Mod Of The Year 2013 Editors Choice - Best Singleplayer Mod


Please install the Microsoft Visual C++ 2012 runtimes before installing the mod itself!

Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.

Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).

* Over 13,000 downloads in its first year!
* Completely new score with 80+ tracks (over 2 hours of music
* 2,200+ lines (more than 3.5 hours of audio)
* 7-13 hours of gameplay (estimate based on testers' playthrough times)
* Three new weapons: the Walther P99 pistol, Light Machine Gun 2049, Gauss Gun (EMP)
- Exploration is everything! Treat the levels as mazes and prepare for back-tracking! While it can be baffling that people are leaving valuable items and other belongings out in the open, agent Ingram doesn't seem to mind!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!
* One of the Top 100 mods in 2013 Mod of the Year Awards!

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Deus Ex: Nihilum Deus Ex: Nihilum - Tianbao Hotel, Hong Kong Deus Ex: Nihilum - Queens, New York City
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8 comments by FastGamerr on Oct 6th, 2013

Deus Ex: Nihilum - Wallpaper 02 - Emblem

"Aside from the weak voice acting, Nihilum would even qualify as a commercial add-on for the original Deus Ex." - Lassi Lapintie, Pelit 8/2013

(Original quote in Finnish, freely translated by FastGamerr)

Mod Of The Year 2013 Editors Choice - Best Singleplayer Mod

DXN Beta 01 - Station DXN WIP February 2012 - Yuanda Zhu, Hong KongDXN WIP November 2011 - Hong Kong

Deus Ex: Nihilum was also featured by:

Eidos Montréal
Harvey Smith
(retweeted by Mike Laidlaw)
PC Gamer
The Escapist Magazine
International Business Times

Big thanks to everyone who featured the mod!

Additional thanks to everyone who voted DXN into MOTY 2013 Top 100!

Deus Ex: Nihilum was also reviewed by the most prominent Finnish gaming magazine, Pelit, in their August 2013 issue (thus also fulfilling one of my earliest goals when it came to editing games). Suuret kiitokset!

Naturally, it's obvious that you can't please everyone and DXN certainly did receive plenty of feedback from all parts of the spectrum (you can read some of my follow-up thoughts from the anniversary retrospective). However, after going through all the trouble to finish the mod, I was very glad to find out that my efforts were appreciated by fellow DX editors like Trasher64 and {zXc}Henry from Deus Ex: Revision and SilverSpook from Terminus Machina. All in all, I'm very satisfied with the reception the mod got.

DXN WIP October 2011 - Forichi Night Club

Don't forget that if you run into weird issues in DXN, PLEASE CHECK THE FAQ FIRST FOR POSSIBLE HELP! If that doesn't cut it, please check if the OTP Forums have had any experience over similar issues.

In addition to having its own TVTropes entry, I'm glad that there are multiple playthrough videos of the mod on YouTube - some bringing up valid points! If you want to see a 100% complete playthrough of DXN, here are at least three playthroughs worth checking out!

Deus Ex: Nihilum - Queens, New York City

To sum things up/TL;DR:
With critical acclaim from most of the players, fellow notable DX editors, ModDB and the gaming press, Deus Ex: Nihilum was a definite success! I really can't thank you enough! :]

I sincerely hope that plenty of great mods will continue to be made for Deus Ex. :] In the mean time, check these out!

Don't forget to check out this project from SilverSpook Games!!

Cheers, and best of luck in the future!
- FastGamerr

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Deus Ex: Nihilum - Soundtrack

Deus Ex: Nihilum - Soundtrack

Jun 23, 2013 Music 13 comments

A collection of selected music from Deus Ex: Nihilum in MP3 format, 320kbps CBR. Includes 55 tracks from the mod + 1 Bonus Track. The tracks on the album...

Deus Ex: Nihilum

Deus Ex: Nihilum

May 28, 2013 Full Version 44 comments

Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity. It features new made-from-scratch...

