S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl.  Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes.  It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007.  Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

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Reb v1.2 Testing Reb v1.2 Testing Reb v1.2 Testing
Blog RSS Feed Report abuse Latest News: An Evolution in Stalker Gameplay (2012)

2 comments by _storm_shadow_ on Jun 5th, 2012

An Evolution in Stalker Gameplay

Work on a public release of the v1.2 beta is still underway. There are many balancing, game-play, tweaks and general bug fixes that are currently being ironed out. No major or ambitious changes are being planned before this next release. Things are looking very good at the moment for this project.

its been a long time

but i am now feeling inspired to once again finish this project that has consumed so much of my life already. It is still far from my imagined final mod, but it is currently in a very good state of play, and far superior to any previous releases.

is it now a rather dated project?

Maybe it is, but it is still a quality project nonetheless tho. But since i've been away so long, I will be looking at updating to the latest versions of the Zone Reclamation Project (ZRP), Stalker Weather Overhaul (SWO) and the latest in Shader Pack technology.  This mod will still stand at least equal amogst the community.

I look forward to your feedback and valued input.

Regards, Storm Shadow.

Post comment Comments  (20 - 30 of 96)
_storm_shadow_
_storm_shadow_ Aug 25 2012, 10:49pm says:

1. As per NatVac's post here:

ZRP - A joint effort in fixing S.T.A.L.K.E.R.
Gsc-game.com

I will be updating to latest ZRP prior to release. Therefore I will be pushing the release date 1 month to the right.

2. You are all more than welcome to follow the mods progress in the GSC Stalker Mod Forum's official thread here:

[WIP] Stalker Rebalanced v1.2 beta
Gsc-game.com

+1 vote     reply to comment
Warad
Warad Aug 10 2012, 8:43pm says:

Any news happening?

With Misery coming out with 2.0 next month, I've been getting an itch to play through STALKER again with the new mods coming out, and I was hoping this would be the one for SOC.

Please tell me it'll come out in time. Would be nice. :)

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Aug 16 2012, 5:44am replied:

Hi.

I've been aiming for a release this month and am looking quite good. Have been spending a lot of time with lots of little/tedious bug fixes, polish and tweaks that I had been putting off for a while. Will soon be able to conduct my final play-through test.

Once i've finished that, i will then decide if i want to integrate the latest version of ZRP.

I havn't really been releasing much screen-shots recently, as im only working on a laptop at the mo.

+1 vote     reply to comment
Nalike
Nalike Jul 17 2012, 4:22am says:

good to have u back
waiting...

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Aug 16 2012, 5:44am replied:

your wait will be worth it!

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Jul 15 2012, 7:48am says:

Release date now planned for Aug 2012 :D

I am currently in final stages of development. There are not many more features to be implemented before the final balancing act can be completed.

Once I'm happy with my final play through to test balance, I will then have to decide if I'm going to upgrade the ZRP component of this mod before next release (it's currently running ZRP 1.05 r10, and the latest version is ZRP 1.07 r3).

Your thoughts welcome, Shadow.

+2 votes     reply to comment
Warad
Warad Jul 15 2012, 5:28pm replied:

Well, more bug fixes are always nice. As long as you don't think it might screw up anything you have working, I don't see any reason why not to upgrade ZRP.

Nice to know you're almost done with this thing. Can't wait to see what you've been doing these last few years.

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Jul 16 2012, 1:25am replied:

Thnx man.

The reason for the debate is; would you rather have the mod out sooner, or wait much longer for the latest ZRP to be integrated. As it will be quite a workload to merge it all in.

But, after reading about the features of the latest ZRP, I think I like the sound of all the new improvements here:

Metacognix.com

:) Shadow

+1 vote     reply to comment
Inkognitod
Inkognitod Aug 3 2012, 1:55pm replied:

I'm also for it. although my anticipation is big. what do you think how long it'll take?

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Aug 16 2012, 5:47am replied:

i can't really answer that with any accuracy. It could take a while, depending on how smooth or how complicated the merge is. But i've merged full ZRP versions in before (v1.05 r11 being the last).

its mainly to do with lots of comparing the code to see whats best for Reb and lots of testing along the way. takes time.

+1 vote     reply to comment
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