R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

Report abuse R.E.A.R.M. 0.0.3c - Installer version
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Apr 19th, 2011
229.58mb (240,727,357 bytes)
25,488 (4 today)
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Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic raiders and Nassars, adds a system for naming your ships, new game rule options as win condition settings or an Explosion damage script and a new game type called High Command (WIP) for large scale battles.

-NEW RACES: -Kadeshi
-Turanic raiders (ally race)
-Nassar (ally race)

-NEW SHIPS: -VGR Missile Battlecruiser
-VGR Lance platform
-VGR Double Lance platform

-HGN Modular Platform
-HGN Double Modular Platform
-HGN Triple Modular Platform
-HGN Research Station (WIP)

-KAD 1G Needleship (WIP)
-KAD 1G Lanceship
-KAD 1G Scout
-KAD 1G Swarmer
-KAD 1G Bomber
-KAD 1G Pulsar Swarmer
-KAD 1G Advanced Swarmer

-Turanic Interceptor
-Turanic Gun Corvette
-Turanic Missile Corvette
-Turanic EMP Corvette
-Turanic Capture Corvette
-Turanic Capture EMP Corvette
-Turanic Scout Corvette
-Turanic Ion Array Frigate
-Turanic Missile Frigate
-Turanic Capture Frigate
-Turanic Gattling Gun Frigate
-Turanic Light Cruiser
-Turanic Carrier
-Turanic Resource Collector
-Turanic Resource Controller
-Turanic Gravwell Generator

-Nassar Strike Frigate
-Nassar Bombardment Frigate
-Nassar Modular Frigate
-Nassar Bomber

-the vanilla campaign has been "REARMed" by adding new ships, research, and increasing the game's difficulty
-new game mode called "High Command" for large scale battles (WIP - serious crash issues, frequent saving recommended)
-system for naming your capital ships
-new Win condition option specifying which ships need to be destroyed in order to win the game (solves the problems when you needed to hunt down every last artillery frigate and similar ships with limited building capabilities)
-the "Explosion Damage Script v2.0" by Dim@ implemented. Optional, by default switched on. All exploding capital ships do damage to nearby units. (make sure your dying BC is surrounded by enemies or you guide it close to enemy ship yourself. Also don't scuttle your ships near your own units)
-new ally system
-new colored bay glows for faction ships (Hiigaran: yellow, bright purple. Vaygr: red, green. All for every possible ship with a bay)
-new "Capture the Mothership" Game type -MS with 500% health boost, unlimited capturers caps...
-some ships have custom visuals that can be "constructed" (Turanic Cruiser) and/or "unlocked" (Vay Chevron BC, 50 kills)
-unit caps info enlarged and moved to the top
-Hiigaran Defense Drone (ship model) finished
-Small Hyperspace Beacon finished
-Vgr Carrier armor finished, it will also give the ship the 10% health boost
-Significant revisions to ships created by others (Kadeshi, Turanic Raiders, Pulse Destroyer)
-added files allowing players to make a custom starting fleet, read installation instructions for more information
-new modules for Modular Destroyer (Defense Field Generator, Additional Engines)
-the "Queues" menu is bigger and contains 13 instead of 9 ships
-the Hgn Carrier and Battlecruiser team colors bug fixed (run the normal Homeworld 2, try bright red Hiigarans and look into the Corvette bay)
-the mod no longer uses duplicate models, which means the mod size and map load time has been decreased
-Modular Destroyer share health and speed upgrades with the default Destroyer
-view distance of standard mines significantly lowered, minefields are no longer visible from the other side of a map
-mines from the artillery cluster missile and minetrap now execute the open animation
-the artillery frigate turret light doesn't flash rapidly anymore, new NavLights in some subsystems
-"Naabal" changed to "Nabaal" in SP campaign mission 3 (which may not be correct according to HW1 documents, but in HW2 it seems to me that it's generally known as Nabaal)
-a lot of missing research fixed (for example faction ship wasn't affected by research etc.)
-new badges
-new menu backgrounds
-wallpapers and 12 new Windows icons of REARM ships
-lot of other things...


