Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS feed Downloads
PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Patch 13 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Full Version 50 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (60 - 70 of 465)
jomhar97
jomhar97

Then why is it one of the buildable units. I was able to use Palps flagship in one battle. I edited the Executor and Sovereign the same way in the XML as well as numerous other destroyers and capital ships,but still the changes I made with the price and build time don't appear ingame. They still take a long time to build and cost a whole lot. Now what's the problem here?

Reply Good karma Bad karma+1 vote
evilbobthebob Creator
evilbobthebob

I don't know, that is quite odd. Those are pretty simple changes that should show up in-game without an issue. I would suggest extracting all of config.meg, putting it in the Data folder, and renaming the .meg file so the game HAS to read from the extracted stuff, then you can put your edited XMLs in and see if that fixes it.

Reply Good karma+1 vote
jomhar97
jomhar97

I was able to get those changes working. Thanks,and why does my game crash randomly for no reason? Like once I start a GC scenario then proceeded to build just a few dreadnaughts,tectors,star destroyers,and venators. I eventually took all that and sent it to attack some planet. Well all is good,no lag so far everything is running fine,then BAM the game freezes unexpectedly and my game crashes to desktop for no warning nor any reason whatsoever. I was able to use an entire fleet of 110 venators and the pride of the core in one space battle against 12 droid frigates,4 fighter carriers and the malevolence in RAW(edited xml's too). Sure it lagged but the game never crashed or froze at random points. Can you plz explain what is the problem here? Must be a bug. I even tried the same thing in Nomada's Alliance mod,and it never did that(crashed).

Reply Good karma Bad karma+1 vote
evilbobthebob Creator
evilbobthebob

It's something we're working on. The number of crashes we're getting in our latest test versions is pretty low so hopefully we can clean most of them up.

Reply Good karma+1 vote
jomhar97
jomhar97

I was able to extract 3 folders from the config file and put them on my desktop. These are,the Script file,XML file,and the Resources file. I edited the XML file,now I need to know where to put the edited XML file into. I put the XML file into the Pheonix rising mod DATA folder along with the original config.meg. However when I go and start the mod and play GC,I don't see any of those changes that I made;everything is still the same like before. What did I do wrong?

Reply Good karma Bad karma+1 vote
evilbobthebob Creator
evilbobthebob

You've done the right thing, extracting the files and puttings the XML folder in the Data folder. However, if you have made changes to things like ship health, weapons and such, you won't see that in the tooltips because they are written into a separate file called "MasterTextFile_ENGLISH.DAT that you can edit with the string editor on the site I linked before (you have to import it first though).

Reply Good karma+1 vote
jomhar97
jomhar97

I made the cost of the eclipse 500 and the build time 50 secs in the XML.But I don't see any of that ingame. The eclipse still takes forever to build and cost over 200,000 creds. Why is this happening?

Reply Good karma Bad karma+1 vote
evilbobthebob Creator
evilbobthebob

Ah, you should be adjusting the Sovereign, not the Eclipse. The Eclipse isn't really in-game in the mod.

Reply Good karma+1 vote
jomhar97
jomhar97

Now I opened the config.meg file with the .meg editor,but how do I actually edit the individual XML files in it? It won't let me.BTW I just want to play with the XML files because I'm bored and it's simply for self pleasure; nothing else. Thanks!!!

Reply Good karma Bad karma+1 vote
jomhar97
jomhar97

How do you open the config.meg file?

Reply Good karma Bad karma+1 vote
evilbobthebob Creator
evilbobthebob

Use the .meg editor from here: Modtools.petrolution.net

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Star Wars: Empire at War: Forces of Corruption
Contact
Send Message
Homepage
Eawpr.net
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.1

139 votes submitted.

You Say

-

Ratings closed.

Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer

Lowest Rated (19 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012 by z3r0x

Style
Embed Buttons
Link to Phoenix Rising by selecting a button and using the embed code provided more...
Phoenix Rising
Statistics
Last Update
Watchers
427 members
Downloads
5
Reviews
29