S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

Image RSS Feed Latest Screens
130920. Bandit Leader. Promo. Reb v1.2 130920. Bandit Armoury. Promo. Reb v1.2 130911-Promo_Reb_v1,2
Blog RSS Feed Report abuse Latest News: Stalker: Rebalanced v1.2 Progress Report 130818

2 comments by _storm_shadow_ on Aug 18th, 2013

Stalker: Rebalanced v1.2 Progress Report 130818


You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive.

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots and standby for several more over the coming days.

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4

I look forward to your comments and feedback.

Storm Shadow

Post comment Comments  (60 - 70 of 124)
josephedotcom May 29 2012, 10:19am says:

hello people, how I can improve and effectiveness of my shots, I'm dying with only one kind of enemy, and I have to shoot too much for them to die. I set up files. Ltx?
thank you

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 2:36am replied:


+1 vote   reply to comment
BlackPaw Jun 5 2012, 3:55am replied:

how do you find the energy to work on this - how long has it been since 2008?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 4:27am replied:

its been a while, yeah. its been on hold for about a year now. but its still an awesome project, believe me :D

+1 vote   reply to comment
[TZP]LoNer1 Jun 5 2012, 4:02am replied:

Some people can just have their spark reignited man ;)

+1 vote     reply to comment
Inkognitod May 18 2012, 9:07am says:

Awesome! I already thought the mod was dead. PLEEEEEASE RELEEEEEASE :)

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 2:36am replied:

not dead. still tweaking and balancing. more will come out shortly

+1 vote   reply to comment
Warad Dec 7 2011, 10:26pm says:

Hasn't been much news on this for a while. Is the development still going or has it stalled indefinitely?

I hope not, Rebalanced 1.05 was a very good mod even if it was somewhat unstable and had some questionable presentation choices. (The Metallica guitar covers for one :p) I'd love to see if 1.2 managed to surpass all that, especially since it has all the advancements from other mods that have come out since 1.05 to consider.

Hope you manage to release soon.

+2 votes     reply to comment
_storm_shadow_ Creator
_storm_shadow_ May 16 2012, 8:52pm replied:

Hi Wared.

Not forgotten, just on pause for the last year. I have just re-initiated the project. am doing a complete run through and its actually looking really good. couple of small things that need to be balanced and added in or finished. but wont be making any more major or ambitious changes before the next release.

should be looking at an open beta release in the next couple of months :)

Storm Shadow (state)

+2 votes   reply to comment
Inkognitod Sep 12 2011, 5:04pm says:

As you say you're aiming to improve the AI, do you also try to make the NPC's more human-like? Because sometimes they do the weirdest things. Like crouching and pointing their gun towards the ground.

I also noticed that they are able to see through some obstacles which is pretty bothersome.

Overall, IMO whenever you save the game, the NPC's are acting kinda altered after loading.

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Nov 2 2011, 7:21am replied:

some of those things jst cant be helped i know. but they are no longer able to see through bushes or see perfectly at night, these things have been fixed

+1 vote   reply to comment
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S.T.A.L.K.E.R .Rebalanced. v1.2
S.T.A.L.K.E.R .Rebalanced. v1.2
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