In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.
Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew to involve a core team. This release offers the first glimpse of playable land combat, yet the differences with the original could hardly be more pronounced - this is a much better effort, precisely due to the people below. It was a grueling development cycle, so thanks to everyone who gutted it out. It paid off.
If you've previously installed other mods, make sure they haven't put any files in XML or Scripts folders in EaW\GameData\Data and FoC\Data. PR v1.2 is fully compatible with other mods; it just looks like certain mods are incompatible with us!
Do the same if you've run the unsynchronizing "official" FoC RAM fix from LucasArts! PR v1.2 implements Mike.nl's RAM fix and natively supports 2+ GB RAM without destabilizing your vanilla files.