Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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RSS Articles

v2.0 Changelog

News 5 comments

Below is a summary of changes to v2.0, as well as notes regarding what will be included in the demo version, coming soon(tm)

General

landskirmish.jpg


  • Rewritten AI to be more intelligent and challenging
    • AI now has some factional differences in style
    • AI will correctly build units and structures based on its planetary bonuses
    • Improved AI in tactical mode
  • Rebalanced tech trees
  • Functional CSA faction (full release only)
  • Sweeping optimization improvements
    • Addition of “light” campaign options for those who prefer high performance
  • Many quality-of-life improvements
    • Tooltips for all units contain all the statistic information you need
    • Improved advisor hints to introduce you to the mod’s features
    • Building and shipyard tooltips tell you what they can produce
    • Improved research display
  • Difficulty levels:
    • Easy: AI gets 10% fewer credits and takes 10% longer to build units
    • Normal: AI is exactly on par with the player
    • Hard: AI gets 10% more credits, takes 10% less time to build units, and units have 20% more damage, 20% more health, and 25% more shields.

Galactic Mode

galacticmode.png


  • Rewritten galactic conquests (Demo featured: Operation Skyhook)
  • All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
  • Starships now cost population proportional to their crew requirements
  • Complete overhaul of planet locations, bonuses, and abilities
    • Planets now provide population carefully calculated from their statistics
    • Bonuses are rebalanced and clarified with improved tooltips
    • Planet info screens notify you of environmental or population conditions that affect production
  • Many new planets added
  • Overhaul of planet icons and base level display
  • New planet textures
  • Over 50 new ground maps for v2.0, many new space maps
  • Restoration of classic EAW sandbox missions (full release only, not demo)
  • Rebalanced freighters

Skirmish Mode

spaceskirmish.jpg


  • Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
  • Space skirmish has been completely rebalanced to be more of a competitive experience
    • Units build faster and are cheaper
    • Income scales better with station level
    • Unit costs and build times balanced per unit and per unit class
  • AI greatly improved compared to v1.2

Space Combat

spacecombat.jpg


  • New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2.
    • Damage is now applied after armor subtraction e.g. laser damage 16 vs armor 12 does only 4 damage to a starship hull.
    • Torpedoes and some other weapons can pierce armor.
    • This means that light craft can barely damage capital ships. All weapons do a minimum of 0.5 damage if armor is equal to or greater than weapon damage.
    • Shields absorb a percentage of damage from incoming fire based on unit class
  • New space units (* = buildable in demo): Lictor-class Dungeon Ship, Providence-class Destroyer*, Belbullab-22 starfighter, Defender Starfighter*, TIE Vanguard, Diamond-class courier ship, Manka-class war Frigate*, G-1A Starfighter, Sheathipede-class Transport Shuttle, YV-100 Light Freighter, YV-330 Light Freighter, YV-929 Armed Freighter
  • Rebalanced starship and starfighter weapons for the new combat system, rewriting thousands of hardpoints
  • Space Colonies are now armed with turbolasers at all levels, and provide minor fire support to defending fleets

Ground Combat

groundcombat.jpg


  • New ground combat bunker system, with many civilian structures available to hide your infantry
  • New ground vehicles (* = buildable in demo): AAT, HMP gunship, MTT, OG-9, S-1 Firehawke*, V-Wing Airspeeder*
  • Improved weather system and atmospheric effects- don’t let infantry get stranded on planets with a Type IV atmosphere!
  • Infantry carry appropriately-modeled weapons in most cases
  • New ground structures: Bank, Listening Outpost

Heroes

  • New hero system with consistent hero ratings and upgrade paths
    • Space heroes now require a flagship to attach to in many cases
  • New heroes (* = playable in demo release): 4-LOM, Adar Tallon, Andoorni Hui, Apailana, Appo, Barrow Oicunn, Bevven*, Blitzer Harrsk, Bror Jace, Clyngunn, Cody, Comeg, Corran Horn, Crueya Vandron, Devlia, Erisi Dlarit, Evir Derricote, Gavin Darklighter, Ghorin, Haashn, Havet Storm, Hurst Romodi*, Kirtan Loor, Kosh Teradoc, Laryn Krefey, Lujayne Forge, Male Dee, Mawsh’iye, Meena Tills, Morteos, Nawara Ven, Odd Ball, Onara Kuat, Ooryl Qrygg, Osted Wermis, Peshk Vrisyk, Ragab, Rhysati Ynr, Riv Shiel, Rojahn, Sander Delvardus, Shaak Ti, Shea Hublin, Talon Karrde, Tensiger*, Terrinald Screed, Thaneespi, Theol Drost*, Treuten Teradoc, Tundra Dowmeia, Uwlla Iillor, Verrack, Zel Johans*, Zsinj, Zuckuss

