R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Credits:
Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):
-Fil.zp
-tadamir

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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Enjoy R.E.A.R.M. - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 84 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (10 - 20 of 2,081)
Pouk Creator
Pouk Jan 26 2015, 8:35pm says:

Looking at the Gearbox gameplay video, "Remastering" this mod is gonna be a lot of work...
Different aproach though. Will start from the ground up, quality over quantity, more pure, without some of the experimental side projects, only the ships and features that really made sense will make the transsition. Don't expect a Triple Laser Corvette or Vaygr Support Frigate to make it...
No Kadeshi, no localisation, no explosion damage (AI don't get it anyway).
Ally races? I suppose not, or not yet. To make something meaningful it's going to have to be Hiigaran and Vaygr only.

I think the simple start is to convert the Hiigaran Supercarrier, Vaygr Missile battlecruiser, Hiigaran Modular Destroyer, Vaygr Artillery Frigate and Hiigaran Cloak Fighter and start with it. Release just that in the HD graphics as soon as it's done. And start from there.

I have no idea what Steam Workshop practically is... But soon enough I'll know it through and through.

+2 votes   reply to comment
Pouk Creator
Pouk Jan 26 2015, 8:39pm replied:

Do we want High Command? I don't think anyone plays that, but I'd guess it wouldn't crash the game now.

+1 vote   reply to comment
Tattorack
Tattorack Feb 9 2015, 4:45am replied:

Didn't that cause lots of problems before?

+1 vote     reply to comment
Pouk Creator
Pouk Feb 9 2015, 11:32am replied:

Yeah, lots. But we have reports of 200 Destroyers on the scene running smoothly, so I'm optimistic.

+1 vote   reply to comment
Bigleon
Bigleon Jan 30 2015, 4:58pm replied:

What's high command?

+1 vote     reply to comment
Pouk Creator
Pouk Jan 30 2015, 7:07pm replied:

That thing: Moddb.com

It's simply that when you build ships, BCs come in pairs, when you build a Destroyer there's 4 of them, Frigates comes in formations of 8 etc. Plus there are some tweaks to reduce micromanagement.

It's a large scale battle game mode.

+1 vote   reply to comment
VWV
VWV Jan 31 2015, 2:07pm replied:

I'm really happy that you are still involved in this awesome mod, it really enhances the original game and i always make sure to play R.E.A.R.M. whenever i want to play Homeworld 2.

We're all excited by the HW Remastered Collection, and i was already concerned about not having the modular destroyer, Vaygr MBC and all the other cool units you crafted.

But it seems you are willing to continue this project and i'm relieved.

As you said, i think it would be better to focus on characteristic units first and maybe on a later stage you could see if HC can be implemented successfully.

Personally, i rarely found myself playing in HC mode, but that's mainly because of the massive lag / crashes it caused on the old engine, though Remastered Collection might not have this issue thus making HC a viable mode.

Best regards, VWV.

+2 votes     reply to comment
Etraxeon
Etraxeon Dec 31 2014, 10:12am says:

Why is it so long since 0.0.3a Has there been any issues with 0.0.3a or are you waiting for Remastered Homeworld to come out?

+1 vote     reply to comment
Guest
Guest Dec 13 2014, 1:50pm says:

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Pouk Creator
Pouk Dec 14 2014, 6:25pm replied:

Do you have the game patched to the version 1.1? That's always the case.

+1 vote   reply to comment
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Platform
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Release Date
Released Apr 18, 2011
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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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