Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Patch 14 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Full Version 54 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Demo 8 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Comments  (0 - 10 of 472)
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Gish190
Gish190

keeps deleting my saves and crashing

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UnseenOni
UnseenOni

Any chance we can get an AI fix for the mod? I've literally wiped the field of NR shipyards and defenses to see if they will build research stations, but only their ground builds have utilized them. Its getting really old fighting outclassed ships because the AI doesn't know how to upgrade unless they have prebuilt stations set by the campaign files.

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revanit98
revanit98

anybody?

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revanit98
revanit98

i need help, when any of my GC games go on for a while I don't know what triggers this but I get an exception and then the game shuts off immediately and when I try to continue from any of my saved games it still does it and I even installed the recent patch but it still did it, any thoughts?

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revanit98
revanit98

and if I may make a suggestion for an addition to this mod, a scrollable unit production tab

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jabby_the_jabster
jabby_the_jabster

Can you build multiple SSDs (if any) in this mod?

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DeusImperator
DeusImperator

This mod either lags horribly, or if I run it in 98/ms compatibility mode it doesn't lag, but the sound echoes and stutters extremely annoyingly.

Is there any way to fix it? My PC has 3ghz six core, 16GB ram and 1GB graphics card so should be able to run the game.
I use win 7 64 bit and the GOG version of EAW Gold. Please help.

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BrokenHopes
BrokenHopes

VERY LATE REPLY: well to put it lightly this mod is large. it does so much to the gameplay and how the game works that the team actually had to make smaller GC to get it to play. there just so many changes that the game engine cant really handle it.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer

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