EVE: RTS (work name)

It's a mod about EVE Online developed by myself,
featuring ships and other objects directly from the original Game.
Models and Textures were extracted using TriExporter.

CCP confirmed that I can use their Artwork.

Quote from CCP's message:
2011.10.05 18:54:00 CCP Wrangler
(wich should allow me to use their stuff for the mod.)

"As long as you don't charge for the mod or otherwise make any profit,
and as long as you give us (CCP) credit for the artwork and such,
there shouldn't be any problems with this mod."

Alpha 2.1 Fixes are: ( Download: Gamefront.com )

- Changes from Hotfix already build in
- Old Wreckage system returned
- Maximum amount of Wreckages chooseable in skirmish options.
- All bigger then Frigate has a Wreckage
- Wreckages stay 20 Minutes. If there are more then the set number of Wreckages, they disappear after 1 Minute.
- Industrials have only effect Wreckage, so they don't block dockpoints if killed
- Some additional fixes on maps
- skirmish option to disable sector income to play only with Industrials (Deathmatch style)

Alpha 2 Features are:

- Ships and other models from the Eve Online Universe
- Amarr playable
- Gamemode Sector Conquest
- Shipwreckages - spawned as effect - collision removed due to pathfinding issues.
- 2 Maps to test the Gameplay

Installation info:

1.Download and extract the file.
(Passwort: "EVERTS0.2A")
(Passwort: "EVERTS0.21A")
Choose the Password wich fits to your version

2.Copy contents of the Data-folder over to Homeworld 2 Data-folder
(The path should be: ...\Homeworld2\Data\)

3.Create a Desktop-shortcut of Homeworld2.exe
(you can find it in: ...\Homeworld2\Bin\Release\)

4.Now go to your Dektop and follow this instructions:
- look for Homeworld 2 shortcut.
- right click and select properties
- In the next window, select the Shortcut tab.
- Look for "Target:".
- You target Line should look like this:
- X:\...\Homeworld2\Bin\Release\Homeworld2.exe
- Maybe there are quotation mark around it. Remove them.
- Now add:" -hardwarecrusor -overridebigfile -ssNoLogo -luatrace"
- Click on Apply and you are ready.

5.Try to start the game with you new Shortcut now.
Credits and thanks to:

- for allowing me to use their great stuff (Models/Textures)Take a look at their Game at:
- Ccpgames.com
- Eveonline.com

Babylon 5 Mod team and CnlPepper:
- for some effects and Shader 2.0

HW@ Team:
- for some Explosion and weapon effects

Blue Planet Mod:
- for their HD Backgrounds

crazyscientest and Cingularity for:
- Information Support and Ideas
- Alpha testing and feedback

The great Homeworld 2 Community
- Forums.relicnews.com
- Complex.mastertopforum.com
- Moddb.com

And a special Thanks to:
- All the great programmers that worked on Programs like CFHodED and Co.
They finally made Homeworld 2 modding accessible to everyone.

- the Windows "Editor" - one of the best modding tools on the market ;-)


And now ... have fun with my mod.


Image RSS Feed Latest Screens
Amazing graphical design Amazing graphical design Well, I think I got it right now. ^^
Blog RSS Feed Report abuse Latest News: Sector Gamemode on its way

5 comments by Mr.Thi on Jun 25th, 2012

Ok, thank you for all your feedback and ideas.
I think we have a pretty good combination of gameplay elements now and the mod is on a good way.

Status at the moment:
- We can not have a construction effect so
- All ships are called in as Reinforcement
- They can be called from Gates and some other ships (no easy to get)
- Sector buildslots can "build" Gates, Defenses or other functional stations
- Sectors are some sort of small map on their own - but on your real map
- Industrials "harvest" at platforms and later unload at industrial dropoff stations or Frighters
- Owning a Sector will grant access to the objects connected to it
- Owning this Objects may also generate Income
- You travel at least 10 times faster if not in a Sector
- You can only call in Reinforcements inside a sector
- You can only fight inside a Sector
- You only can see enemy players Stuff inside a sector if one of your ships is inside

For Mappers:
- You should be able to easily add new maps to the mod. Even if you are new to scripting.
- If you know how spherical coodrinates work you should be able to create whatever you like to see with the given Objects.

Planed Ideas:
Introduce passive research - The idea:
- You build a research Station in a Sector wich will grant you "research points"
- There may be different types of research stations - like Weapon, Armour, Regeneration, ....
- Regarding to the type of station you will unlock research over time
- Research would increase an attribute with +5% (like eve leveling for most ships)
- Research could also unluck ships chassis over time

Salvageable "artifacts"
- Ancient race objects on the map wich may be salvaged to get additional research unlocks

There are also a few other ideas regarding gamemodes,
but before thinking about another gamemode i should finish this one and get it online.

As always I'm still open to new Ideas, critics . . . wahtever.

Best Regards

P.S. Should I try to set up a forum here?

