Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 10 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 43 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 20 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (70 - 80 of 451)
Awesomium
Awesomium Dec 21 2012, 12:22pm says:

So you can't build units in this mod? That's a little weird...

+1 vote     reply to comment
evilbobthebob
evilbobthebob Dec 22 2012, 8:00am replied:

Land skirmish is disabled because it is not in any way balanced due to the changes we've made to combat. Space skirmish works, but not very well. Our focus is galactic conquest mode.

+1 vote     reply to comment
malanthor
malanthor Dec 17 2012, 6:03pm says:

Okay how do you get this mod to work? I get the Phoenix rising load screen, then it goes black and it says "loading" with small letters at the bottom. Then it stays like that for uhm i dont know, i got annoyed after 6 minutes of waiting. I have steam, i installed it in the right corruption dir, ive checked and its located in the right folder. I am also using the exact launch option that i was told to use by the install program. 10 other foc mods work just fine on my pc. and this is on a clean install of eaw. Oh yeah and the 64 bit patch dont do crap for me, same **** happens.

+1 vote     reply to comment
evilbobthebob
evilbobthebob Dec 17 2012, 6:48pm replied:

You say it's a clean install; there's definitely no other mods installed? I understand that there are sometimes difficulties with the Steam install, but in this case I don't know what you need to change, I'm sorry.

+1 vote     reply to comment
malanthor
malanthor Dec 17 2012, 7:53pm replied:

Yeah definitly a clean install. Its supposed to end up in the standard corruption/mods/phoenix rising directory right?
Because the auto install wants to put it somewhere else but im just thinking thats simply wrong, because when i tried it out i just got the standard game heh.

+1 vote     reply to comment
evilbobthebob
evilbobthebob Dec 18 2012, 6:40am replied:

Yeah the installer doesn't currently recognise the Steam directory. The Steam install doesn't leave a registry path so we can't read that. Make sure the path you give the installer ends at the /corruption directory, you don't need to give /mods/phoenix rising

+1 vote     reply to comment
malanthor
malanthor Dec 18 2012, 7:56am replied:

Yeah thats what ive done. Meh ive spent like 5 hours trying to get this to work. Dont seem to be getting any closer so i reckon ill stop trying.

+1 vote     reply to comment
evilbobthebob
evilbobthebob Dec 18 2012, 12:24pm replied:

I'm sorry you can't get the mod to work. Hopefully in the future we can sort out the installer for steam users so this doesn't happen. Sorry :(

+1 vote     reply to comment
malanthor
malanthor Dec 18 2012, 11:20pm replied:

No worries man. Ill catch it later. :)

+1 vote     reply to comment
HTRK74JR
HTRK74JR Dec 14 2012, 10:59pm replied:

Really? that explains alot.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platforms
Windows, Mac
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Official Page
Eawpr.net
Release Date
Released Mar 25, 2012
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Highest Rated (8 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011, 12:39pm by OseronPhaer

Lowest Rated (18 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012, 2:28pm by z3r0x

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Real Time Strategy
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