What started as a branch of the Team Assault TC, resulted in a piece of work surpassing its own origins. Movie Battles is back for Round 2!

Movie Battles is a class-based, team-orientated Multiplayer Total Conversion previously for Star Wars Jedi Knight: Jedi Outcast, now for Jedi Academy. Totally altering the Multiplayer experience, to re-enact those famous battle scenes seen in the movies.

The main focus being teamplay, balance and movie-like battles, it offers diverse classes, representing the various groups of characters shown in the movies and taking over their core aspects. An altered Sabering System, giving the player full control over his saber and a Progressive Item / Weaponry System based on your actions during the rounds. Defeat the enemy and weaken their resources.

Being team-based, it is the villainous classes vs the forces of good, with balance taking priority. Sith vs Jedi, Rebellion vs Empire, Clones vs Droids. Teamplay is highly advised, but every class has the ability to defeat any other class.

War is coming as the battle rages on for a second delivery, time to choose your allegiance!

Image RSS Feed Latest Screens
Carbon Chamber Duel Duel in Palpatines Office Battle of Mygeeto
Blog RSS Feed Report abuse Latest News: Movie Battles II RC2 Released

0 comments by MaceCrusherMadunusus on Aug 28th, 2008 digg this super bookmark


The next version of MovieBattles II has been released! We've made a lot of exciting revisions including new and improved weaponry, new environments, and a whole host of bug fixes.

Screenshots

Carbon Chamber Duel Battle of Mygeeto
Mustafar Gameplay Mustafar Gameplay
Duel on Mustafar MBII RC2-3 Arcs with their new Arc Rifles


Death Star Map Preview


Changes from Release Candidate 1

General Changes

  • New start-up mod screen
  • Game Type in server menu and create server now displays different game types in Mb2.
  • Achievements added
  • Save points config
  • New over the shoulder camera
  • Classes and points can be selected for the next round without killing you.
  • Kill assists
  • New TK system added
  • New Anti-Cheat System
  • Smart Entities logic added to improve FPS.
  • Trueview's configuration revamped to be more flexible. (Model/Skin-specific trueview.cfg, no more monolithic trueview.cfg.)
  • Helmetview's configuration revamped to be more flexible. (Model/Skin-specific helmetview.cfg.)

Maps

  • New Mygeeto map
  • Significant changes to Comm Tower
  • New Death Star map
  • New Kamino map
  • New Mustafar map
  • New Mustafar duel map.
  • New Yavin duel map
  • New music track for Duel_office!
  • New Tradefed map
  • Visual Improvements to Revan Duel, Ravager Duel and Utapau Duel.
  • Gameplay changes to RC Bridge Duel
  • Gameplay changes for Star Destroyer
  • Enchanced EFX added for Revan Duel, Ravager Duel, Carbon Chamber Duel, to give better FPS to low-end systems.
  • Lunarbase FA updated.
  • Korriban FA updated.
  • Duel Jedi Temple FA updated.
  • Various FA config vs description inconsistencies bugfixed in all FAs.
  • DOTF FA updated.

Additions for mappers

  • Can now setup custom water splash effects in Worldspawn.
  • Can now customize the colour of the screen tints when submerged in their maps.
  • fx_weather entity added for more control over JK3's weather systems than allowed previously.
  • trigger_hurt entity can now light players on fire if desired.
  • fx_runner entity has enhanced effect support added.

Skins/Models

  • New clone model, new Vader and Anakin models.

Visual/Sound Changes

  • New Screen efx added for flame
  • New screen efx for poison
  • New effects (new saber sparks, wall hits)
  • Blood (or oil) effects added to all player models, NPCs, and vehicles ingame. (gore.cfg)
  • Projectile Rifle now causes dismemberment.
  • Non-lightsaber-caused dismemberments utilize blood now.
  • New effects for different weather.
  • Special effect for Disruptor-deflections.
  • Minor HUD code optimizations.
  • Lightsabers cause rain to spark and evaporate now.
  • Lightsabers boil water/slime/lava when immersed now.
  • Disruptor boils water/slime/lava when liquid is shot.
  • Updated Credits
  • New animations for SuperPush, Mind Trick, and Blind.

