S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl.  Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes.  It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007.  Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

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130920. Bandit Leader. Promo. Reb v1.2 130920. Bandit Armoury. Promo. Reb v1.2 130911-Promo_Reb_v1,2
Blog RSS Feed Report abuse Latest News: Stalker: Rebalanced v1.2 Progress Report 130818

2 comments by _storm_shadow_ on Aug 18th, 2013

Stalker: Rebalanced v1.2 Progress Report 130818


Stalkers,

You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive. 

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots and standby for several more over the coming days.
 

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4
 

I look forward to your comments and feedback.

Regards,
Storm Shadow

Post comment Comments  (0 - 10 of 122)
Guest
Guest Jun 29 2014, 11:09pm says:

This comment is currently awaiting admin approval, join now to view.

_storm_shadow_
_storm_shadow_ Jul 26 2014, 6:05am replied:

Not true, and if you really believed that instead of trolling, you would've logged on with your real ID.

+1 vote     reply to comment
slipkid69
slipkid69 May 1 2014, 2:34pm says:

When clciking my sleeping bag to sleep, it just disappears, weird.

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ May 2 2014, 1:24am replied:

It should only disappear for a second, then the dialog box to choose your amount of sleep should open. Is this not the case?

+1 vote     reply to comment
slipkid69
slipkid69 May 4 2014, 7:02am replied:

oddly now my sleeping bag has just returned, out of the blue and is working.

+1 vote     reply to comment
slipkid69
slipkid69 May 4 2014, 5:48am replied:

yes my sleeping bag vanished and did not come back.

+1 vote     reply to comment
slipkid69
slipkid69 Apr 15 2014, 2:43pm says:

Any info on a release date?

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Apr 30 2014, 4:38am replied:

No info at this time.

Happy memorial for April 26th.

+1 vote     reply to comment
Gettling
Gettling Apr 15 2014, 2:34pm says:

Hey!
Is somebody still working on this mod?
It looks like an ambitious project, but the last update was some time ago and it would be great to hear if a release is still in the works.
Just a small lifesign please?
Would be realy sad if this mod is dying or already dead. :(

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Apr 30 2014, 4:37am replied:

Hi,

I agree with your comments. THis mopd is not dead. Lack of updates means that back ground work is going on to balance many aspects of the gameplay.

Regards.

+1 vote     reply to comment
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Team Rebalanced
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