Evolution of Combat III
There is a modification being created by the name of "Evolution of Combat". This modification , ladies and gentlemen is a gift from Serenity and a few other talented people who recieved their talent from God him/herself. Enough of the praising , let us jump to the details of this baby , shall we ?First off , let me clear some things up. You all probably know a lot about saber combat , right ? Well , I hate to burst your little bubble of hope but ... with all due respect , you have seen nothing yet. "Evolution of Combat" is just that what it means. Evolution. It changes A LOT , and I really do mean it , about Saber fighting system. We all recall being frustrated at some point for not being sucessful in blocking another opponents strike in a spar/duel , right ? What if I tell you that it gets a little easier for some , and a little harder for others ?Here is the thing , the new blocking system is converted from automatic , to manual. Yes , you figured correctly ! Using a set of movements and a few mouse clicks you can manage to avoid/block most of the strikes given from your adversary with some practice ( and a lot of it ).The offensive system has also gained some new bulk. We all got tired of having only 3 stances in the game at some point too. But do not fret , with this modification , you get not 5 , not 6 , but 7 amazing new stances , moves , katas and positioning. Also , I have to say it , the dismemberment is back and it has your name on it. They brought it back Texas Chainsaw Massacre style ! Though for you blood enthusiasts , they have not yet commented if it will be applied to the modification yet. Though there are some whispers in their forums that even the walk/run details will be corrected and adjusted for better and realistic acurracy.Furthermore , you might create a server of your own and fight with a couple of bots , I recommend it highly ? Now lets hear you guys yell at me for suggesting that. Again , why ? Well , aside from the bots acquiring a new intelligent AI system making their movements more realistic , and almost nulifying their random jumps and aimless running across the map , they give you quite a good challenge when it comes to saber combat. It makes you forget you are fighting a bot , and gives you a feel you are fighting Masashi himself. That is how cool the bots got upgraded.There are also a few new maps added. Ranged weapons as well as force powers got a new look , effect and audio. Which is neat when you get the urge to blast someone with a rifle or burn them to crisps with lightning. You also get a few more sabers , skins and blades .Also , this modification gives you higher understanding of the various forms ( even though they are extracted from the Star Wars universe , they are based on real life Swordsmanship ) and higher authenticity and professionalism to the school. I can picture students learning their swordsmanship skills on a WHOLE other level. Though it will be a hassle for the board of education to create new Tools upon which we all can be trained. Yes , it will be harder in the beginning to adjust , but it is highly possible. Be you a student or artisan , your knowledge will be enhanced tenfold.

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0 comments by serenity937 on May 10th, 2012

Development Diary 1

New Moves

Force telekinesis

Specialist Grenades


Evolution of combat III
Is a total conversion for singleplayer and multyplayer and requires a fresh copy of Jedi academy installed without any extra models or maps in the base folder.
Jedi academy must be fully patched with the latest update ,Evolution of Combat III requires Jedi Outcast Fully patched and installed into the jedi academy base folder
The patches can be found here
Jediknight3.filefront.com
Instructions on how to install Evolution of Combat III can be found here
Moddb.com
Your base folder should look like this
Moddb.com
both singleplayer and multyplayer have full manual blocking and both singleplayer have full outcast support (if installed correctly)
If you MUST have extra maps or models installed into your base folder then follow the instructions on how to add them in the tutorial to avoid crashes.
Make a backup of your Jedi academy game and move it to a different location or change the name to jedi academy personal .then re-install a fresh copy, then patch it. then install jedi outcast then patch it then install the outcast files into the academy base as per the tutorial.
Then install Evolution of Combat III and the game will be stable.
This mod is a total conversion built to play using base files only.....



Guided missiles

Evolution of Combat has changed radically, the mod focus is now (As the name suggests) on Evolution of Combat.A lot of the unnecessary stuff that was nothing more than a distraction and swayed the focus from combat in EoC I and 2 has been removed.

