Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 11 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 45 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 20 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

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rumiks
rumiks Jul 9 2013, 4:16am says:

my game has now frozen maybe to much stuff is in it but i put the patch in it and it still freezes

+1 vote     reply to comment
evilbobthebob Creator
evilbobthebob Jul 9 2013, 6:04am replied:

When does it freeze? Is it when the game is loading, or when you try to play a galactic conquest? Phoenix Rising takes a long time to load sometimes so it may seem like the game is frozen.

+1 vote   reply to comment
rumiks
rumiks Sep 3 2013, 6:12pm replied:

its frozen half way through the 48 hour game lol

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evilbobthebob Creator
evilbobthebob Jul 1 2013, 5:07am replied:

Land skirmish is disabled. The CSA is not currently playable in galactic conquest mode. Freezing when GCs load is because they take quite a long time to load.

+1 vote   reply to comment
katonbeanz
katonbeanz Jun 15 2013, 1:09pm says:

I'm pretty sure this has been asked a million times but I've followed all the instructions and nothing seems to be working....

I keep on getting the 'PerceptionErrors.txt' error whenever I enter the mod. All I do is click on the mod and my screen becomes black (It usually happens with my SW:EAW/FOC as my computer is quite slow and needs time to load). However it stays black for several minutes and becomes unresponsive and the only way for my to exit that screen is for my to either press the Windows Home button or do an Alt+Ctrl+Del. When I return to my desktop I am presented with 'There were perception parsing errors See PerceptionErrors.txt for Details'.
I have read the forums
Forums.revora.net
but I cant seem to find the problem.
Help >.< It looks really good and I really want to play this mod!

Edit:
Oh my computer runs on a 32 bit and it doesn't have internet...

+1 vote     reply to comment
evilbobthebob Creator
evilbobthebob Jun 15 2013, 1:20pm replied:

That error occurs if you have another mod installed (for example, Republic at War) that modifies the base game files. You will need to either uninstall those other mods or make a fresh install of FoC to install Phoenix Rising on to.

+1 vote   reply to comment
katonbeanz
katonbeanz Jun 15 2013, 1:26pm replied:

Well that sucks.....
Thanks anyway :)

Question: Is there a unit list for PR 1.2?

+1 vote     reply to comment
evilbobthebob Creator
evilbobthebob Jun 15 2013, 3:00pm replied:

See the included PDF manual for that and a lot more

+1 vote   reply to comment
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Platforms
Windows, Mac
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Official Page
Eawpr.net
Release Date
Released Mar 25, 2012
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8.1

135 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011, 12:39pm by OseronPhaer

Lowest Rated (18 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012, 2:28pm by z3r0x

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