R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game    - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships    - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode   - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay    - You can turn on the faction gameplay and each race will divide into three factions.    Vaygr: Kinetic, Laser, Missile    Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options    - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies   - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign   - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech    - And open for any other localization.

Credits:
  Mod made by Pouk, other credits goes to:
  -Mololu                               -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
  -Jkberna                             -Lizaanj race
  -Mikail                                -his Gameplay Enhanced used for faction selection
  -Dim@                                 -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
  -Baroness, Axel and Oni  -VGR Pulse Destroyer model
  -Riess                                 -two Turanic ship tans
  -Hell_Diguner                       -game ballancing and alpha testing
  -Aico                                  -installer and alpha testing
  -Monolith, Rewilon, Temeter -German translation
  -jmbs16                               -Spanish translation
  -Novver                               -Hungarian translation
other alpha testers (in alphabetical order):
  -Fil.zp
  -tadamir

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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Enjoy R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 82 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (70 - 80 of 2,017)
Guest
Guest Apr 26 2013, 9:51am says:

Have you guys ever playtested the campaign with REARM mod?

In the second to last level, where you would face Makran's flagship and acquire the Sajuuk. With this mod on, they have NINE Missile Battlecruisers clustered together near Makran's flagship, where you only got 2 Battlecruisers, plus the Supercarrier which barely count as one. Even with 5 fully upgraded Ion-Destoryers and a full group of 21 Ion Frigates, I could only bring down six of them before my entire fleet is wiped out.

+1 vote     reply to comment
Pouk
Pouk Apr 26 2013, 2:07pm replied:

That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.

+1 vote     reply to comment
Guest
Guest Apr 26 2013, 10:44am replied:

Also, if the Shipyard Nabaal is allowed to be destroyed after it rejoins your fleet, you won't be able to build replacement shipyards because they require "Hyperspace Module" which isn't present in the campaign.

+1 vote     reply to comment
Pouk
Pouk Apr 26 2013, 2:03pm replied:

I don't think destroayble SY has anything to do with the mod.

+2 votes     reply to comment
Guest
Guest May 15 2013, 10:32am replied:

The Shipyard Nabaal is destroyable, nothing wrong with that.

Problem is you can't build NEW Shipyards to replace the destroyed one. It requires Hyperspace Module which only exists in the Skirmish, not in Campaign.

+2 votes     reply to comment
Pouk
Pouk May 25 2013, 7:31pm replied:

But again, that's how the game has it.

(BTW I know you're a guest and that's not an avatar you chose, but what animal is that?)

+1 vote     reply to comment
azigboss
azigboss Apr 20 2013, 7:21am says:

It would be great if you guys design a campaign for the Kadeshi on how they came to be.

The part on how they decide to settle in the nebula instead of following the convoy ( maybe there's a possibility of conflict within the colony ) and makes improvements to their ship ( which starts from the prison ship they use ), overcoming challenges ( like intruders of the nebula and adaptation for the environment ) and eventually becoming a force to be reckoned with that even the mighty Taiidan dare not to disturb.

+1 vote     reply to comment
Pouk
Pouk Apr 20 2013, 9:02am replied:

I'm sorry to say that, but this goes beyond unrealistic expectations. If I take aside that Kadeshi are as far from the main focus of this mod as it gets, that my favourite race are Vaygr and thus if ever making a campaign it would be a Vaygr one, you basically want me to:
-create several new maps, possibly recreate the HW1 era Kadeshi, create the Khar-Toba class ship and since the Taiidan played a big role in their history, at least a portion of the Taiidan race as well (again, HW1 era mind you, nothing in any way relevant to this whole game that is happening 115 years later). It would also require a few civilian vessels, as we've seen in the cutscene. And of course a solid storyline, dialogue and voice acting (and being very tallented in avoiding sounding cheesy and unprofessional, good luck with that) and of course most importantly a coder who can even do campaing scripting. Which I don't have.

Reading your message again I realized where the expectation lies. You said "you guys". It is true that the models for Kadeshi were made by Mololu (a creator of the PtV mod), that there are models and scripts by other tallented people, but this thing still has a team of one. And I can't do a campaign.

And if I'd allowed myself to be unrealistic and go for it (better not, campaign would stop everything else), it would have to be a three missions micro piece I would be enthusiastic for. Not a grand scheme that requires a load of additional assets this mod doesn't have and revolves around a race that doesn't interest me.

Have you played ArmA 2? Are you familiar with Operation Eagle Wing? Something like that. It has two missions but it's loaded with jaw dropping moments. That would be my campaing. Short but striking.

+1 vote     reply to comment
azigboss
azigboss Apr 20 2013, 9:32am replied:

Hehe, sorry for being too hyper on the expectations there, just a nostalgic rush from playing HW 1 making me a bit blind on things :D

The one thing I like most about the Vagyr is their capital ship rocket volley, reminds me of a russian nuclear submarine.



+1 vote     reply to comment
hiig
hiig Apr 20 2013, 10:04am replied:

Understandable. Kinda silly that people get disappointed though. I'd like to see them do better.

+1 vote     reply to comment
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Platform
Windows
Developed By
Pouk
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Release Date
Released Apr 18, 2011
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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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