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RandomMapGameMode V0.25A (WIP-Backup)

RandomMapGameMode V0.25A (WIP-Backup)

May 3, 2014 Script 4 comments

PW: "Mr.Thi" - Random-map Station-Capture Gamemode with Multiplayer support

RandomMapGameMode V0.1A (WIP-Backup)

RandomMapGameMode V0.1A (WIP-Backup)

Apr 30, 2014 Script 0 comments

PW: "Mr.Thi" - Random-map Station-Capture Gamemode with Multiplayer support

Sector Gamemode Patch V2.0A to 2.1A Vaygr ONLY

Sector Gamemode Patch V2.0A to 2.1A Vaygr ONLY

Dec 9, 2012 Patch 4 comments

Install: Copy files over the existing ones and replace Fixes / New Stuff: - Retreat: AI will retreat with civil ships under attack or civil ships under...

Sector Gamemode V2.0A Vaygr ONLY

Sector Gamemode V2.0A Vaygr ONLY

Dec 3, 2012 Demo 5 comments

Hey All, Version 2.0A of my Gamemode is ready now. As I have not much time to test it, I hope to get Feedback and Bug reports. Other modders Feel free...

EVE: RTS - Version 0.21

EVE: RTS - Version 0.21

Jul 11, 2012 Demo 16 comments

Password: "EVERTS0.21A" This is an updated second version of the mod. A few changes have been made because of community feedback. Check Description for...

HW2 - EVE: RTS - Alpha Release

HW2 - EVE: RTS - Alpha Release

Jan 22, 2012 Demo 40 comments

First Version of EVE: RTS Password is: EVERTS0.13A take a look at the summary-page for more info.

Post comment Comments  (0 - 10 of 376)
Guest May 26 2014, 12:52am says:

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conran7 May 13 2014, 10:55am says:

Seriously under rated mod, this thing looks to have amazing potential. Kudos!

+1 vote     reply to comment
Mr.Thi Creator
Mr.Thi May 15 2014, 1:10am replied:

Thak you very much. I do my very best. =D

+1 vote   reply to comment
zemaus May 7 2014, 7:10pm says:

Hey is the caldari and gallente coming in future updates?

+1 vote     reply to comment
Mr.Thi Creator
Mr.Thi May 15 2014, 1:10am replied:

If I can manage to work on them ^^ ...

I'm currently trying to streamline ship and race integration as well als Buildtree and Build restrictions. I totally altered a lot of stuff with the new Gamemode. Scripting wise it allows a lot more races now. This should be pretty similar to the HW: Universe race management conceptwise.

before we will have Eve ships back, I will finish the Prototype with Hiigaran and Vaygr Fleets. Next Step, may add 1-4 Factions from Nexus: The Jupiter incident and the EVE Race ships with the ships you saw on early screenshots.

I would not expect all this done soon, but when gamemode is fully polished, all things may speed up a lot.

+1 vote   reply to comment
wolffire343 Feb 11 2014, 1:55am says:

it will not work for me the download went good but after i set the target (yes i did remove the"") it would launch the main game not the mod is there something i did wrong or is it something wrong with the download.

+1 vote     reply to comment
Guest Feb 14 2014, 6:10am replied:

This comment is currently awaiting admin approval, join now to view.

Mr.Thi Creator
Mr.Thi Dec 28 2013, 9:17am says:

thx to all of you still following my mod.
I did not manage to work on it since the last picture update.

Currently there is nothing new, wich is playable in any form.

I can not promise anything, but maybe I'm able to release another gamemode candidate next year. But I'm pretty sure that, if that is happening there will only be a limited number of ships - like in the first release.
Titans, Dreads and Stations are also pretty unlikely.

Best regards
Mr.Thi / -=[F@LC0N]=-

P.S. Regarding Crashes
Please Check this:
- Have you got an ATI / AMD card? (delete/rename shader folder)
- is the a race selected? (not random)
- is the map working? (try another)
- check HW2.log for other hints. (Maybe send it to me via pm)

+2 votes   reply to comment
SCARRIOR Dec 19 2013, 12:24pm says:

I converted the mod into a .big file my self and it ran totally fine for the first time, then when i relaunched the mod startup is the same, but when i actually create a match it will crash to desktop, any ideas to this ?

+1 vote     reply to comment
SCARRIOR Dec 19 2013, 9:11am says:

Why not just convert it into a .big file, its a real issue copying all those files to overwrite my game...

+1 vote     reply to comment
Mr.Thi Creator
Mr.Thi Dec 28 2013, 12:08pm replied:


The reason i use Data and not Big, is that I see no need to do so. But this discussion has been done before. When I think, there is a Version wich will not change very much, I may create a Big-file.

In addition I think the modding beginners can start to mod it, even without having to extract it first...

Best Regards.


For the Crash take a look at my Comment above.

+1 vote   reply to comment
Forloftol Jan 10 2014, 4:24pm replied:

Why don't you create a download with both? .Big files are not that large.

A reason for you to have a .Big file:
- Players will smaller hard drives, or do not want to do the following, may not wish to create multiple installations of their Homeworld game - As many a user uses several mods.

+1 vote     reply to comment
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