The saber system has been overhauled ,If you watch the film "crouching tiger,hidden dragon" you will see what we have been aiming for.We have focused our efforts on Defense ,calculated attacks, timing and speed.
The saber system is a serious "Saberists"  element of the mod with aspects of the Wudang chuan swordsmanship fighting styles and 7 saber forms to choose from.As a result of this ,the people who just like the hack and slash base jedi academy system will not like this.And if you expect your enemy to just stand and be killed, well i got some more bad news
The bot A.I has been totally  rebuilt ,these bots (enemy's) will defend 
themselves and attack you with a degree of intelligence timing and cunning ,never seen before in JKA .We have aimed at a sense of realism ,to make you feel you are fighting real people.So the message is "If your not an expert at EoC saber system don't play on skill level Jedi master" you will just be killed.
The melee combat system has also been rebuilt ,added moves for defense and attack make melee combat a new skill based element  to the mod that ,"when mastered" give you a big advantage over a less experienced fighter.
New weapons and vehicles make the life of a gunner far more interesting.So if you don't want to play as a Jedi, fear not.Many new aspects have been added to make the life of a gunner far more fun.The athlete skill is something gunners will learn to love ,allowing you to jump higher,further, perform acrobatics, and move faster .This skill will make life hard for other gunners and saber wielders to hit you accurately, as you leap and dive around from fire position to cover position.Location based damage means you can blow your opponents head,arms or legs off with a single shot,Making a gun user an enemy respected by all.(Including Jedi).

A full experience and Rank system allows you to save your progress to avoid "starting from the beginning" every time you start a new game. Just log in and as you get better and more skilled at EoCIII you will be rewarded by promotion and skill points allowing you to upgrade your weapons or force powers.
New force powers and updates of the old force powers make the life of a sith or jedi far more interesting .Use the force wisely and be rewarded generously, abuse or over using your force powers can weaken you and make you vulnerable to attack from wise enemy's.

Evolution of Combat III is a new build ,it is not intended to be a mere update of Jedi academy ,but a New beginning.You must relearn what you have learnt, remaster what you have mastered, with patience , experience and intelligence.This mod will take combat of all forms to a new level allowing you to become the greatest warrior in the galaxy.........
May the force be with you 
 

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yavin trial patch Evolution of Combat Evolved

yavin trial patch Evolution of Combat Evolved

May 18, 2013 Patch 1 comment

Yavin_trial crash fix. Fixes the crash when you collect a saber after completing the jedi trials on yavin. Also some single player sabersystem fixes Also...

Evolution of Combat III Complete conversion

Evolution of Combat III Complete conversion

May 3, 2013 Full Version 7 comments

Single Player and Multi Player Total Conversion Full Manual Blocking Total Control Genuine SerenitySaberSystems

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Serenitysabersystems singleplayer Coruscan Mission

Oct 19, 2012 Singleplayer Map 1 comment

A single player mod originally for jedi outcast,released by Permission for Evolution of Combat.The credit for this mod goes to the original author,see...

Serenitysabersystems singleplayer Hoth Mission

Serenitysabersystems singleplayer Hoth Mission

Oct 16, 2012 Singleplayer Map 1 comment

A single player mod originally for jedi outcast,released by request for Evolution of Combat.The credit for this mod goes to the original author,see read...

Serenitysabersystems singleplayer Valley Mission

Serenitysabersystems singleplayer Valley Mission

Oct 5, 2012 Singleplayer Map 1 comment

Marka Ragnos wasn,t the only Dark Jedi who experimented with the force. We heard a rumour that a lesser well-known Sith was able to build a weapon like...

Serenitysabersystems singleplayer saber test

Serenitysabersystems singleplayer saber test

Sep 28, 2012 Singleplayer Map 2 comments

A single player saber test: Test your skills with serenitysabersystem on this small singleplayer tournament. The credit for this mod goes to the original...

