Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 11 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 48 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (0 - 10 of 459)
Connor1138 Jul 24 2015 says:

Is the empire supposed to completely underpowered in this mod?
Im playing two different galactic conquest games (one empire and one rebellion)
and i must say that the empire can't fight against anything at all and has no resources. However my rebellion game i can completely trample any force with even just a handfull of ships.
I also must point out that the pirate or independant faction has the largest fleets in the game.

or is this supposed to be one of those uber difficult mods like Misery?

+1 vote     reply to comment
MuchTooLearnUSH Nov 29 2014 says:

Honorable Mention!

+1 vote     reply to comment
Captain-Rex(501st) Nov 23 2014 says:

when i run the installer some files are missing and the game crashes somebody else with this problem

+1 vote     reply to comment
servingandprotecting Oct 21 2014 says:

The biggest issues I have with this mod is that CSA has no heroes and NO Land Combat. Any plans to fix this?

+1 vote     reply to comment
davidt0504 Oct 9 2014 says:

Do you guys have a tech support thread on Eawpr.net ?
I've installed the mod twice but everytime I try to start it up from the shortcut, the loading screen with the PR logo pops up and promptly crashes to a black screen with my loading mouse center screen. There's an error message given, and I'll load up again and see if I can catch that message.

EDIT: Error message reads: "There were perception parsing errors. See PerceptionErros.txt for details."

Well I'll see if I can find that lol

+1 vote     reply to comment
LucianoStarKiller Nov 1 2014 replied:

there is a fix for that you know the ram fix up there in the download area
if that doesnt work try the forum

+1 vote     reply to comment
LucianoStarKiller Sep 4 2014 says:

hey guys, anyone knows if theres a way to build the DSs?

+1 vote     reply to comment
Khellen1633 Jul 4 2014 says:

Everyone that is looking for news should head over to the main mod website: Forums.revora.net

Get active on the forums so the mod team knows your opinions and thoughts.

+3 votes     reply to comment
jomhar97 May 10 2014 says:

How do I access the XML files inside the config.meg file? Any recommended programs plz?

+1 vote     reply to comment
Galacticruler Jun 28 2014 replied:

Really late here, but try EAWExtractor.

+1 vote     reply to comment
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Released 2012
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138 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer

Lowest Rated (19 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012 by z3r0x

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