R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game    - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships    - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode   - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay    - You can turn on the faction gameplay and each race will divide into three factions.    Vaygr: Kinetic, Laser, Missile    Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options    - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies   - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign   - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech    - And open for any other localization.

Credits:
  Mod made by Pouk, other credits goes to:
  -Mololu                               -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
  -Jkberna                             -Lizaanj race
  -Mikail                                -his Gameplay Enhanced used for faction selection
  -Dim@                                 -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
  -Baroness, Axel and Oni  -VGR Pulse Destroyer model
  -Riess                                 -two Turanic ship tans
  -Hell_Diguner                       -game ballancing and alpha testing
  -Aico                                  -installer and alpha testing
  -Monolith, Rewilon, Temeter -German translation
  -jmbs16                               -Spanish translation
  -Novver                               -Hungarian translation
other alpha testers (in alphabetical order):
  -Fil.zp
  -tadamir

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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Enjoy R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 83 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (30 - 40 of 2,055)
DemonFiren
DemonFiren Jun 25 2014, 7:01am says:

I am mildly surprised the Taiidan Republic (what became of HW1's resistance) isn't the Hiigarans' supporting mini-race. I mean, they took down an empire together.

+1 vote     reply to comment
Pouk
Pouk Jul 16 2014, 10:54am replied:

Yeah they should be. I'd need Taiidan looking ships that aren't just old HW1 Taiidans in HD, that are different enough, yet sharing some distinctive features with 115 old Taiidans (even if the feature is nothing but their typical "weirdness", being so ugly they're beutiful, Taiidans are a bit like that). You know, looking different, feeling the same.

I was very much looking forward to making them, I really wanted, but then I realised I'd never finished anything if my spread was that wide, I had to sacrifice that idea and focus only on Hiigaran and Vaygr to get anywhere. But even then the real life struck and I don't have much time even for that.

So basically someone else would have to make them. If for example HW@ team had Taiidans, that would be amazing and I know they would have done an excellent job with that, their Kushan are beautiful and different. Too bad they don't have Taiidans.

Well unless I'll get a hold of some placeholder Taiidans. The HW1 Taiidans.
I would definitelly dissagree with what shape they're in after such a long time gap between the first game and Homeworld 2, but maybe it's better than nothing at all?

+1 vote     reply to comment
DemonFiren
DemonFiren Jul 18 2014, 7:00pm replied:

I'm not sure if the Taiidan Republic mod (which has been dead for ages) had a resource release at any time.

If it did you might want to check that one out. Their ships look a little different from the Taiidani vessels encountered during the Homeworld War, but are still quite similar.

+1 vote     reply to comment
Pouk
Pouk Jul 21 2014, 12:25pm replied:

That one has sandly disintegrated in time. But HWU has some slightly unorthodox Taiidani model, I don't know where they're from, but they should be free to use with permission.

+1 vote     reply to comment
DemonFiren
DemonFiren Jul 22 2014, 5:34pm replied:

On a totally different note, you are aware that capturing a Lanceship is all but impossible, right?

It is still capable of launching missiles at attached frigates. Given the damage output of these things even a full-sized complement of resource collectors on repair is not going to do much good.

+1 vote     reply to comment
Pouk
Pouk Jul 22 2014, 8:01pm replied:

Yeah you're not going to like my answer, but I've put anything Kadeshi on hold. I don't even plan to make them playable until (or unless) they are on a satisfactory level. They were a time sink, a weight, I needed to cut the spread down to even get anywhere.

+1 vote     reply to comment
DemonFiren
DemonFiren Jul 23 2014, 1:04am replied:

Are you lacking a high concept for the race? If so, I could write something up.

If not, I suppose you mean you're too busy tweaking the Vaygr and finishing the Hiigaran vessels?

+1 vote     reply to comment
880Zero
880Zero Apr 22 2014, 8:25pm says:

Just played this again recently. It's a shame you stopped modding Pouk, this was my favorite mod before I started modding. :( Still great as it always was.

+6 votes     reply to comment
HornetS
HornetS Apr 13 2014, 12:02am says:

I forgot how beautiful a mod this is!

+1 vote     reply to comment
Pouk
Pouk Apr 13 2014, 2:48pm replied:

Thanks.

+1 vote     reply to comment
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Platform
Windows
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Pouk
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Release Date
Released Apr 18, 2011
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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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