Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.
DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).
* Over 21,000 downloads by May 28th 2022
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!
DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.
Initial Story (Main Campaign)
2049. Unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.
Initial Story (Epilogue DLC)
2052. The Gray Death epidemic is spreading like wildfire across the world. UNATCO Agent Mad Ingram has been ordered to kill Greg Powell - a wanted international terrorist reportedly in possession of illegally acquired ambrosia. Currently hiding somewhere in the American city of North Monroe, agent Ingram has to get rid of Powell and secure the ambrosia before it's too late.
DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).
* Nearly 20,000 downloads from May 28th 2013 to May 28th 2019
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!
DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.
Enormous thanks to SilverSpook, James 'Jblade35' Stanfield, HowlingWolf(Gleb), Nick Weeks, Jon Gilson, Jeff Webber, DukeNukem 2417 and Brandon C. Hovey for providing voice acting for the DLCs - and to |Totalitarian| for all his coding help! Not to mention fender2k1, Denis [KaMiKaZe] Melnik, Logan Felber, Elektronalin and RetroXor for their music!
The original version of the mod (first released on May 28th 2013) was replaced with the Fifth Anniversary Update (1.5.6.1) on February 28th 2018.
The Final Anniversary Update (1.7) was uploaded on December 21st 2018.
All in all: That's all, folks! It was a pleasure for me to make one last return to the best game ever made:
Deus Ex.
That said... who knows what lurks behind the corner?
I wish you all the best. :]
- FastGamerr
Early Access release of the Fifth Anniversary Update for DXN - Deus Ex: Nihilum. DXN is a First Person Shooter mod set in an alternate Deus Ex continuity...
In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.
In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.
Welcome to the Editors Choice award for Mod of the Year 2013. Here the editors of ModDB have their say on the most prolific mods both released and unreleased...
DXN is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring...
A collection of selected music from DXN - Deus Ex: Nihilum by RetroXor in MP3 format, 320kbps CBR. Includes 55 tracks from the main mod + 1 Bonus Track...
Main design documents (pre-release) for DXN - Deus Ex: Nihilum from three (3) years of its development history: 2007, 2011 and 2013. No alternate download...
NO TECH SUPPORT WHATSOEVER FROM FASTGAMERR. Reupload of the original final 2013 (pre-Fifth/Final Anniversary Edition) version (1.2.0.0) of DXN - Deus...
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There is some way to use Walther P99 from version 1.2 in version 1.7?
Have a problem with fonts on dx10-dx11. All letters looks like "rounded" or something, when i use discrete videocard on my laptop (with mounted graphics all is fine, except fps). Can anyone give a advice about it?
Amazing mod! There is some way to use hdtp models for weapons? I unnistall the mod but some textures still remain, like the DXN logo in the left corner of menus, How i remove those textures?
You need to have HDTP installed before this one or include the directory lines "Paths=..\HDTP\System\*.u" and "Paths=..\HDTP\Textures\*.utx" in fgrhk.ini (below the fgrhk directories). For textures "The hi-res UI icons are located in \Deus Ex\Textures\DeusExUI"
even doing that still cant make it work, what can be the problem?
No idea, I'm afraid. I installed HDTP (and New Vision) first in my latest DX installation before DXN itself, and the models appear fine there.
I guess you could make sure that you don't have conflicting fgrhk.ini files (if the INI file used by fgrhk.exe is in C:\Users\[USERNAME]\Documents\Deus Ex\fgrhk\System for example).
And just in case it might help, here are the Paths from my fgrhk.ini:
OggPath=..\fgrhk\Music\
Paths=..\fgrhk\Maps\*.dx
Paths=..\fgrhk\Sounds\*.uax
Paths=..\fgrhk\System\*.u
Paths=..\fgrhk\Textures\*.utx
Paths=..\NewVision\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\HDTP\Textures\*.utx
Paths=..\Music\*.umx
Paths=..\Sounds\*.uax
Paths=..\Textures\*.utx
Paths=..\Maps\*.dx
Paths=..\System\*.u
Which version of New Vision and HDTP you install?
The latest ones from ModDB:
Moddb.com
Moddb.com
For troubleshooting purposes, try adding -localdata to the command line of your DXN shortcut - namely if you've edited the fgrhk.ini file in your [Deus Ex Directory]\fgrhk\System folder (f.ex. C:\DeusEx\fgrhk\System\fgrhk.ini)
Its strange because the HDTP icons in inventory works fine, but the models for weapons dont work. I put the directory lines as you said.
So the custom Hud Icons for the weapons stayed after uninstalling and deleting a bunch of other things. I mostly ignored it for a while but now I want the old icons back. Which file are these stored in?
The hi-res UI icons are located in \Deus Ex\Textures\DeusExUI