S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

Image RSS Feed Latest Screens
130920. Bandit Leader. Promo. Reb v1.2 130920. Bandit Armoury. Promo. Reb v1.2 130911-Promo_Reb_v1,2
Blog RSS Feed Report abuse Latest News: Stalker: Rebalanced v1.2 Progress Report 130818

2 comments by _storm_shadow_ on Aug 18th, 2013

Stalker: Rebalanced v1.2 Progress Report 130818


You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive.

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots and standby for several more over the coming days.

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4

I look forward to your comments and feedback.

Storm Shadow

Post comment Comments  (50 - 60 of 123)
Warad Aug 10 2012, 8:43pm says:

Any news happening?

With Misery coming out with 2.0 next month, I've been getting an itch to play through STALKER again with the new mods coming out, and I was hoping this would be the one for SOC.

Please tell me it'll come out in time. Would be nice. :)

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Aug 16 2012, 5:44am replied:


I've been aiming for a release this month and am looking quite good. Have been spending a lot of time with lots of little/tedious bug fixes, polish and tweaks that I had been putting off for a while. Will soon be able to conduct my final play-through test.

Once i've finished that, i will then decide if i want to integrate the latest version of ZRP.

I havn't really been releasing much screen-shots recently, as im only working on a laptop at the mo.

+1 vote   reply to comment
Nalike Jul 17 2012, 4:22am says:

good to have u back

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Aug 16 2012, 5:44am replied:

your wait will be worth it!

+1 vote   reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jul 15 2012, 7:48am says:

Release date now planned for Aug 2012 :D

I am currently in final stages of development. There are not many more features to be implemented before the final balancing act can be completed.

Once I'm happy with my final play through to test balance, I will then have to decide if I'm going to upgrade the ZRP component of this mod before next release (it's currently running ZRP 1.05 r10, and the latest version is ZRP 1.07 r3).

Your thoughts welcome, Shadow.

+2 votes   reply to comment
Warad Jul 15 2012, 5:28pm replied:

Well, more bug fixes are always nice. As long as you don't think it might screw up anything you have working, I don't see any reason why not to upgrade ZRP.

Nice to know you're almost done with this thing. Can't wait to see what you've been doing these last few years.

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jul 16 2012, 1:25am replied:

Thnx man.

The reason for the debate is; would you rather have the mod out sooner, or wait much longer for the latest ZRP to be integrated. As it will be quite a workload to merge it all in.

But, after reading about the features of the latest ZRP, I think I like the sound of all the new improvements here:


:) Shadow

+1 vote   reply to comment
Inkognitod Aug 3 2012, 1:55pm replied:

I'm also for it. although my anticipation is big. what do you think how long it'll take?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Aug 16 2012, 5:47am replied:

i can't really answer that with any accuracy. It could take a while, depending on how smooth or how complicated the merge is. But i've merged full ZRP versions in before (v1.05 r11 being the last).

its mainly to do with lots of comparing the code to see whats best for Reb and lots of testing along the way. takes time.

+1 vote   reply to comment
josephedotcom May 29 2012, 10:19am says:

hello people, how I can improve and effectiveness of my shots, I'm dying with only one kind of enemy, and I have to shoot too much for them to die. I set up files. Ltx?
thank you

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 2:36am replied:


+1 vote   reply to comment
BlackPaw Jun 5 2012, 3:55am replied:

how do you find the energy to work on this - how long has it been since 2008?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jun 5 2012, 4:27am replied:

its been a while, yeah. its been on hold for about a year now. but its still an awesome project, believe me :D

+1 vote   reply to comment
[TZP]LoNer1 Jun 5 2012, 4:02am replied:

Some people can just have their spark reignited man ;)

+1 vote     reply to comment
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S.T.A.L.K.E.R .Rebalanced. v1.2
S.T.A.L.K.E.R .Rebalanced. v1.2
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