-HE Artillery damage increased from 102 to 125
-Tripple Laser Corvette damage decreased
-Assault corvette weapon damage, range and accuracy significantly reduced
-Transport Carrier's dock capacity increased to 12
-lifetime of mines increased from 200 to 270
-AI Hiigaran Supercarrier more aggressive
-Hiigaran Defense Drones can't target large ships anymore, only strikecrafts, frigates and missiles

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R.E.A.R.M. 0.0.3c  -  Installer version
Post comment Comments  (0 - 50 of 84)
Pouk Author
Pouk Apr 20 2011, 9:42am says:

Thanks Aico for making the installer.

+7 votes   reply to comment
Razihel Apr 20 2011, 3:00pm replied:

Thank you for making this mod!! =P

+8 votes     reply to comment
Pouk Author
Pouk Apr 20 2011, 3:30pm replied:

Heh, thank you for playing it. :) That's important too!

+4 votes   reply to comment
Attackbadger May 11 2012, 1:21pm replied:

Thank you for thanking us for playing! :P

+2 votes     reply to comment
PurpleKalmar Jul 19 2013, 2:14pm replied:

Hey! Is it possible to just extract the files which allow to rename in-game ships and put it in othe mods? Becaus ei love this features and that would be great if i could have it in all my mods! Thanks for the mod, great job :)

+1 vote     reply to comment
Guest Jan 2 2013, 9:52am replied:

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jorzza Apr 21 2011, 5:42am says:

you sir, are a god.

+2 votes     reply to comment
jnrwillie Jun 15 2011, 6:22am replied:

please does anyone know how to install this mod

+1 vote     reply to comment
Pouk Author
Pouk Jun 15 2011, 11:21am replied:

This is an installer version, it can't get much easier than that (except for Desura). The only "problem" is that it requires the 1.1 patch.

+1 vote   reply to comment
Grand_Zephyrus Jul 2 2011, 6:01pm replied:

when i install 1.1 it says i have outdated video drivers but 1.0 works fine. do you have any idea what could cause that?

+1 vote     reply to comment
FoxyFoxy Oct 26 2011, 12:34pm replied:

its just normal really there is a way to turn it off but i forgot dude sorry i knew it had some patch with it to sort that problem out.

>Other Reason is that
} The computer is very good in hardware that the HW2 game wont recognise it because its to new and the HW2 Identifying system is too old and doesn't get updated so that's one big reason why.

+1 vote     reply to comment
neronix17 Apr 23 2013, 12:56pm replied:

I had that problem with my last Nvidia card, since I've been using a Radeon card the message stopped so I'd presume it just has problems detecting some cards properly.

+1 vote     reply to comment
Guest Sep 23 2013, 5:10am replied:

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Guest Sep 23 2013, 7:40am replied:

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Merk4v4 Apr 21 2011, 4:21pm says:

You should have seen my face when I saw the Version 0.0.3c...Thank you for your efforts, thank you for bringing us that update. You did a truely amazing job. Hours of fun ahead for my bros and me.

+1 vote     reply to comment
TheAncientOne Apr 22 2011, 4:35am says:

awesome mod thanks for making it

+1 vote     reply to comment
pal098 Apr 24 2011, 3:41pm says:

In your description, "the vanilla campaign has been "REARMed" by adding new ships, research, and increasing the game's difficulty." What is the "vanilla campaign"?

Why you change Modular Destroyer's ion cannon 3D model design? I prefer the first version twin beams ion cannon that is copied from HGN's Battlecruiser' ion cannon turret. in the new version, Modular Destroyer's ion cannon firing time seems being reduced.

+1 vote     reply to comment
RaGod Apr 25 2011, 3:51am replied:

The Vanilla Campaign is the campaign the game comes with.

