Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?
The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.
Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.
This is a four-decade strategic simulation of warfare across 120,000 light-years.
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I'm happy to announce that after a year of additional work on top of the many years of work by previous team members, Phoenix Rising 2.0 is released! It's been a long road- you can see the full changelog at the Steam workshop page, here: Steamcommunity.com
Sadly the non-Steam versions of the mod are not supported. This is because they have not received the patches which fix save game crashes. As a result, expect save games to fail. I recommend you purchase the Steam version for the fixes and multiplayer. 2.0 has multiplayer skirmish support. Galactic conquest multiplayer is not possible in Phoenix Rising.
I hope you enjoy playing the new version, and hopefully more updates will be coming in the future!
I would like to especially thank Chandler for all the great design that laid the foundations for 2.0; Ghostrider for advice and help throughout development; Corey and the Thrawn's Revenge team for so much help and support; the Discord community for testing, help and support; and of course all the silent players who download and enjoy the mod!
The 2.0 demo has been updated with numerous bugfixes to improve the experience for players. Download it from the files section, and be sure to delete...
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Highest Rated (9 agree) 9/10
A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…
Dec 20 2011 by OseronPhaer