Phoenix Rising v1.1
Dec 24, 2008 Full Version 10 commentsA year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...
If you had the power to stop tyranny, would you? Or would you crush those who threaten the peace? Phoenix Rising brings you to the waning days of the Galactic Republic and gives you that choice. Help the Galactic Empire to bring order to the galaxy, or aid the Alliance to Restore the Republic in its struggle for freedom.
Command your armies and navies in an accurate and captivating depiction of battle. Highly technical readouts allow for instantaneous ascertainment of individual unit strengths and weaknesses in eight statistical categories. Deploy your forces where they are most advantageous to excel in combat.
But to win the war, you must master not only strategy, but technology. Direct the greatest minds of a generation to propel your war effort forward by researching innovative new designs, or by improving old ones. The asynchronous tech tree allows you to choose in which areas you would like to specialize without forcing the research of all.
You decide how the galaxy will emerge from the ashes of the Clone Wars.
0 comments by Chandler on Apr 21st, 2007 digg this super bookmark
It's official: after eight months of development, the Phoenix Rising Starfighter Mini-Mod is in final alpha stages and will be available for public beta testing at midnight GMT-5 on Monday, April 23, 2007. As the name implies, this version will include the asynchronous tech tree fully implemented for fighters and bombers. However, as all the elements of space combat from the final version are already in place, this will essentially be a mini-mod in name only. Here is the final tech tree and ship list:
Alliance
Empire
And the hero list with descriptions:
Alliance
Empire
If you haven't done so already, now would be a good time to register at our Forums, as that is where bug submission will take place. There will also be a forum release party starting two hours before the release, so be there if you can! See you on the 23rd!
A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...
Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...
Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...
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is it just me or do the ATATs move like cats, like really really fast
can you add functioning bots?
Im new to the mod community and was wondering no pun intended if someone could post install directions for dummies lol I downloaded the files and got confused with the installation and how to get it to work.
i cant get it to run at all... i mean at all...
Ive installed it into the right place but when i start it up it gets stuck on the phoenix rising logo ? and then i have to get up the task manager and close it which kinda sucks cuz i really wanted to play it :(
Any help would be appreciated :D
that isn't frozen you just have wait a while longer than usual for it to load through.
it will make it easyer for use people who downloaded this mod if you remived some of the pirats (its to laggy) and i think alot of people aggree with this
The lag isn't from the abundance of planets, they just added a shitload of pirate forces and its seriously slowing everyone down. As for the planet numbers, this game is supposed to actually be a REALISTIC represntation of the star wars galaxy. They're never going to decrease the number of planets, it's only going up planetwise.
well wouldn't taking some planets out still help lag, less planets, less garrisons, less lag
but to just do this without taking away planets would mean there were planets with almost no pirates at all, how lame would that be
ok huge gripe and i know u guys mean well, but get rid of some planets in galactic conquest mode, theres just way WAY to many, i have a crazy good rig and it lags way more then it should, also the placement of the planets is kinda outa wack and the way there spread out its hard to keep an eye on the entire theater of war, id say about the original 55 planets would suffice, anything over 70 is just to much, especially if its 150 lol
but thats my only gripe, excellent models, you made the ground battle a lot more interesting and i love playing it keep up the good work