Post comment Comments  (0 - 10 of 727)
marsalandrei
marsalandrei May 21 2013, 12:15pm says:

Great mod. Finished the singleplayer again and downloaded this for solo multiplayer. Maybe this is how the bots are in vanilla, idk, but are they supposed to be so cheesy? I tried to beat a bot like in one of the videos of the mod, without special attacks(anyway m1+m2 gets me killed 90% of the times), I mean keep swinging until I take all their fatigue and make them unable to defend, but didn't have much success. The fastest way to kill them is knocking them down a few times until they don't dodge my impale on the ground attack. Do they have like a way faster fatigue and force regeneration(faction saber systems cheat?)? They can do multiple special attacks in a row(hate the dem so special, that is very cheesy being a plunge attack, so unpredictable :P). Rarely are they unable to kill me in one hit(happened to die even if I had full health,shield,fatigue, force), while I managed to one shot them only when I impaled them on the ground. One time I lasted 2 minutes of battling the bot, kicked him several times and heard it's pain sound 10 times, I suppose I took it's fatigue and started to damage with my kicks, but when he dropped the sword he still dodged 4 times when unarmed before I got him. The bot saber throw almost always resulted in dropping of the saber, but once he took my head 3 times in a row with throwing while I was engaging and holding block. Is it block-able, dodge-able or is it auto-blocked? Wish I could kill the bots as easy as they get me sometimes, but most of my special attacks fail, or get me killed; can you block the specials or do you have to attack at the same time to interrupt?

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BustaNoob
BustaNoob May 17 2013, 4:38pm says:

Hey there. I love the mod, it's just amazing. Although it's a small problem, and the only one I've had so far, i just wanted to mention it in case there is a fix for it.
In the Jedi Trials on Yavin, when i raise the cage to pick up my lightsaber, the game crashes everytime i touch the lightsaber. Everytime. It's the only crash I've experienced so far, but i can't pick up my saber, or complete the trial. Like I said, amazing mod, and I'm not all that bummed over it, but any help or suggestions is appreciated. Thanks.

+1 vote     reply to comment
serenity937
serenity937 May 18 2013, 3:06am replied:

Thank you for reporting this.I will look into it.

+1 vote     reply to comment
lkal
lkal May 10 2013, 10:59am says:

Download source code if your mod will be a very steep

+2 votes     reply to comment
Lambdalord
Lambdalord May 11 2013, 11:14am replied:

Do you launch from the mod in the jk3 mod menu? or from the provided batch. SP works perfectly fine, I dont know why multiplayer refuses to work. Do you want me to make a demonstration?

+1 vote     reply to comment
serenity937
serenity937 May 11 2013, 2:34pm replied:

Use the .bat files in the gamedata folder/ copy a shortcut to desktop of mp.bat

+1 vote     reply to comment
Lambdalord
Lambdalord May 11 2013, 5:04pm replied:

I found a bit of a fix, Still some few bugs, If i keep experiencing that sudden load crash, i use restore defaults, and its good, only problem is its good for only one game, plus i cant exceed over a certain amount of npcs, or the game just crashes to desktop with no explanation, but still, good job on the saber system,

+1 vote     reply to comment
serenity937
serenity937 May 12 2013, 5:21am replied:

I have no idea what you have done,to make these things happen.
99 percent of the time people dont patch jka,or remove files from the mod then input files of there choice,i.e _humanoid folder, because they prefer how the animations look from a different mod.Its always the same problems and always the same answer.Or they have 50 different pk3 files in there base folder from 50 different mods.
Ive explained 1000 times, the code reads the files in the mod. I know this because i made the code do this to check for certain files.remove or change these files, add to these files or change these files and then you will have errors.

Mate just re-install jka and eoc with jko files as explained in the read me and the tutorial.dont change anything or "try to make it better" or "add my own personal anims folder" just follow the instructions and everything should be ok.
Moddb.com

You didnt find a "bit of a fix" you just probably removed a bogus file that was in the base folder.Mod should go in the mods /gamadata folder not in the base folder.
Moddb.com

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Released Sep 11, 2012
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