Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 11 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 48 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (20 - 30 of 459)
rumiks Mar 1 2014, 5:25pm says:

will you be making more mods along the lines of this game because i love how this game works :)

+2 votes     reply to comment
UnseenOni Feb 24 2014, 9:13pm says:

Always loved PR, love the upgrade system, much much more detailed than that of the Alliance mod, which is a great mod too but it doesn't have the massive variability that PR does. I certainly hope 1.3's release is announced soon, I'd love to see a new version.

+2 votes     reply to comment
braysonlilburn Feb 19 2014, 1:00pm says:

hmm i really hope they come out with some news about the 1.3 version soon cause it looks to be really ambitious with how much immersion it will put into this already really immersive mod with the fact that it puts in a galactic economy and such as well as other stuff to.

+2 votes     reply to comment
danielxie92 Feb 12 2014, 9:08am says:

The game keeps crashing on startup, any help? I installed it in the right folder btw.

+1 vote     reply to comment
kyle_katarn67 Jan 13 2014, 2:35am says:

How do you install this? I tried and when I started it the main menu was weird. It had the like command bar you see in battles on it with r2 in his corner

+1 vote     reply to comment
Guest Dec 25 2013, 2:49pm says:

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HTRK74JR Dec 2 2013, 2:00pm says:

Ugh this is irritating. How do i create the shortcut? I did this "D:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mod\Phoenix_Rising_v1.2

but it just launches the vanilla game. and .bat files refuse to work on my system for some reason. help?

+1 vote     reply to comment
Guest Jan 5 2014, 3:24am replied:

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IC-OSIK Dec 21 2013, 12:08am replied:

Actually, that's easy to explain and fix. When executing the .bat, the game is looking for a mod folder in the folder the .bat is currently in, can't find it and gives up. To fix this, edit the .bat so that it is basically the following:

cd [file path to wherever you have swfoc.exe on your computer]
swfoc.exe MODPATH=[path to the mod folder]

That should work, if I'm not too terribly mistaken.

+1 vote     reply to comment
HTRK74JR Dec 2 2013, 2:40pm replied:

well... i got it to launch the mod, after i copied a shortcut from another mod and replaced the mod name

+1 vote     reply to comment
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Release Date
Released Mar 2012
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138 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011, 12:39pm by OseronPhaer

Lowest Rated (19 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012, 2:28pm by z3r0x

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