If you had the power to stop tyranny, would you? Or would you crush those who threaten the peace? Phoenix Rising brings you to the waning days of the Galactic Republic and gives you that choice. Help the Galactic Empire to bring order to the galaxy, or aid the Alliance to Restore the Republic in its struggle for freedom.

Command your armies and navies in an accurate and captivating depiction of battle. Highly technical readouts allow for instantaneous ascertainment of individual unit strengths and weaknesses in eight statistical categories. Deploy your forces where they are most advantageous to excel in combat.

But to win the war, you must master not only strategy, but technology. Direct the greatest minds of a generation to propel your war effort forward by researching innovative new designs, or by improving old ones. The asynchronous tech tree allows you to choose in which areas you would like to specialize without forcing the research of all.

You decide how the galaxy will emerge from the ashes of the Clone Wars.

(For main news and discussion, please visit our site.)

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Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 20 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 6 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Comments  (0 - 10 of 172)
HTRK74JR
HTRK74JR Jan 28 2012, 5:21pm says:

When does 1.2 come out? are there any plans to adjust the prices on units in skirmish? some of the prices are ridiculous, expecially since the game usually eds before you can get eough cash to even think about building some of the units, or maybe the build time iin skirmish because you have to build as many small units as possible before you start upgrading, or your screwed

+1 vote     reply to comment
HTRK74JR
HTRK74JR Jan 21 2012, 10:48pm says:

the game is ok, i finally got it to work, but its not fun. the skirmish battles arent fun, GC is like watcing golf. its boing, and takes forever. the ship to ship batles rre awesome, but the fact that it takes 20 minutes to build a capital ship is not fun. the prices are ridiulous aswell.

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evilbobthebob
evilbobthebob Jan 22 2012, 8:02am replied:

Skirmish battles aren't fun because the AI hasn't yet been set up to properly work with the mod. Galactic conquest is slow simply because the game engine can't properly handle the number of different ships there are in the mod. The game slows itself down when it runs at lower framerates: capital ships do not take many minutes to build when it runs smoothly. This issue has been much improved in the current development version which will release as v1.2. Prices are high because planetary income is high. You can also construct freighters to improve your income.

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HTRK74JR
HTRK74JR Jan 23 2012, 12:13am replied:

i enjoy the skirmish battles, like alot. its just that i see the SSD, but it costs 222k to build, and seeing as how it took 4 minutes to build an Acclamator, and 20 minutes to build a mon calamari... the space battles are unbelievably epic because of the new graphics and no hardpoints, its just the AI, they build in maybe a fraction of the time it takes me to build somehing

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evilbobthebob
evilbobthebob Jan 23 2012, 8:20am replied:

Yeah I understand. The Executor is so expensive because it is a game ender. It's so large and powerful, when it enters the battle it will annihilate anything in its path in seconds. As such, we have to make it appropriately priced so that the Rebel Alliance doesn't get overwhelmed. The smaller, cheaper Mon Calamari ships like the MC80 are relatively fast to build. I expect you were trying to build the MC120, which is rather powerful. Also, ships will build faster in skirmish if you have higher income per second than it costs to build them. That way they build at maximum speed.

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HTRK74JR
HTRK74JR Jan 23 2012, 10:35am replied:

i just went and played maybe 10 skirmish matches, and after the 4th match, upgraded the AI to medium difficulty, and they steamrolled me, and i barely held them off. i upgraded and started moving my ships to their base, they hadnt even upgraded yet. and i noticed they still hadnt upgraded by the time my captial got over there, just as it was almost dead it upgraded to level 2. is it a bug in the ai so it doesnt do anything? upgrade wise, becasue theyll send 50 ships in to duke it out in the first 5 minutes, when i only have fighters, and freighters.

+1 vote     reply to comment
evilbobthebob
evilbobthebob Jan 24 2012, 9:18am replied:

Yes, it's a bug. Skirmish AI is something that is in the works.

+1 vote     reply to comment
HTRK74JR
HTRK74JR Jan 23 2012, 12:13am replied:

stupid comp reposted sorry

+1 vote     reply to comment
jomhar97
jomhar97 Jan 5 2012, 10:49pm says:

Are there space mining facilities or merchant vessels that grant a galactic reserve increase? Because all I see is an icon of a space mining facility that bears the name long range scanner, and I can't find any merchant vessels.

+1 vote     reply to comment
evilbobthebob
evilbobthebob Jan 6 2012, 8:59am replied:

I don't think you have installed the mod correctly. Phoenix Rising uses freighters for income increases in space and mining facilities on land. There shouldn't be a LRS available to build.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Chandler
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Official Page
Eawpr.net
Release Date
Released Dec 25, 2008
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Real Time Strategy
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Single & Multiplayer
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