R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Credits:
Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):
-Fil.zp
-tadamir

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Advanced Supercarrier Advanced Supercarrier R.E.A.R.M. on Tunngle
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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Enjoy R.E.A.R.M. - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 83 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (70 - 80 of 2,063)
-=JohnShepard=-
-=JohnShepard=- Oct 2 2013, 10:03am says:

Same question here. And I have another one. I've checked the forum and found that all topics for ship designs are closed. Obviously you are working on something different at the moment. But anyway I have a ship idea for one of your playing modes. A small carrier-refinery which can build only fighters, corvettes and utility ships. This one is for a mode where you can build only strike craft. And this carrier should be a little bigger than a frigate, it should have some flak turrets, two buildable ion turrets, 4 subsystem modules (2-factories,2-research,hyperspace etc) and 4 resource collector docking bays so it could act like a refinery, carrier and frigate at the same time. I already made a sketch of hiigaran version in google sketchup so I have something to show. PM me if you are interested... (well it wasn't a question but nevermind :D)

+1 vote     reply to comment
Pouk Creator
Pouk Oct 3 2013, 10:26pm replied:

Well, a light carrier, maybe, but...
Have you heard a game developer's saying that "'everyone' has game ideas? And people who can realize them are working on their own?" Ship designs are a bit like that, everyone has plenty of their own ideas, I have plenty of mine, that's why I'm working a mod where I can make them.

It's not that I'm closed for suggestions and I definitelly don't want to sound harsh or rude (there were some really good ideas suggested by people), but right now what REARM needs are two things:
-achieve the symmetry: Supercarrier for Vaygr, Artillery Frigates or a new Battlecruiser for Hiigarans this time around...
-some heavy metal, Battlecruisers, Heavy Cruisers, something mean looking, highly destructive and fun.

But just to be fair, a direct answer to your suggestion:
-what's the main difference/benefit against a regular Carrier?
-it's a "little bigger than a frigate", yet it has two facility and two module slots, two slots for ion turrets (something not even a full sized Carrier has) and 4 resource drop off points??? On a ship that size you should sacrifice half of the Carrier's ditinctive functions. For instance no modules (HS, research), no resource drop-off points.

+1 vote   reply to comment
-=JohnShepard=-
-=JohnShepard=- Oct 4 2013, 6:44am replied:

Oh, and... I can design a vaygr supercarrier for you if you want...

+1 vote     reply to comment
Pouk Creator
Pouk Oct 4 2013, 8:50am replied:

Again, don't feel offended, but why would I ever want that?
Just try to look at things from my perspective finally. Imagine it's your mod for a second, why would you want to leave a design of the biggest ship in your mod to a random stranger instead of doing the fun part yourself.

+2 votes   reply to comment
-=JohnShepard=-
-=JohnShepard=- Oct 4 2013, 11:27am replied:

Ok,ok.. I won't bother you any more. Just wanted to help.:D

+1 vote     reply to comment
-=JohnShepard=-
-=JohnShepard=- Oct 4 2013, 6:41am replied:

Well, you are absolutely right about that :) Too many things on such small ship but main idea is to make it a refinery and fighter/corvette build capable. I can send you some images of what I made in sketchup (I know it's not pro-modelling-software) but still something.
P.S. And "little bigger than a frigate" is not what I meant (I was wrong I admit) it should be something like 5/8-3/4 the size of a regular carrier.

0 votes     reply to comment
luxyuz
luxyuz Sep 29 2013, 7:58pm says:

Pouk, are you still working on this project? I would love to see a 0.0.4 version this Xmas :D

+1 vote     reply to comment
Pouk Creator
Pouk Oct 3 2013, 4:15pm replied:

Christmas, yeah I should make Christmas release my goal.

+2 votes   reply to comment
Guest
Guest Sep 26 2013, 11:51pm says:

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Pouk Creator
Pouk Oct 3 2013, 4:14pm replied:

I know what you're talking about, I felt the same, but it's in fact not an easy topic.

Frigates don't feel strong enough, I know. Well to be more specific they die easily and similar to what you said, their cost/efficiency ratio doesn't scale with Destroyers and Battlecruisers.

REARM has a few interesting things though, like Artillery Frigates, they are definitelly useful, they very well solve the survivability problem by engaging from beyond standard ranges. Also Hiigarans will have some specific research to make their frigates more durable.

But non of this is exactly an answer you're looking for. What I'm going to write further isn't either I guess.
The fact is, the frigates do actually work, but you need a pack of them, at least ten or more. Then they are a force to be reckoned with. I've seen some very effective frigate fleets beying deployed in a multiplayer game (and it was in a 3v3 match with every player already having 3 maxed out Battlecruisers).

Another thing that's probably not going to sound helpful at a first glance is to ditch the Battlecruisers. REARM has an option to turn off/on ship classes for your skirmish/MP match. And it's really mindblowing what turning off Battlecruisers does to the game dynamics. Suddenly, as if by magic, the game is perfectly ballanced, you need Destroyers, Frigates, strikecraft, each has its rightful place and it works, it's just amazing. I know it may sound silly, to leave the mightiest class out of it, but try it and you'll see it does change.

+1 vote   reply to comment
WARDUDE
WARDUDE Sep 19 2013, 10:15am says:

had troubles with older versions getting them to install.nice to see desura helping out.been playing HW since the beginning of time.nice to hear that HW2 is finally getting code upgrade and new life.can't wait.

+1 vote     reply to comment
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Platform
Windows
Developed By
Pouk
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Release Date
Released Apr 18, 2011
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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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