Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Patch 13 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Full Version 50 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Demo 8 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Comments  (0 - 10 of 465)
jabby_the_jabster
jabby_the_jabster

Can you build multiple SSDs (if any) in this mod?

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DeusImperator
DeusImperator

This mod either lags horribly, or if I run it in 98/ms compatibility mode it doesn't lag, but the sound echoes and stutters extremely annoyingly.

Is there any way to fix it? My PC has 3ghz six core, 16GB ram and 1GB graphics card so should be able to run the game.
I use win 7 64 bit and the GOG version of EAW Gold. Please help.

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BrokenHopes
BrokenHopes

VERY LATE REPLY: well to put it lightly this mod is large. it does so much to the gameplay and how the game works that the team actually had to make smaller GC to get it to play. there just so many changes that the game engine cant really handle it.

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Connor1138
Connor1138

Is the empire supposed to completely underpowered in this mod?
Im playing two different galactic conquest games (one empire and one rebellion)
and i must say that the empire can't fight against anything at all and has no resources. However my rebellion game i can completely trample any force with even just a handfull of ships.
I also must point out that the pirate or independant faction has the largest fleets in the game.

or is this supposed to be one of those uber difficult mods like Misery?

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BrokenHopes
BrokenHopes

the empire was when the galactic republic became the empire. (and did it willingly at first) at the end of the clone wars. the clone army had been fighting for years and as such wasnt in the best of shape. now during the clone wars many planets invested heavily in defence fleets and many warships where produced. this is reflected in the "pirate factions" who are really world that dont support the empire and there defence forces from said war. actual pirates would also have a huge selection of ships to select from also due to many starships producers makeing so many craft. used warships would be cheaper and more plentiful leading to many chances to steal ships

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Guest
Guest

the empire is suppose to come to its own late game and the rebels mostly peak in the mid-game. the SSDs and there like are suppose to be mobile hard points and weapons of terror(this is the Tarkin doctrine) and the rebles ar pimarily optimised as a light capital and lower fleat...tank vrs dps if you will.

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DarthVakarian
DarthVakarian

This was my post. Didn't realize I wasn't logged in.

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MuchTooLearnUSH
MuchTooLearnUSH

Honorable Mention!

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GruenerTeufel2
GruenerTeufel2

when i run the installer some files are missing and the game crashes somebody else with this problem

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servingandprotecting
servingandprotecting

The biggest issues I have with this mod is that CSA has no heroes and NO Land Combat. Any plans to fix this?

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Star Wars: Empire at War: Forces of Corruption
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8.1

139 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer

Lowest Rated (19 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012 by z3r0x

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