+1 vote     reply to comment
Pouk Author
Pouk Apr 25 2011, 8:29am replied:

It might be reduced because of a small fire delay of the second beam. But that single solution makes more sense and I think looks better, clearer. It also keeps impression of the BC turret as being superior, as it should.

+2 votes   reply to comment
ZebulaNebula Apr 25 2011, 11:07pm says:

DL'ed the mod, won't work, uninstaller not wanting to work either ...

+1 vote     reply to comment
pal098 Apr 26 2011, 5:13pm says:

does this MOD fix the sub faction (such as HGN high-tech sub faction, VGR missile sub faction) selection? when I play previous version, no matter what sub faction I choose, the units are the same as the original race.

by the way, the installer version does not have the uninstall application. please fix it.

+1 vote     reply to comment
Pouk Author
Pouk Apr 26 2011, 7:39pm replied:

Are you really sure you turned the factions on? Anyway, I don't remember it to be broken, so yes it does work.

I'll tell Aico.

+1 vote   reply to comment
pal098 Apr 26 2011, 5:21pm says:

Why does HGN only have one or two new corvette and frigate units at this mod but many new corvette and frigate are added in VGR race? in this new version, the number of HGN micro race units are also less than VGR micro race.

+1 vote     reply to comment
Pouk Author
Pouk Apr 26 2011, 7:40pm replied:

Every other mod does it the other way around, so why not...
But don't worry, Hiigarans will get their units too. Also the Micro race is by far not finished either.

+1 vote   reply to comment
shostak25 Apr 30 2011, 10:50am says:

damn it's an amazing mod!!!

+1 vote     reply to comment
Pouk Author
Pouk Apr 30 2011, 10:59am replied:

Hey thanks.

+1 vote   reply to comment
-UNI- May 2 2011, 1:09pm says:

Did you Pouk needed help with videos? Like trailers and stuff like that?

+1 vote     reply to comment
Pouk Author
Pouk May 2 2011, 1:14pm replied:

Yes I did and still do.

+1 vote   reply to comment
JP3M May 12 2011, 7:31pm says:

many bugs in this version, one of them is the research station, no color, bad dock system etc. and what about the new race? one of the ships canĀ“t support fighters inside for more than 2s and the other one,well, small units get trought it Loll?!?! anyway i give u coongratulations with the great work with the other race and the missile battlecruiser, looking and performing amazing :D

+1 vote     reply to comment
Pouk Author
Pouk May 12 2011, 9:53pm replied:

Absolutelly anywhere, in the readme file, in the short description just right above this download, or even on a comment on the main page sent exactly 4 hours before yours, everywhere where it's mentioned you can read that all those things you've named are work in progress.

The delay and waiting for the next version was getting way too long, so I've decided to release earlier and risk that people won't read what isn't finished yet.

+1 vote   reply to comment
tremkii May 29 2011, 8:34am says:

First of all: This mod is amazing!! Thanks for all the effort!

One tiny little thing: It might seem a little strange that anyone even noticed this but, if you look at the rear engines on the original ships, for example the normal Hgn carrier, you'll notice that the back part of the engine is slightly sunk in giving the engine a more 3D look, but on the new ships like the Hgn supercarrier the back part is flush with the edge of the engine (I'm talking about the individual engine tubes). I know it's a small detail but for me that's what makes all the difference.

+1 vote     reply to comment
Arctic_Winter May 29 2011, 8:03pm says:

There is a glitch with the resources and construction / research. If your building or researching, itll stop and when you cancel it will clear all of your resources.

+1 vote     reply to comment
Arctic_Winter May 29 2011, 11:27pm says:

Glitch only happens when you turn the RU Injection on.

+1 vote     reply to comment
Pouk Author
Pouk May 30 2011, 4:50am replied:

This has been reported.

+1 vote   reply to comment
Arctic_Winter May 30 2011, 12:02pm replied:

Ooh sorry i didnt see it in the comments.

