Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 10 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 43 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 20 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (20 - 30 of 452)
HTRK74JR
HTRK74JR Dec 2 2013, 2:00pm says:

Ugh this is irritating. How do i create the shortcut? I did this "D:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mod\Phoenix_Rising_v1.2

but it just launches the vanilla game. and .bat files refuse to work on my system for some reason. help?

+1 vote     reply to comment
IC-OSIK
IC-OSIK Dec 21 2013, 12:08am replied:

Actually, that's easy to explain and fix. When executing the .bat, the game is looking for a mod folder in the folder the .bat is currently in, can't find it and gives up. To fix this, edit the .bat so that it is basically the following:

cd [file path to wherever you have swfoc.exe on your computer]
swfoc.exe MODPATH=[path to the mod folder]

That should work, if I'm not too terribly mistaken.

+1 vote     reply to comment
HTRK74JR
HTRK74JR Dec 2 2013, 2:40pm replied:

well... i got it to launch the mod, after i copied a shortcut from another mod and replaced the mod name

+1 vote     reply to comment
rumiks
rumiks Oct 15 2013, 9:11pm says:

will you be doing more pr mods or are they finished now i loved them still do

+1 vote     reply to comment
po210877
po210877 Nov 30 2013, 11:17am replied:

Oh! there's more coming. But, as always, there's no set date. PR should make an announcement about the state of the mod on the main site.

+1 vote     reply to comment
rumiks
rumiks Dec 25 2013, 2:42pm replied:

and there main site is? or do they still post them here as well?

+1 vote     reply to comment
Magnapulse321
Magnapulse321 Oct 6 2013, 9:26pm says:

I am currently experiencing some issues regarding loading saved games. Earlier I was playing this game and saved the game in galactic conquest on week 66 in my Galaxy Far Far Away Empire Campaign. However when I try to load the saved game ,the game immediately crashed to the desktop with no error. I attempted to load an earlier saved game in week 45 in my campaign, to check if it was only that file but the game also crashes to the desktop for that save file. Note: I was able to load the week 45 save game in the past.

+1 vote     reply to comment
Khanti
Khanti Nov 26 2013, 5:35am replied:

Known "feature". Too many things, too many problems. Needs a very powerful PC to run GC in this mod. Mine is too slow, so I use Core Worlds campaign instead (no lag, no problems).

+1 vote     reply to comment
Magnapulse321
Magnapulse321 Dec 3 2013, 6:47am replied:

Ah I see. I did some performance logging afterwards and found that my computer causes the game to shut down because insufficient memory exists. My temporary solution to fix my problem was to close all non-essential processes (for example explorer) and load one of my backup saves which worked perfectly. I have also noticed whilst playing then on that saving the game without selecting a planet has made it easier to load with less crashes to the desktop when trying to load in the future. This may be able to assist you temporarily however the long term solution is to increase your memory space if applicable.

+1 vote     reply to comment
Khanti
Khanti Nov 26 2013, 5:36am replied:

Your PC can not handle GFFA (mine too). Try other scenarios.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platforms
Windows, Mac
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Official Page
Eawpr.net
Release Date
Released Mar 25, 2012
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8.1

135 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011, 12:39pm by OseronPhaer

Lowest Rated (18 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012, 2:28pm by z3r0x

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Real Time Strategy
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