Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Patch 13 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Full Version 49 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (20 - 30 of 462)
po210877
po210877

As a tester I can't give y'all major news but I can say that work on 1.3 is proceeding at a good pace. Thank you for your support and patience, it really is appreciated! If any of you want to give the team feedbacks, suggestions or if you want to just casually talk about the mod, come to the official site and let us know what you have to say.

To everyone, have a great day and keep the faith, 1.3 will be coming your way asahp.

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onlylogic
onlylogic

I just want the game to run at a frame rate that doesn't suck...

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HTRK74JR
HTRK74JR

Will skirmish work in the 1.3?

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rumiks
rumiks

will you be making more mods along the lines of this game because i love how this game works :)

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UnseenOni
UnseenOni

Always loved PR, love the upgrade system, much much more detailed than that of the Alliance mod, which is a great mod too but it doesn't have the massive variability that PR does. I certainly hope 1.3's release is announced soon, I'd love to see a new version.

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braysonlilburn
braysonlilburn

hmm i really hope they come out with some news about the 1.3 version soon cause it looks to be really ambitious with how much immersion it will put into this already really immersive mod with the fact that it puts in a galactic economy and such as well as other stuff to.

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danielxie92
danielxie92

The game keeps crashing on startup, any help? I installed it in the right folder btw.

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kyle_katarn67
kyle_katarn67

How do you install this? I tried and when I started it the main menu was weird. It had the like command bar you see in battles on it with r2 in his corner

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Guest
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HTRK74JR
HTRK74JR

Ugh this is irritating. How do i create the shortcut? I did this "D:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mod\Phoenix_Rising_v1.2

but it just launches the vanilla game. and .bat files refuse to work on my system for some reason. help?

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Guest
Guest

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IC-OSIK
IC-OSIK

Actually, that's easy to explain and fix. When executing the .bat, the game is looking for a mod folder in the folder the .bat is currently in, can't find it and gives up. To fix this, edit the .bat so that it is basically the following:

cd [file path to wherever you have swfoc.exe on your computer]
swfoc.exe MODPATH=[path to the mod folder]

That should work, if I'm not too terribly mistaken.

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HTRK74JR
HTRK74JR

well... i got it to launch the mod, after i copied a shortcut from another mod and replaced the mod name

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Star Wars: Empire at War: Forces of Corruption
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8.1

138 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer

Lowest Rated (19 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012 by z3r0x

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