+1 vote     reply to comment
Pouk Author
Pouk May 31 2011, 11:21am replied:

No, I'm just saying. It wasn't talked about very often, in comparison to the second bug in the comment under you, which was reported over and over and over...

+1 vote   reply to comment
umd223 May 31 2011, 3:20am says:

Installed the mod after downloading the latest patch, worked, opened.
Changed the video settings to high, pressed apply, and it just Killed itself, wont startback up now. =/

Any ideas? =/

+1 vote     reply to comment
umd223 May 31 2011, 7:55am says:

Reply to my own comment:
nvmd, got it to work after spaming that execute button
But theres another problem.

The "Clock Speed" option has been replaced by something, so everything lags or moves at like, 2-3fps
Any chance you can put that back in? This seems like one hell of a mod but if something like that bugs me than i just cant play it... =/

+1 vote     reply to comment
Pouk Author
Pouk May 31 2011, 11:33am replied:

"Clock speed" wasn't replaced by anything. There's simply a game element which makes it laggy. It has been reported so many times and discussed over and over, that I have to controll myself to stay calm every time someone mention that. This is a thing that not me, nor my testers experienced before the release, so it was discovered only after people's reports. Some computers can't handle it and have problems with it and judging by your 2-3 fps your computer has serious problems.
Good news is that the cause is thraced now and it will be fixed in the next release.

+1 vote   reply to comment
umd223 May 31 2011, 6:18pm replied:

Sorry about that then'
And thanks

+1 vote     reply to comment
TMH23 Jul 5 2011, 1:57pm replied:

Thanks for that update. I experienced the same thing.

+1 vote     reply to comment
ecopelly Jun 12 2011, 3:23pm says:

Hey, just found this mod- not finished DLing yet, but I wanted to say how glad I am to find an active HW2 community at moddb, and I appreciate that you included in REARM the ability to turn off mod features and were conscientious about keeping HW2's original balance intact. Too many terrific mods nevertheless get tiresome because they aren't as finely tuned as the original, and then you have to reinstall to clean out the mod files. I look forward to checking this out!

+1 vote     reply to comment
Ike_Jager Jun 16 2011, 11:03am says:


I've downloaded this and tried to play a vs. cpu match but when it completes loading up the game it just closes right there. Campaign works though but I've like to see what this mod has to offer. I tried vs. cpu on unmodded Homeworld 2 and that works just fine.

+1 vote     reply to comment
Pouk Author
Pouk Jun 16 2011, 11:39am replied:

Not a bug, you need a 1.1 patch which you most likely don't have.

+1 vote   reply to comment
Rossi97 Jun 16 2011, 4:51pm says:

I would download this but my internet is downloading at 20 kb/s a second i have to wait a week or somthing for it to fix i hope that this mod is awsome and i cant wait to get it :D

+1 vote     reply to comment
Rossi97 Jun 16 2011, 4:52pm says:

Also could you make a .big file for this mod or have i just missed it?

+1 vote     reply to comment
Pouk Author
Pouk Jun 16 2011, 8:07pm replied:

There is a .big file version.

+1 vote   reply to comment
TMH23 Jul 5 2011, 2:03pm says:

Apologies first.
I love REARM, especially the new armed refineries; however I'm looking at how to edit basic ship stats/speed etc. (ie- looking to replace the Destroyer front torpedoes with Hig Torpedo Frigate's torpedoes).
If I need a basic editing program can anyone point me in that direction?
Thank you gentlemen.

+1 vote     reply to comment
Pouk Author
Pouk Jul 5 2011, 4:36pm replied:

You'll find any modding tools you need on the Forums.relicnews.com

+1 vote   reply to comment
LolGameTap Jul 18 2011, 2:52pm says:

Man, ive been tracking this mod for quite some time, and I got to say, this is probly one of my favorite mods. Doing good mate. Keep up the work1

+1 vote     reply to comment
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Release Date
Released Apr 18, 2011
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