Operation Skyhook- Demo Release GC

  • Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe
  • Selection of missions provide guidance in the early stages of the campaign. The later stages are up to you!
  • Command the Rebel Alliance from hidden fighter bases, striking against Imperial convoys and trying to discover the location of the Death Star construction site
  • Lead the Galactic Empire to victory, protecting the Death Star and crushing the Rebellion across the galaxy
  • The Galactic Empire is recommended for first time players of Phoenix Rising.
v2.0 Beta Update

v2.0 Beta Update

News 2 comments

The 2.0 beta has been updated to bring it in line with the Steam version.

v2.0 Beta Update and Future Support

v2.0 Beta Update and Future Support

News 1 comment

The v2.0 beta has been updated here on ModDB. Future support here will be at a slower pace than the Steam release due to the greater difficulty of updated...

v2.0.1 Demo Bugfixes

v2.0.1 Demo Bugfixes

News 1 comment

The 2.0.1 demo has been updated with numerous bugfixes to improve the experience for players. Download it from the files section, and be sure to delete...

v2.0 Demo Bugfixes

v2.0 Demo Bugfixes

News

The 2.0 demo has been updated with numerous bugfixes to improve the experience for players. Download it from the files section, and be sure to delete...

RSS Files
Phoenix Rising v2.0 Beta

Phoenix Rising v2.0 Beta

Demo 7 comments

Phoenix Rising 2.0 moves into public beta with the release of our full, work-in-progress galactic conquest set.

Phoenix Rising v2.0.2 Demo

Phoenix Rising v2.0.2 Demo

Demo 6 comments

The 2.0 demo has been updated to 2.0.2 with a set of bugfixes. See the news post on the main page for details.

PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Patch 15 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Full Version 57 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Comments  (0 - 10 of 513)
OrboBorbo
OrboBorbo

As a player who just transitioned from the Gold Pack disk to Steam, I can say that the difference between the two is night and day for this mod. Saves and loading take forever in Steam but all of the other complaints, including the GC lag, is minimal compared to the disk version. Yes, it means buying the game again but man, was it worth it. I played through the disk for about eight years. I bought the Steam version last week. What a difference.
As an aside, this mod is hands down my favorite. While I won't marginalize other great mods like Thrawn's Revenge (love it too!), this one caters to my playing style perfectly and I always come back to it. Thank you, EBtB. (EvilBobtheBob?) Your attention to detail, unique approach to the gameplay and utter dedication to continuing this mod is greatly appreciated. Please keep it up!

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TACOBELLZ
TACOBELLZ

Disk > Steam, when you realize the steam application just sets the compatability automatically while owning the disk you have to manually do it via your properties and details tabs on your task manager ….

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OrboBorbo
OrboBorbo

I'll disagree based on my experience. Corey of Thrawn's Revenge had pointed out that only the Steam version of the base game gets updates and patches now and that was a major reason to switch to Steam. I had the disk version tweaked to run well on my rig and the Steam version was instantly an improvement, I assume because of the patches. Others may have differing stories, but this was my experience.
I'm no Steam fanboy by any stretch (two games in total including EAW/FoC) but this mod runs heads and tails better on that platform. Just sharing.

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KaiserStratosTygo
KaiserStratosTygo

The demo version crashes waaaaay too much on galactic conquest it is impossible to play :/

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KaiserStratosTygo
KaiserStratosTygo

Great mod, but jesus christ does it get unplayable with the slow down, I hope you can fix that.

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Vouroboros
Vouroboros

I just discovered Phoenix Rising recently and let me say I love your mod. it reminds me of the Wargame series by Eugen mixed with EAW, which is something I was wanting for so long. You probably are asked this a lot, sorry, but any plans for a clone wars expansion? I know there are already a lot of clone wars units in the mod but It'd so amazing to experience the full clone wars with Phoenix Rising gameplay.

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warblade234
warblade234

when will the actual mod be released and will it be better than previous versions

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evilbobthebob Creator
evilbobthebob

It will be released when it's finished. You can find out for yourself if it's better by trying the 2.0 demo or beta

Reply Good karma+4 votes
minhgiapss
minhgiapss

will you add a GC start with 1 plane it work be really nice

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evilbobthebob Creator
evilbobthebob

That style of GC will be coming yes

Reply Good karma+2 votes
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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer

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