S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl.  Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes.  It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007.  Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

Image RSS Feed Latest Screens
130920. Bandit Leader. Promo. Reb v1.2 130920. Bandit Armoury. Promo. Reb v1.2 130911-Promo_Reb_v1,2
Blog RSS Feed Report abuse Latest News: Stalker: Rebalanced v1.2 Progress Report 130818

2 comments by _storm_shadow_ on Aug 18th, 2013

Stalker: Rebalanced v1.2 Progress Report 130818


Stalkers,

You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive. 

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots and standby for several more over the coming days.
 

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4
 

I look forward to your comments and feedback.

Regards,
Storm Shadow

Post comment Comments  (40 - 50 of 122)
PressurE
PressurE Dec 5 2012, 6:18pm says:

How ya been buddy? Looking forward to the release.

+1 vote     reply to comment
marnie
marnie Nov 30 2012, 1:37am says:

So? I want to download, please. Cheers!

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Dec 5 2012, 3:48am replied:

The Current version 1.05 and patch v1.05.3, which was released since 2009, is avail here:
Stalker.filefront.com

and patch from here:
Stalker.filefront.com

New version 1.2 is still under devolopment, and is anticipated for release shortly. Stand-by for new screen shots.

Enjoy, Shad.

+2 votes     reply to comment
Warad
Warad Oct 9 2012, 2:58pm says:

Any news?

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Oct 9 2012, 7:09pm replied:

progress is slow, but it's still coming along. Im working on tweaking some minor bugs and issues before big ZRP merge, then final play though. Which will highlight a lot finer balancing issues i think.

on the plus side, i've managed to get the beta build rats to fully work now, which i was have problems with for some time :)

+2 votes     reply to comment
Kyuzo84
Kyuzo84 Sep 17 2012, 9:23am says:

I really appreciate your efforts & work. Good luck, stalker!

+2 votes     reply to comment
_storm_shadow_
_storm_shadow_ Oct 9 2012, 7:07pm replied:

Thank you.

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Aug 25 2012, 10:49pm says:

1. As per NatVac's post here:

ZRP - A joint effort in fixing S.T.A.L.K.E.R.
Gsc-game.com

I will be updating to latest ZRP prior to release. Therefore I will be pushing the release date 1 month to the right.

2. You are all more than welcome to follow the mods progress in the GSC Stalker Mod Forum's official thread here:

[WIP] Stalker Rebalanced v1.2 beta
Gsc-game.com

+1 vote     reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Aug 27 2012, 3:37am replied:

Your previous release was enjoyable, looking forward to this.

I'll be happy as long as it isn't another mod that disappears.

SoS

+1 vote     reply to comment
_storm_shadow_
_storm_shadow_ Aug 16 2012, 5:44am replied:

Hi.

I've been aiming for a release this month and am looking quite good. Have been spending a lot of time with lots of little/tedious bug fixes, polish and tweaks that I had been putting off for a while. Will soon be able to conduct my final play-through test.

Once i've finished that, i will then decide if i want to integrate the latest version of ZRP.

I havn't really been releasing much screen-shots recently, as im only working on a laptop at the mo.

+1 vote     reply to comment
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