S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

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3 comments by _storm_shadow_ on Apr 18th, 2015

Stalker Rebalanced v1.2 Progress Report

Well don't just stand there, come in...

Stalker Rebalanced v1.2 is not dead, in fact it's progress is very promising. Their haven't been any updates for a while, so why now you maybe thinking...

Two reasons; 1. NatVac has released the new Zone Reclamation Project (ZRP) v1.07r5rc, which is light years ahead of ZRP v1.05, which was that last version to be integrated in Reb. This new version has so many bug fixes, feature improvements, anouyance removals and optimizations that it really was worth waiting for. Plus it also has more modding tools and detailed dev comments within it's files, which makes it much easier to integrate and tweak the features.

2. Meltac has released the amazing new Dynamic Shaders v2.0 CTP, which incorporates shader improvements ported from Clear Sky, Call of Pripyat and Crysis as well as many other features and graphical optimizations for SHoC. I was planning to showcase some screen shots working with Trojan's Stalker Weather Overhaul (SWO) v3.1.1, on which Reb's entire weather and environment system is based. But, the system demands of the new shaders are a bit much for my aging laptop now (I havn't upgraded since 2010!). So, I've been forced to work in the R1 Static Lighting renderer while integrating the ZRP and other changes. Once this is done, I will look to optimize these shaders and show case some screen shots in the coming weeks.

Things are looking good. As well as these anticipated improvements highlighted above; Stalker Rebalanced v1.2's focus will always remain on the evolution of gameplay, and the balance of progression through the storyline aspects that have always been the staple of this global mod project.

Please feel free to follow the mod's progress on the main GSC Game World forum thread.

Alrighty, talk to you...

Shad

Storm Shadow
Project Lead
Team Rebalanced

Post comment Comments  (10 - 20 of 134)
Capt.Host
Capt.Host Mar 25 2015 says:

So, is there anything going on here? Been eager for some news in a while now :)

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Apr 11 2015 replied:

brief news update, I have now began the integration of Meltac's AMAZING new Dynamic Shaders v2.0 CTP. And it's looking pretty sweet so far!

+1 vote   reply to comment
Guest
Guest Jun 29 2014 says:

This comment is currently awaiting admin approval, join now to view.

_storm_shadow_ Creator
_storm_shadow_ Jul 26 2014 replied:

Not true, and if you really believed that instead of trolling, you would've logged on with your real ID.

+2 votes   reply to comment
slipkid69
slipkid69 May 1 2014 says:

When clciking my sleeping bag to sleep, it just disappears, weird.

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ May 2 2014 replied:

It should only disappear for a second, then the dialog box to choose your amount of sleep should open. Is this not the case?

+1 vote   reply to comment
slipkid69
slipkid69 May 4 2014 replied:

oddly now my sleeping bag has just returned, out of the blue and is working.

+1 vote     reply to comment
slipkid69
slipkid69 May 4 2014 replied:

yes my sleeping bag vanished and did not come back.

+1 vote     reply to comment
slipkid69
slipkid69 Apr 15 2014 says:

Any info on a release date?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Apr 30 2014 replied:

No info at this time.

Happy memorial for April 26th.

+1 vote   reply to comment
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