Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 10 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 43 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 20 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (0 - 10 of 451)
Khellen1633
Khellen1633 Jul 4 2014, 8:00am says:

Everyone that is looking for news should head over to the main mod website: Forums.revora.net

Get active on the forums so the mod team knows your opinions and thoughts.

+2 votes     reply to comment
jomhar97
jomhar97 May 10 2014, 8:03pm says:

How do I access the XML files inside the config.meg file? Any recommended programs plz?

+1 vote     reply to comment
Galacticruler
Galacticruler Jun 28 2014, 8:53am replied:

Really late here, but try EAWExtractor.

+1 vote     reply to comment
jomhar97
jomhar97 May 10 2014, 7:30pm says:

Any update on the mod? It seems that everything has gone dark since 2012...

+1 vote     reply to comment
jbvelez94
jbvelez94 May 9 2014, 12:49am says:

It takes too long to build things in addition it takes a extremely long time for weeks to go by. Is theres any way to make them faster?

+1 vote     reply to comment
jomhar97
jomhar97 May 10 2014, 9:50pm replied:

No,however there is a much harder way if you know what you are doing; this way is to edit the XML code associated with the wanted units you want to speed up. The file data configuration/organization in the PR mod is a bit as the XML files are inside a config/meg file,which I'm trying to extract with a certain program. Sorry...

+1 vote     reply to comment
MitchANC
MitchANC Apr 8 2014, 9:20am says:

Hey Guys,

I'm finding an issue with the mod crashing on startup, the FoC splash screen appears, goes blank, you see the word 'loading' in the bottom left, with the triangle cursor, the crashes to desktop? Any help would be appreciated, used to okay the mini mod, and can't play the standard game anymore haha.

Cheers

+1 vote     reply to comment
Guest
Guest Jun 2 2014, 3:30pm replied:

This comment is currently awaiting admin approval, join now to view.

po210877
po210877 Apr 9 2014, 11:39am replied:

It could be a number of things. Go to the forums here: Eawpr.net

If not me, then someone in the community will have an answer for you. :)

I'm taking this opportunity to mention that if any of you guys on ModDb have any questions for us (or about us for that matter), then please use the address above. We, sadly, can't be as available here than on the PR site; the team is small and has it's hands full with development. We're getting closer to completion every day!

+1 vote     reply to comment
onlylogic
onlylogic May 4 2014, 3:00am replied:

I just want the game to run at a frame rate that doesn't suck...

+1 vote     reply to comment
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Platforms
Windows, Mac
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Official Page
Eawpr.net
Release Date
Released Mar 25, 2012
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Highest Rated (8 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011, 12:39pm by OseronPhaer

Lowest Rated (18 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012, 2:28pm by z3r0x

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Real Time Strategy
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