't really know how to answer your questions. I would say that it's probable a combination of Hardcore Gamer & Developer balance. What I mean by this is it's not just bullet damage, quest rewards, monster and player toughness.

It's everything rebalanced, including but not limited to:
Economy, value of items sale price and buy price.
Weapon condition, deregation and state of repair.
Progression through the game, when various items and weapons are made avail to player following the intended storyline.
Complete overhaul of artefacts.
The feel and performance of all weapons, including real world calculations of damage, accuracy and muzzle velocity.
Much much more.

Hope this helps.

Shad.

Reply Good karma+1 vote
takezodunmer2005
takezodunmer2005

Thanks for the info, yes, I indeed have the info that I needed...Now comes the hard part "...The waiting, the goddamed waiting" -Random stormcloak..

BTW, accepted the Fnd-Req

Reply Good karma Bad karma+1 vote
_storm_shadow_ Creator
_storm_shadow_

brief news update, I have now began the integration of Meltac's AMAZING new Dynamic Shaders v2.0 CTP. And it's looking pretty sweet so far!

Reply Good karma+1 vote
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