S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

Image RSS Feed Latest Screens
Stalker Rebalanced v1.2 Release Candidate Stalker Rebalanced v1.2 Release Candidate Stalker Rebalanced v1.2 Release Candidate
Blog RSS Feed Post news Report abuse Latest News: Stalker Rebalanced v1.2 Progress Report 150417

3 comments by _storm_shadow_ on Apr 18th, 2015

Stalker Rebalanced v1.2 Progress Report

Well don't just stand there, come in...

Stalker Rebalanced v1.2 is not dead, in fact it's progress is very promising. Their haven't been any updates for a while, so why now you maybe thinking...

Two reasons; 1. NatVac has released the new Zone Reclamation Project (ZRP) v1.07r5rc, which is light years ahead of ZRP v1.05, which was that last version to be integrated in Reb. This new version has so many bug fixes, feature improvements, anouyance removals and optimizations that it really was worth waiting for. Plus it also has more modding tools and detailed dev comments within it's files, which makes it much easier to integrate and tweak the features.

2. Meltac has released the amazing new Dynamic Shaders v2.0 CTP, which incorporates shader improvements ported from Clear Sky, Call of Pripyat and Crysis as well as many other features and graphical optimizations for SHoC. I was planning to showcase some screen shots working with Trojan's Stalker Weather Overhaul (SWO) v3.1.1, on which Reb's entire weather and environment system is based. But, the system demands of the new shaders are a bit much for my aging laptop now (I havn't upgraded since 2010!). So, I've been forced to work in the R1 Static Lighting renderer while integrating the ZRP and other changes. Once this is done, I will look to optimize these shaders and show case some screen shots in the coming weeks.

Things are looking good. As well as these anticipated improvements highlighted above; Stalker Rebalanced v1.2's focus will always remain on the evolution of gameplay, and the balance of progression through the storyline aspects that have always been the staple of this global mod project.

Please feel free to follow the mod's progress on the main GSC Game World forum thread.

Alrighty, talk to you...

Shad

Storm Shadow
Project Lead
Team Rebalanced

Post comment Comments  (70 - 80 of 134)
josephedotcom
josephedotcom May 29 2012, 10:19am says:

hello people, how I can improve and effectiveness of my shots, I'm dying with only one kind of enemy, and I have to shoot too much for them to die. I set up files. Ltx?
thank you
Josephe

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 2:36am replied:

huh?

+1 vote   reply to comment
BlackPaw
BlackPaw Jun 5 2012, 3:55am replied:

how do you find the energy to work on this - how long has it been since 2008?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 4:27am replied:

its been a while, yeah. its been on hold for about a year now. but its still an awesome project, believe me :D

+1 vote   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 5 2012, 4:02am replied:

Some people can just have their spark reignited man ;)

+1 vote     reply to comment
Inkognitod
Inkognitod May 18 2012, 9:07am says:

Awesome! I already thought the mod was dead. PLEEEEEASE RELEEEEEASE :)

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 2:36am replied:

not dead. still tweaking and balancing. more will come out shortly

+1 vote   reply to comment
Warad
Warad Dec 7 2011, 10:26pm says:

Hasn't been much news on this for a while. Is the development still going or has it stalled indefinitely?

I hope not, Rebalanced 1.05 was a very good mod even if it was somewhat unstable and had some questionable presentation choices. (The Metallica guitar covers for one :p) I'd love to see if 1.2 managed to surpass all that, especially since it has all the advancements from other mods that have come out since 1.05 to consider.

Hope you manage to release soon.

+2 votes     reply to comment
_storm_shadow_ Creator
_storm_shadow_ May 16 2012, 8:52pm replied:

Hi Wared.

Not forgotten, just on pause for the last year. I have just re-initiated the project. am doing a complete run through and its actually looking really good. couple of small things that need to be balanced and added in or finished. but wont be making any more major or ambitious changes before the next release.

should be looking at an open beta release in the next couple of months :)

Storm Shadow (state)

+2 votes   reply to comment
Inkognitod
Inkognitod Sep 12 2011, 5:04pm says:

As you say you're aiming to improve the AI, do you also try to make the NPC's more human-like? Because sometimes they do the weirdest things. Like crouching and pointing their gun towards the ground.

I also noticed that they are able to see through some obstacles which is pretty bothersome.

Overall, IMO whenever you save the game, the NPC's are acting kinda altered after loading.

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Nov 2 2011, 7:21am replied:

some of those things jst cant be helped i know. but they are no longer able to see through bushes or see perfectly at night, these things have been fixed

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Developer
Team Rebalanced
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote S.T.A.L.K.E.R .Rebalanced. v1.2 on your homepage or blog by selecting a button and using the embed code provided (more).

S.T.A.L.K.E.R .Rebalanced. v1.2
S.T.A.L.K.E.R .Rebalanced. v1.2
Statistics
Last Update
3 weeks ago
Watchers
157 members
News
6