In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

RSS feed z3r0x says
2 z3r0x

May 20th, 2012 19 people agree 10 people don't

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a endeavor.

In summary great mod if you are a die-hard fan and could care less about playability.

Bad mod if you were looking for something quick to jump into.

OseronPhaer says
9 OseronPhaer

Dec 20th, 2011 9 people agree 3 people don't

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force.

The mod is far from complete, but the team actively works on it and produces quality news posts as they approach the release of each new version. Additionally, the current version is more than adequate for play. This mod is well worth the time to play.

Slornie says
4 Slornie

Mar 26th, 2012 7 people agree 3 people don't

An exceptionally detailed mod that is unfortunately let down by its over-reliance on statistical perfection at the expense of playability:
- Battles take forever to complete due to the huge mismatch between damage dealt by weapons and defensive hull and shield values (e.g. an Imperial-I Star Destroyer, Venator-I and Dreadnaught-I took over ten minutes on fast forward to destroy a Golan-II Defense Platform - which barely managed to take down the shields on the Venator).
- Tooltips contain vast amounts of data about everything from shield strengths and armament to Garm Bel Iblis's height - but there is nothing to tell me which Shipyard structure will permit me to build which ships.
- The economy is hugely diversified, but so much reliance is placed on an assorted collection of transports and freighters that both the GC and battlefields are littered with near-useless units.
- Too many heroes. 110 named heroes, all with different upgrades and abilities. In addition it is impossible to keep track of them because the hero bar has been removed from the galactic view.

Sorry Phoenix, while Phoenix Rising sounds good on paper (canon ships, stats, heroes, planets, etc) it just doesn't seem to work in practice.

Armchair_Admiral says
9 Armchair_Admiral

May 13th, 2013 3 people agree 0 people don't

My only issue is the lag and I know its being worked on so Great MOD keep up the good work!

Khellen1633 says
10 Khellen1633

Jul 4th, 2014 1 person agrees 0 people don't

An exceptional mod that is really only hampered by a horrible engine. The mod is the most canon experience out there and is deeply enjoyable for anyone that is looking for such a thing.

moddinman says
7 moddinman

Mar 11th, 2014 1 person agrees 0 people don't

Revolutionary mod... if you like extreme canonical accuracy, realistic gameplay, and very long battles. Don't forget the one bug in gc where if you spend too much time in gc, the game mechanics go haywire and you can no longer select units and whatnot. As everyone knows, the lag is close to unbearable and can sometimes make gc unplayable but there seems to be less in some gc modes. You will always get that aforementioned bug though. I love the weapon diversity and the "labor of love" dedication to Star Wars consistency. I wish all FOC mods were this accurate to star wars canon. Great work!

Theotian says
10 Theotian

Nov 11th, 2013 2 people agree 1 person doesn't

This is one of the most expansive mods i have ever seen.It is second to only a strange german one.And that is saying alot with hundreds of mods.

obliterator789 says
10 obliterator789

Nov 20th, 2010 5 people agree 4 people don't

Pheonix Rising is a mod that goes above and beyond other mods of this game to include original and high quality content. The team has been working for a very long time and is still working on this mod to make it even better. 10/10

starwarslover1111 says
5 starwarslover1111

Aug 4th, 2014 0 people agree 0 people don't

it need a lots of fixing in the flies

Ren_Dhark1984 says
10 Ren_Dhark1984

Jul 16th, 2014 0 people agree 0 people don't

Best Mod for FOC

Keep up i waiting for the next version since some years now;)

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