R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.E.A.R.M. for Remastered continues in a form of the new REARM V2 .

R.A.D.A.R. - REARM Analysis Diagram And Review:
R.E.A.R.M. on a RelicNews Forum:
R.E.A.R.M. on youtube:
R.E.A.R.M. gallery on homeworldshots


  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):

Image RSS Feed Screens
R.E.A.R.M. is on Steam Workshop Nearly done remastering MBC Remaster


6 months ago News 13 comments Report

What is going to happen now? What happened with R.E.A.R.M. and how can I even dare to think it's going to go anywhere with the R.E.A.R.M.'s development being so stagnant for the last years? These all sound like tough questions, but the answer for them is in fact rather simple:
Focus and a fresh start. These two are perhaps more powerful factors then you might realize.

R.E.A.R.M. was an amazing project, I really loved it and I'm truly proud of it, but it had a very major flaw in the way it was developped. When I started modding, everything was new, everything was exciting, everything had to be tried and implemented. Often features that required an 'enourmous' effort were just thrown in to see how they'll stick. To just name a few (feel free to skip this part):

- For instance the factions, I sorted ships of both races into three groups based on the three weapon categories they fit into. Of course, me being me I had to have different colored hangar for each of the faction. It was a nice little feature, but under the hood it was anything but little and hidiously far from nice. It meant that every single production ship in R.E.A.R.M. had its own vanilla version and three other copies. It meant that a new and complex faction ship family system in the lua files had to be created. And each of the array of production ships had to implement a complicated system of build restrictions.
Has anyone ever even played it?
- Explosion damage. Very cool script that made dying capital ships to deal damage to nearby ships. It was determined by 4 or 5 range radii with damage values. ...Every single capital ship and all their faction clones had to be included in large charts, every damage value had to be carefully tuned.
The script had to check for damage every second which didn't help the performance and AI of course had no clue how to prevent his own ships from gloriously blowing up one by one in a massive chain reaction. Not to mention the micro it took to retreat your strike wing right before the enemy ship's destruction.
- Ally races, Kadeshi race... Well I asked for permission to use a new race. Cool, amazing. Now the 'only' thing that had to be done was to retouch all the textures, tweak some of the geometry and make sure all the mess left after the original author is gone and yeah, create collectivelly about 40 LOD meshes for that said race.
- Ship naming. I loved that one, I still do and it might make the transition. What it meant in reality though, was to create 899 individual letter subsystems, each named differently and there were never more than 3 or 4 sharing the same texture. And of course you have to make hardpoints for these in your ships and list every single subsytem you want to build there in your ship file...
Just think about it, let it sink in. That's the lenght I went to to implement a new feature.

...And that's gonna stop now. REARM V2 is a no nonsense mod.
There's going to be a focus, a goal and no more time for ridiculously expensive experiments. R.E.A.R.M. was my beautiful sandbox to play with, but it's time to grow up now.

Sadly for some, focus doesn't only mean dropping uneecessary features that make mod development bordeline paralyzing, it also means cleaning up the build list. A mod ship truly has to earn its place now. So good bye Command Frigate, good bye Tripple Laser Corvette.
But ask yourself, do you really miss them?

On the other hand, focus means more time, more resources. Which directly translates into more Battlecruisers, more of the good stuff. The 'real' stuff. Not the features, not the gimmicks, but the ships. And we want ships. Right at the beginning it's all going to be pretty much exclusivelly about ships.

And even the name itself is highly suggestive. R.E.A.R.M. will continue as REARM V2. Dropping the dots mirrors leaving out the unnecessary features. That's the "focus" part. V2 is a new version, the mod with the same principles, the same goals, but with that new "fresh start".

It's already being worked on and it's going to be awesome.


R.E.A.R.M. Live on Desura!

R.E.A.R.M. Live on Desura!

4 years ago News 13 comments Report

Rearmament Expansion And Redesign Mod is now on Desura!

R.E.A.R.M. is looking for the help with presentation

R.E.A.R.M. is looking for the help with presentation

4 years ago News 35 comments Report

Do you want to help R.E.A.R.M.? There’s one thing you can do. R.E.A.R.M. is looking for wallpaper and video makers. If I’ll have someone else to make...

R.A.D.A.R. - REARM Analysis Diagram And Review

R.A.D.A.R. - REARM Analysis Diagram And Review

5 years ago News 7 comments Report

R.A.D.A.R. - "REARM Analysis Diagram And Review" is a flash application for ship comparison, you can preview two ships and their statistics side by side.

Vaygr ships presentation

Vaygr ships presentation

5 years ago Feature 19 comments Report

Presentation of new Vaygr ships in corvette and frigate class with a short descriptions.

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
RSS Feed Downloads
R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

4 years ago Full Version 85 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

4 years ago Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (30 - 40 of 2,122)
leonheijne Mar 20 2015 says:

turns out it disables the mod srry guys

+1 vote     reply to comment
Pouk Creator
Pouk Mar 20 2015 replied:

Well patch 1.2 is a community patch, you know, a mod. You can't run two mods on top of each other.

+1 vote   reply to comment
HowitzerNAM Mar 20 2015 replied:

wouldn't it be awesome if you could? =)

+1 vote     reply to comment
Pouk Creator
Pouk Mar 20 2015 replied:

Yeah, of course it would. But I can see how it's not that easy.
Just the build&research; file for instance. The mod launcher would have to merge them from each mod into one.
It's not like addon units in ArmA where you can add any content and load it at once.

+1 vote   reply to comment
leonheijne Mar 20 2015 says:

XXXXHomeworld2.exe" -mod v1.2.big -mod rearm0.0.3c.big -locale english -hardwarecursor

+1 vote     reply to comment
leonheijne Mar 20 2015 says:

srry i already figured it out you have to install the v1.2 Mediafire.com

then do this in your target line on the r.e.a.r.m. shortcut after youve gone to properties:

+1 vote     reply to comment
leonheijne Mar 20 2015 says:

when i try to install the v1.1 patch it sais that it did not find the OLD file and found a similar one so it didn't install plz help

+1 vote     reply to comment
slade16 Mar 19 2015 says:

I did that, and now the game won't even open. I try to start it, and an error message pops up saying that there is a conflict with the Disc Emulator Software. It then says to go to a website for more details. I am so confused right now.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 19 2015 replied:

Interesting CTD on match start was always caused by the lack of v1.1 patch. Every single time and the patch fixed that.
Are we talking about the old Disc version or HOmeworld 2 or the Classic version from Remastered Collection?

+1 vote   reply to comment
Guest Mar 19 2015 says:

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slade16 Mar 18 2015 says:

I tried to load this mod. It installed just fine, but when I try to play a player vs cpu match, it looks like it is loading, and then it crashes. not sure what is wrong with it.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 19 2015 replied:

You're missing the 1.1 patch:

+1 vote   reply to comment
Grim1316 Mar 9 2015 says:

Can't wait to see this on the Remastered edition, good luck in getting it working. I always wanted to play it, but the game was never stable on my system.

+2 votes     reply to comment
Pouk Creator
Pouk Mar 10 2015 replied:

Thanks. I can't wait either. :)

+1 vote   reply to comment
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Homeworld 2 Icon
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Release Date
Released 2011
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207 votes submitted.

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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011 by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011 by Sonatica

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