Redsun 2020 follows Joseph, the newest Nanotech agent developed by UNATCO.

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1 comment by Senju on Sep 24th, 2011

We did have a homepage at a place called network54 which help us but one day it got abanded along with all our pictures, files, download area. The only thing that still stays is the forum but none of the links work of course. I guess it is time to say goodbye to

Now, we can say hello to my Redsun2020 blog (and of course ModDB) to handle all the media information. The blog will have all latest updates and links to other special media coolness like HD walkthrough of the game and snapshot library of all the levels (currently in progress).

One thing people have told me throughout the years, is we did not spend much time on promotional and media content of the mod. This is what I am trying to do now. (Better than never right?)

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Redsun 2020 V1.13

Redsun 2020 V1.13

Mar 31, 2009 Full Version 2 comments

The final release of the mod Redsun 2020 - version 1.13.

Post comment Comments  (0 - 10 of 26)
john.9449 Feb 10 2013, 1:45am says:

the "nodx" message doesnt allow me to play it, what a shame...

+1 vote     reply to comment
vaustein Nov 10 2012, 7:56pm says:

Senji, no offense, but I really hope you don't earn a living as a software engineer. I can't even install your mod on Win7x64 because of the "NoDX" popup error upon launching the installer. This probably is because my DeusEx installation is carried forward from a previous Win7x64 installation. However, that is not a problem for any of the other DeusEx mods.

Why didn't you provide a manually installed ZIP release? Or better still, why not add a folder selector to the installer so the user can choose their Deus Ex installation path? Why didn't you consider use cases that you might break by including the totally unnecessary conditional logic that triggers the "NoDX" error?

Sorry if I sound too harsh. It's no so much that I want to play your mod and I can't; it's that you clearly went to all the trouble of creating something original then made one well-intentioned mistake that breaks installation. Not a smart move, Senji.

-1 votes     reply to comment
DaveW Feb 19 2014, 6:40pm replied:

Translation: You made me a free thing, and now I'm outraged that I can't get it to work!

+4 votes     reply to comment
AlvinD2008 Jul 22 2012, 5:12am says:

I really started to enjoy playing this but then I got stuck and then my computer screwed up (not due to the mod lol) so never got to Finish it unfortunately. But great extra playtime!!

+2 votes     reply to comment
Senju Creator
Senju Sep 15 2012, 5:03am replied:

Hi Alvin, Hope you finish the mod someday! :-)

+3 votes   reply to comment
orcus_35 Jan 4 2012, 3:35pm says:

after i've finished The Nameless Mod playthrough, i'll get this one a go since it's finished

+2 votes     reply to comment
TheUnbeholden Jul 14 2011, 7:22am says:

I'm trying to find a neon sign for the guy that has work for me after speaking to Yosuke?

+2 votes     reply to comment
TheUnbeholden Aug 11 2011, 11:01am replied:

Nevermind.. after realizing that I'm supposed to go to the Kabuki Cho (apparently Yosuke gave me a entertainment pass... why the hell didn't he say that hes giving it to me, or atleast have the game tell me I received it)
That and before hand running around looking for the keypad code for the Westside Dock, only to find I had it in my notes all along, the game sneaked it in there for some reason...

Anyway I finished the mod and I'm quite disappointed.

Now that I have that off my chest lets look at the rest of the mod. The mod has alot of books, but theres only about 10 that are different, the rest are all duplicates. Why put so many books in the game level after level, if theres only 10 or so different ones? Theres a saying that applies here...If you're going to do something do it right.

East Shinjuku was terrible large, each street unrecognizable from the other, no signs, no advertisements, no cars... how can such a large area be so empty? Its really saddening to see how almost no work was put in it. It should have had all of those details, as well as items to find, secret places and alot side missions from people around. Actually Kabuki Cho suffers from the same problems East Shinjuki does.
My biggest problem is that you can't talk to anyone in East Shinjuku (apart from 1 riot cop) and you can only talk to about half the people in Kabuki Cho. Thats a big no-no in Deus Ex. You should be able to talk to everyone even if its just some tiny dialog.

+1 vote     reply to comment
TheUnbeholden Aug 11 2011, 11:05am replied:

The bank mission is rather plain and I did not know where to go or what to do aside from some vague idea of a golden buddha on the 3rd floor... and it was even worse in terms of a large spacious environment with alot of running around, nothing to interact with, no people to talk to and no new books.
Getting lost in the underground shopping plaza after talking to the 'aqua lady', which turned out to be nothing compared to the tedium of the final level.

The lost city is just... well stupid. How can the Lost City have such a huge interior? and how can it have all that lava? Its just ugly to look at and makes no sense. It would have made more sense for it to be alot like the Paris catacombs from Deus Ex.

The biggest problem was that after many hours of play, there's a big break in the plot after the Lost City. The AI sends you back to the office complex and then the mod limps to an end and with a basically open admission that the plot made no sense and was effectively abandoned... Anti climax.

Oh yeah and some minor bugs, such as the infinite experience book (I couldn't resist having expert computer skills, as it makes such a difference to how long the game takes to play), some empty aug canisters that I had to haul all over the game, goals that would not clear here and there.

Overall the mods creators should have spent alot more time on East Shinjuku, Kabuki Cho, the bank, replacing that horrendous back drop in the lost city and making a coherent ending, alot more work on adding books and ironing out bugs. Perhaps some voice acting would be a nice addition but you shouldn't even think about that till the main issues are resolved.

If the author ever updates the mod and tries to clean it up, I think all the work put in it will not be in vain.

+1 vote     reply to comment
DaveW Sep 5 2011, 3:01am replied:

A few years ago I contacted one of the developers and got the original Conversation files, and I actually re-wrote the vast majority of the dialogue and completely altered the ending. But then I lost it moving between computers.

+2 votes     reply to comment
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Released May 2004
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