Mod Of The Year 2013 Editors Choice - Best Singleplayer Mod



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Please install the Microsoft Visual C++ 2012 runtimes before installing the mod itself!



Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.


DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).


* Over 22,222 downloads from May 28th 2013 to May 28th 2023
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!


DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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DXN - Deus Ex: Nihilum (1.7)


Please install the Microsoft Visual C++ 2012 runtimes before installing the mod itself!



Initial Story (Main Campaign)
2049. Unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.

Initial Story (Epilogue DLC)
2052. The Gray Death epidemic is spreading like wildfire across the world. UNATCO Agent Mad Ingram has been ordered to kill Greg Powell - a wanted international terrorist reportedly in possession of illegally acquired ambrosia. Currently hiding somewhere in the American city of North Monroe, agent Ingram has to get rid of Powell and secure the ambrosia before it's too late.


DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).


* Over 22,222 downloads from May 28th 2013 to May 28th 2023
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music
). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!


DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.


Enormous thanks to everyone who had a part in making the mod - RetroXor and fender2k1 above anyone else - and to everyone who played it!


The original version of the mod (first released on May 28th 2013) was replaced with the Final Anniversary Update (1.7) on December 21st 2018.

And that's all, folks! It was a pleasure for me to make one last return to the best game ever made:
Deus Ex.

I wish you all the best. :]
- FastGamerr

Status Update: Early Access (Fifth Anniversary Update)

Status Update: Early Access (Fifth Anniversary Update)

News

Early Access release of the Fifth Anniversary Update for DXN - Deus Ex: Nihilum. DXN is a First Person Shooter mod set in an alternate Deus Ex continuity...

Announcement: Fifth Anniversary Update

Announcement: Fifth Anniversary Update

News 6 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.

Announcement: Epilogue DLC

Announcement: Epilogue DLC

News 11 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.

Mod Of The Year 2013 Editor Choice

Mod Of The Year 2013 Editor Choice

Feature 39 comments

Welcome to the Editors Choice award for Mod of the Year 2013. Here the editors of ModDB have their say on the most prolific mods both released and unreleased...

RSS Files
DXN - Deus Ex: Nihilum

DXN - Deus Ex: Nihilum

Full Version 74 comments

DXN is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring...

DXN - Deus Ex: Nihilum - Original Soundtrack

DXN - Deus Ex: Nihilum - Original Soundtrack

Music 17 comments

A collection of selected music from DXN - Deus Ex: Nihilum by RetroXor in MP3 format, 320kbps CBR. Includes 55 tracks from the main mod + 1 Bonus Track...

DXN - Design Documents (2007, 2011, 2013)

DXN - Design Documents (2007, 2011, 2013)

Other

Main design documents (pre-release) for DXN - Deus Ex: Nihilum from three (3) years of its development history: 2007, 2011 and 2013. No alternate download...

[OLD VERSION] Deus Ex: Nihilum (1.2)

[OLD VERSION] Deus Ex: Nihilum (1.2)

Full Version 1 comment

NO TECH SUPPORT WHATSOEVER FROM FASTGAMERR. Reupload of the original final 2013 (pre-Fifth/Final Anniversary Edition) version (1.2.0.0) of DXN - Deus...

Comments  (0 - 10 of 596)
aroldoO
aroldoO

I just installed the mod and my Mad Ingram looks really weird. His texture is all messed up. What caused this?

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FastGamerr Creator
FastGamerr

Do you have HDTP installed? If yes, you need to disable the HDTP model for JC Denton in the HDTP settings.

(The intentionally HDTP model of Mad Ingram in the DLCs should appear fine regardless of the setting, but you still might have to disable the HDTP JC Denton model there as well)

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Guest
Guest

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aroldoO
aroldoO

Yeah, that fixed it. Thanks for replying so quickly. But I wish that was in the ReadMe file.

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Tundrest
Tundrest

Hi, enjoying the mod so far, but ran into a game-breaking problem.
In the level Woodfibre - Stafford Fortress the game crashes every time I enter the loading zone for the next area, near the ladder. The game freezes for a while and then I get a Windows error box saying "ReadFile failed: Count=0 Length=130607 Error=Data error (cyclic redundancy check)". Do you have any idea how I could circumvent this issue? Is there maybe a console command for teleporting into that next area I could try? Thanks.

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FastGamerr Creator
FastGamerr

Can you take a screenshot of the area where it crashes?

I don't think I've heard of that issue in that level before - if you've saved your game before that area, sometimes just reloading the savegame helps and the crash won't occur again. I'm not sure if it's the exact same error, but sometimes the area around the elevator to the Red Arrow hideout in the first Hong Kong hub causes a crash (it might be the same "cyclic redundancy check" stuff), but (in my cases) doesn't happen again if a savegame is reloaded..

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Tundrest
Tundrest

Here's a screenshot, the crash happens during the loading screen once I walk forward from here: Imgur.com

My last save file before this level is back at the NYC streets, but I'll try quickly getting to this area again from there to see if the issue will be gone.

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FastGamerr Creator
FastGamerr

Okay, in this case the next level starts from the exact spot where that end-level teleporter should take you to.

So at that spot, you should just use the command "open 64_Woodfibre_Tunnels.dx" to get to the next level (then, after saving the game, try going back up the ladder and see if the crash happens again)

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Tundrest
Tundrest

Unfortunately it turns out that doing that command has the same effect as walking into the loading zone and the same crash happens. I even tried the command at the Cutter estate but to no avail. I also ran to Woodfibre from my earlier save but it ended the same way.

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FastGamerr Creator
FastGamerr

Damn - sorry, I've got no idea what the issue could be :\ The Red Arrow one I mentioned indeed gets fixed (so far) by reloading the previous save game, but this sounds like a different issue. I guess the only way is to load the NYC savegame, continue from there to the next level and see if the problem occurs again.

Other thing to try could be reverting to a previous version of Kenties' launcher Kentie.net (the latest DXN packages use the last version 8.1)

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