Phoenix Rising v1.1
Dec 24, 2008 Full Version 10 commentsA year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...
If you had the power to stop tyranny, would you? Or would you crush those who threaten the peace? Phoenix Rising brings you to the waning days of the Galactic Republic and gives you that choice. Help the Galactic Empire to bring order to the galaxy, or aid the Alliance to Restore the Republic in its struggle for freedom.
Command your armies and navies in an accurate and captivating depiction of battle. Highly technical readouts allow for instantaneous ascertainment of individual unit strengths and weaknesses in eight statistical categories. Deploy your forces where they are most advantageous to excel in combat.
But to win the war, you must master not only strategy, but technology. Direct the greatest minds of a generation to propel your war effort forward by researching innovative new designs, or by improving old ones. The asynchronous tech tree allows you to choose in which areas you would like to specialize without forcing the research of all.
You decide how the galaxy will emerge from the ashes of the Clone Wars.
0 comments by Chandler on Apr 21st, 2007 digg this super bookmark
It's official: after eight months of development, the Phoenix Rising Starfighter Mini-Mod is in final alpha stages and will be available for public beta testing at midnight GMT-5 on Monday, April 23, 2007. As the name implies, this version will include the asynchronous tech tree fully implemented for fighters and bombers. However, as all the elements of space combat from the final version are already in place, this will essentially be a mini-mod in name only. Here is the final tech tree and ship list:
Alliance
Empire
And the hero list with descriptions:
Alliance
Empire
If you haven't done so already, now would be a good time to register at our Forums, as that is where bug submission will take place. There will also be a forum release party starting two hours before the release, so be there if you can! See you on the 23rd!
A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...
Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...
Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
This mod is really great, but it takes forever to load, and when ever you hyperspace in a new ship, it lags like fuck, i am very sad to have to delete this mod, but its just too processor hungry and lags alot. REALLY SAD TO HAVE TO DELETE IT, BUT good work guys, this mod is awesome, too awesome for my computer i guess
Excellent! loved it. Its just that it seems very unstable on my computer at least- no lag, and yet it crashes annoyingly frequently, even when there aren't many ships on the map.
im finally able to play this cause i got foc
It works, guys. It does require a LOT of patience to get past the loading screens, but is worth it. No matter how super awosme your video card is, that has nothing to do with the problem caused with this mod. Its your processor power thats causing the majority of the problems. The orignal FOC came out before dual core processors, and it is believed that there is a processor usage cap hidden somewhere in the files. They have updated the game to reduce a sgnificant amount of the lag, but have also removed the largest map avaibale in previous versions as it is completely unplayable. Also there is no Death Star in this mod, as the Rebels have nothing to counter it with, in size or strength. And this game is made BY Star Wars nerds, FOR Star Wars nerds, so nothing like gundams or anything silly like that will not be inculded in this mod.
ahem... can i build the death star?
if yes... i've read somewhere i can destroy capital ships with its firepower!... so you have added something to it?
do you need FOC
yup, and patched both eaw and foc
Hey guys, just downloaded your mod and it's great, but there is a problem...
when I try to lounch GC on one of the two largest maps, nothing happens-the game stops to do anything, I tried waiting even for half an hour, and my computer didn't start to work(no dignal of hard drive activity).I have pretty good computer:intel quad 2,4GHz, ati radeon hd3650(that isn't so good I know). Do you know why is it so?
Second thing is, what does these options of armament mean(like in MC80reef home, which has four options, and what, it could have just 6tractor beams and nothing else?
i have the pc with 1.0 gb of RAM; in GC, the game scats, ever in 800x600 and with all the details at minimum!! what i can do?
nothing really my rig is godly and i still chug a good bit, its just the number of units on the map, there are so many planets thus there must be so many garrisons, resulting in squishy lag