Deus Ex: Nihilum SDK

Deus Ex: Nihilum SDK

May 28, 2013 SDK 2 comments

Deus Ex: Nihilum SDK (DXN SDK) contains most of the source material needed to recompile the Unreal Package files (AKA .U files) of the mod Deus Ex: Nihilum...

Post comment Comments  (70 - 80 of 504)
idoru2099 Oct 14 2013, 12:45pm says:

Hello and thanks for your hard work. Does this mod have any forums ? I couldn't find any. Anyway, I installed with the directx9 option and when I run the shortcut I get a critical error saying "can't find file for package fgrhk". Any ideas ?

+2 votes     reply to comment
idoru2099 Oct 14 2013, 3:01pm replied:

Ok I followed the kentie trick mentioned in the FAQ (although I have the GOTY CD version and not the steam one) and it worked. The thing is that now I don't have any music in the game. Sound effects and voices work fine, but no music can be heard even though it's not muted in the options. Any suggestions?

+2 votes     reply to comment
idoru2099 Oct 14 2013, 4:54pm replied:

I finally fixed it. It seems the paths in kentie's fgrhk.ini (in "My Documents/Deus Ex") weren't all correct and the game didn't see the ogg files. I manually replaced everything under [Core.System]with the following and now it works :


+2 votes     reply to comment
FastGamerr Creator
FastGamerr Oct 18 2013, 3:36pm replied:

Yeah, Kentie's launcher is quite tricky with its .INI shenanigans. Glad to hear you got it working :]

+1 vote   reply to comment
EuroSamurai Oct 12 2013, 10:51am says:

Got DX on steam and cant install Microsoft Visual C++ 2012 always throw error in middle of installing and get error 1311 dont know what to do. :(

+2 votes     reply to comment
FastGamerr Creator
FastGamerr Oct 18 2013, 3:37pm replied:

I don't know why, but the VC++ 2012 installation works fine on my end but apparently not on anyone else's... hence the instructions to install them before the mod itself. And if that doesn't work... sorry, out of my expertise :\

+1 vote   reply to comment
EuroSamurai Oct 28 2013, 7:41am replied:

Well problem might be im still using archaic windows xp since 7 are too overpriced to my liking here where i live :)

+1 vote     reply to comment
Khaydarin Oct 12 2013, 6:33am says:

I just finished this mod, and I have to say - great job! You managed to capture the spirit of Deus Ex, while implementing original material and a new story. Great job! The only "problems" I found were the voice acting (but you can turn that off if you don't like it) and sometimes complicated map layouts, that would require floor plans or images. However, brilliant mod! :)

+2 votes     reply to comment
FastGamerr Creator
FastGamerr Oct 18 2013, 3:35pm replied:

Yes, the voice mute button is very magical. ;]

+1 vote   reply to comment
intarsa Oct 11 2013, 2:14pm says:

hey just curious, but how do you spawn the unique items, decorations, npcs, etc, found throughout nihilum? everything else (vanilla deus ex) spawns just fine. only the nihilum things do not. help?

+2 votes     reply to comment
Khaydarin Oct 12 2013, 6:34am replied:

Read the FAQ here:

It explains how to spawn things.

+2 votes     reply to comment
omnitrix152 Oct 5 2013, 12:50pm says:

Aww way to go dude this has been such a success, even at the begging of the year when i was doing voice acting for this i had no idea it would be this much of a drop dead HIT!

Fastgamerr is such a good modder, he is familiar with almost everything and knows what he is doing ... so now i say he makes another deus ex mod!! :D

Vote up if you agree! Imagine how much more revolutionary his next modification could be ...

+1 vote     reply to comment
FastGamerr Creator
FastGamerr Oct 6 2013, 3:06am replied:

Heh, thanks! DXN definitely turned out to be a hit - exactly the kind of a hit that I wanted my retirement project from gaming to be. :] I'm eternally grateful to everyone who was involved with the project, especially voice actors such as yourself. :]

Viva la Deus Ex!

+1 vote   reply to comment
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Released May 27, 2013
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Highest Rated (5 agree) 10/10

Simply tremendous.

Jun 3 2013, 8:39am by SS3

First Person Shooter
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