Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.
This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.
This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.
You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!
Stalker Rebalanced v1.2 Progress Report
Well don't just stand there, come in...
Stalker Rebalanced v1.2 is not dead, in fact it's progress is very promising. Their haven't been any updates for a while, so why now you maybe thinking...
Two reasons; 1. NatVac has released the new Zone Reclamation Project (ZRP) v1.07r5rc, which is light years ahead of ZRP v1.05, which was that last version to be integrated in Reb. This new version has so many bug fixes, feature improvements, anouyance removals and optimizations that it really was worth waiting for. Plus it also has more modding tools and detailed dev comments within it's files, which makes it much easier to integrate and tweak the features.
2. Meltac has released the amazing new Dynamic Shaders v2.0 CTP, which incorporates shader improvements ported from Clear Sky, Call of Pripyat and Crysis as well as many other features and graphical optimizations for SHoC. I was planning to showcase some screen shots working with Trojan's Stalker Weather Overhaul (SWO) v3.1.1, on which Reb's entire weather and environment system is based. But, the system demands of the new shaders are a bit much for my aging laptop now (I havn't upgraded since 2010!). So, I've been forced to work in the R1 Static Lighting renderer while integrating the ZRP and other changes. Once this is done, I will look to optimize these shaders and show case some screen shots in the coming weeks.
Things are looking good. As well as these anticipated improvements highlighted above; Stalker Rebalanced v1.2's focus will always remain on the evolution of gameplay, and the balance of progression through the storyline aspects that have always been the staple of this global mod project.
Please feel free to follow the mod's progress on the main GSC Game World forum thread.
Alrighty, talk to you...
Shad
Storm Shadow
Project Lead
Team Rebalanced
Stalker: Rebalanced v1.2 Progress Report 130818 Stalkers, You will be pleased to know that progress on the Reb v1.2 release is going very well at this...
Work on a public release of the v1.2 beta is still underway. There are many balancing, game-play, tweaks and general bug fixes that are currently being...
This is a news update for Team Rebalanced: I have posted a new thread on the Team Rebalanced News / Updates Forum detailing the new intentions for Reb...
Closed BETA Trials have begun. Check your inbox and your SPAM filter for an email from me explaining all the details.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Mod seems great hope it releases one day seems like it is fun!
2020. What a time to be alive!
Reb v1.2 development has dwindled over the last five years, that is true, but it has not stagnated. There are many features being integrated, bug fixed, and balanced, to build your ultimate SHoC experience.
Well don't just stand there.
Please release b4 STALKER 2 comes out?? Pretty please
Are you still working on this ?
Hey mate, let's just say it's in hiatus. I have not had a gaming computer for several years to be able to work on it, but that will change shortly, as I've just moved house. The mod needs some overhauls, bug fixes, play testing and balance. But most of the features are still good to go. We'll see.
Hello, _storm_shadow_
Is there any new information about the mod?
Is it still be developed?
Hey mate, let's just say it's in hiatus. I have not had a gaming computer for several years to be able to work on it, but that will change shortly, as I've just moved house. The mod needs some overhauls, bug fixes, play testing and balance. But most of the features are still good to go. We'll see.
Quick Progress Rep:
Progress is steady. The new ZRP is now implemented, and it's great. Still tweaking some of the features tho.
Playtesting has highlighted a number of balance issues to do with NPC weapons loadouts. This unbalances players advancement through the story line. I have been taking notes on this, and have implemented the very cool Styre AUG, a weapon I am very familar with, so I'm endeavoring to get its feel just right. Another overhaul of NPC/faction load outs will be done in the near future.
Still have a few HUD related issues to deal with, and quite an overhaul of the inventory screen, including the awesome gas mask feature in TKGP's video below.
Rock on,
Shad
Still alive, that's great.
Puu.sh
Check out this video, I'm looking at incorporating these features, aswell as a visor for the HUD dependent on what suit/helmet you're wearing. Plus gas mask breathing sounds, and exhausted breathing sounds, etc.
Let me know what you guys think of this....
It's a great feature to implement. TKGP really does some great work.
Go ahead and add that to Rebalanced :)