Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).
This is a simply superb mod that takes what Deus Ex got right and then augments the hell out of it with an exoskeleton of dazzling, modernized visuals, innovative and unique game design, sing-in-the-car good music, and a tight gem of speculative-fiction story that does justice to the original (and that is some hard justice to do!)
Personally, aside from a full-blown Project Eternity-style, kickstarter initiative afforded the laser-guidance of Warren Spector, heuristically retooled by Harvey Smith himself, and infused with Sheldon Pacotti's sci--fi writing gems, I think Deus Ex: Nihilum is tough to beat for a Deus Ex 1 sequel.
A really good mod coming from such a small team.
The Deus Ex-like story was quite nice, with all of them conspiracies and Wesley learning about the truth.
The story was easy to follow, there weren't too many hard points that could've been hard to understand.
The music was mostly very atmospheric, with most of the tracks being very suitable and atmospheric and a few being somewhat forgettable. I specifically loved the track placed in the map with Mad's first mission in Hong Kong, that one had some really nice spots.
The voice acting - well, there's mostly nothing critical to say about them, but Mad Ingram's voice does sound somewhat non-fitting for an agent grown in a pod - too gentle and soft, maybe. In some way I LOVED Mad's voice, though.
The other VAing was very good and sounded quite professional. Nice fem. VA's! The minor roles weren't bad either.
The only flaw about the voices was that some of them were too quiet - it was hard to hear them, especially in cutscenes where there's dramatic music in the background too.
While I'm not that much of a weapons freak in games, there could've been a few more weapons anyways, or more situations where you could've used them. The railgun didn't really go into such a big use, I mainly carried it around and shot few bots and cameras with it. Also, you get the light machine gun so late in the game that you mainly use it for the really tough mercenaries that XVA has.
And also about the amount of lockpicks in the game - way too much, especially if you have your lockpick skill leveled up to trained in the beginning of the game. Just after a couple of hours, you tend to have quite enough of them to get through any doors, and you get a lot more of them as you go.
The amount of original Deus Ex lines in the game was strangely high - it didn't really matter much, but I wonder why there couldn't have been more new voices.
But mostly, the mod's very enjoyable with an epic atmosphere. It's just too bad that it felt so short.
Quick and dirty pros/cons list;
+A pretty well told Deus Ex story, with your classic web of conspiracies and betrayals. There's a few odd discrepancies with established canon. Overall, though, it's very well executed and well written.
+Characters are interesting, if not particularly memorable.
+I'm not going all affirmative action on you here, but I really appreciate the main character being black. More games need that kind of diversity.
+Maps are beautifully well made and filled with plenty of secrets - enough to delight any explorer.
+Locations are classic Deus Ex stuff, with seedy nightclubs and illegal laboratories.
+New guns are interesting and well implemented.
+Difficulty isn't too challenging nor easy.
+Lot of interesting new elements and mission ideas.
+Music is absolutely amazing and perhaps my favorite aspect of this mod. If there's a soundtrack around somewhere, I'd love to download it.
-Mad Ingram's voice acting... is not that great. And that's being charitable. He sounds stilted and addicted to Valium - if you intend to make another release, or patch or whatever, consider getting someone else to voice act Ingram. Most of the VA work is pretty good, though.
-The maps, while beautiful and well constructed, are almost too large and too empty at times. Berlin and Hong Kong are the worst offenders here. It felt like you could have decreased the map size, or at least filled these locations out more adequately.
-Some of the story beats are muddied or not well fleshed out.
-I wasn't a huge fan at the attempts at humor in this mod - both the fourth wall breaking references to Deus Ex itself and the obnoxious ham sandwich jokes. It's not funny just because you keep referencing it.
-There is a frustrating amount of backtracking in this mod.
-There were a few bugs, but I'm not sure if this is the mod's fault or Deus Ex's.
Anyway, overall I really enjoyed it. Had a few obvious problems with some of the writing and voice acting, but yeah. Good work.
Really good mod... on my opnion,that one is on the same lavel that TNM is...
The atmosphere is really good(Music=Good),make me fell on really Cyber-Punk cities, and i used much time to explore them!And the Caracters are have good Mental and fisics!
Really good mod,and it is better when you use New Vision and the HDTP
Great mod. Really have the feeling and atmosphere of the original game. Only minor things with the mod is a few small bugs & a few lesser great gameplay choices. But all in all, a superb mod with a great story. Highly recommended for anyone who loves the original Deus Ex game.
....wow.. time and time again i am simply amazed by the incredible hard work performed by people who come up with these campaign mods. when i heard this one was finished i immediately reinstalled deus ex and fired it up. it took me a while to get into the story but once i became familiar with the main players i got a lot more interested in the plot. i do have to say though, mad's voice took some getting used to. now its kind of nostalgic to hear him talk. often it felt like i was listening to jar jar binks but in a differnet voice, asking a lot of questions during conversations. i grew to really enjoy his input though. the music was fantastic and each track seemed to fit the pace and feel of its corresponding level.
the map design was just amazing. plenty of areas to explore, and places to hide while taking down bad guys one by one. i also really enjoyed how you connected this story with the main deus ex plot by including known characters and events.
overall it was just awesome. i absolutely fully acknowledge and appreciate the insane hard work put into these mods. the game is 13 years old now and people like you and all the guys you work with who put in so much time and effort to bring us fans an authentic adventure to relive the game, well its just great. i dont pretend to understand how much time it really takes, but i know in some cases it can be years and years in development and often they dont get finished. this one got finished and we all got to play it. it was so great and i loved it and i hope you do more. ill keep watching this site. thanks!