Gameplay Additions/Changes

  • Secondary disruptor shots can now kill more than three people in a row
  • Forceblind reworked
  • Poisons now stop dodge
  • Hero's and Bounty Hunters now roll to the sides when getting up
  • No longer slide on peoples heads.
  • New drowning system, you now regenerate hp after you surface from drowning.
  • Domino effect now added in.
  • Global damage randomization of 25% reduced to 5%.
  • Global weapon ROF randomization(0.8x-1.2x) removed entirely and normalized to 1.0x ROF
  • Electrical weapons now "conduct" through water and deal increased damage.
  • All player models are able to "breathe" when submersed(bubbles) or in cold weather(fog). (breath.cfg)
  • Halved projectile velocity on Thermal Rockets.
  • Edited RC1 deflect, acts like Deflect 1 if running or jumping.
  • Groundstab reimplemented
  • Auto-Taunt when you gain ACM, kill with a saberthrow, or kill with a deflected shot.
  • Duals AP increased
  • Sense 1 now costs 20FP and works radar only
  • All levels of Seeing now indicate enemy positions on a player's radar.
  • Speed Longjump added
  • Lightsabers now able to strike multiple targets per slash.
  • Superpush changed, knocked down players moving at high speed will suffer damage when slamming into walls or other players.
  • Tavion style given new blocking stance animations.
  • Flamethrower, Lightning & Drain no longer miss targets at point blank range.
  • ghoul2 saber hit detection reimplemented(Saber dueling remains bbox detection until BP exhausted or during backwhacks.).
  • Staff and Duals' roles returned to their original concepts: Staff is defensively oriented, Duals are offensively oriented.
  • Attack Chain Multiplier minimums adjusted. (Staff: 3->6, Duals: 3->5)
  • Special saber moves can have different effects when blocked, including knockbacks and knockdowns.
  • Jedi/Sith can no longer block sabers using BP while hacking.
  • "Slow Blue" stance removed. "Fast(Normal)" Blue given with Saber Offense 1. Blue stance's damage nerfed.
  • Droidekas are now Mindtrickable unless Advanced Logic is purchased.
  • Droideka Shield level 3 now costs 20 points, instead of 25 previously.
  • Elitetrooper is now renamed Commander
  • Rally ability added to Commander. (Act as a rallypoint for respawning Assemble users.)
  • Assemble ability added to Soldier. (Respawn nearby a Rally user.)
  • New Westar M5 added for Arcs (zoom rifle or sticky pulse grenade launcher options)
  • Pulse Rockets now usable at any level of PLX-1.
  • PLX-1 level 2 now gives 2 rockets, not just 1.
  • PLX-1 level 3 now gives 3 rockets, not 4.
  • Remote Detonation rockets can be detonated after being Force Pushed.
  • Cortosis 2, Advanced Targetting, Advanced Radar added to SBD's & point schemes changed.
  • Flamethrowers adjusted to be slightly lower initial damage, but much higher "on fire" damage.
  • Players can now catch on fire and must roll to smother the flames.

Bug Fixes

  • Deka taunt bug causing dekas to become unable to fire now removed.
  • Clones can no longer sprint and fire at the same time
  • Extensive Droideka and vehicle radar bugfixes.
  • Remote detonation rockets can no longer be double-detonated.
  • Remote detonation rockets should assign kills properly now.
  • Droidekas and vehicles are now properly team-coloured using Force Seeing.
  • Flybug is fixed.
  • Many fixes for lightsaber blocking functionality.
  • Obituary fixes for vehicles, SBDs, and Wrist Laser.
  • General Bug Fixes and Improvements on Revan, Ravager, RC Bridge,
    Carbon Chamber, and Kamino Duels as well as Star Forge and Utapau
    duels.
  • General Bug Fixes on Duel of the Fates.
  • Corrected a bug that allowed Staff/Duals to be purchased with Attack 2.

FA Additions/Changes

  • Dismemberment fragility classflag(CFL_DISMEMBERFRAGILE)
  • Acid Blood classflag(CFL_ACIDBLOOD)
  • Bloody Melee classflag(CFL_BLOODYMELEE)
  • Most weapons can be converted to Hitscan versions of themselves, if desired.
  • High-damage weapon version of Flamethrower.
  • Seeker Drone item(HI_SEEKER) made available.
  • Healing(MB_ATT_HEALING) now supports HP amounts above 100. (Shield recharge does too.)
  • Instagib provided for Disruptor. (CFL_INSTAGIB)
  • Cloak no longer breaks after 4.5 hours of server uptime
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Downloads RSS Feed Latest Downloads
Movie Battles II: Arc Rifle Trailer (720p HD)

Movie Battles II: Arc Rifle Trailer (720p HD)

Sep 15, 2008 Trailers 0 comments

Title: Movie Battles II: Arc Rifle Trailer Author: MaceCrusherMadunusus Copyright: 2008 Movie Battles II Development Team Date Of Release: September 13,...

Movie Battles II - RC3 Full Version

Movie Battles II - RC3 Full Version

Sep 14, 2008 Full Version 8 comments

We've now released RC3, with lots of fixes and improvements. Hit up the download page to get it. But don't worry, more (especially on the saber front)...

Movie Battles II - RC2 to RC3 Incremental Patch

Movie Battles II - RC2 to RC3 Incremental Patch

Sep 13, 2008 Patch 0 comments

(Includes RC3 Patch 1 & 2) RC3 Released We've now released RC3, with lots of fixes and improvements. Hit up the download page to get it. But don't...

Movie Battles II - Release Canidate 2

Movie Battles II - Release Canidate 2

Aug 29, 2008 Full Version 0 comments

The next version of MovieBattles II has been released! We've made a lot of exciting revisions including new and improved weaponry, new environments, and...

MBII Movie Game Mappack V2

MBII Movie Game Mappack V2

Aug 28, 2008 Multiplayer Map 0 comments

Please note that you need the original MGMV1 pack to play these maps, the MGMV1 patch is not required. Both MGMV1 and MGMV2 can be found here:

MBII Movie Game Mappack V1

MBII Movie Game Mappack V1

Aug 28, 2008 Multiplayer Map 0 comments

With the release of RC1 the MGM has finally been released, for pictures of the map pack my dev diary provides quite a few

Comments  (10 - 20 of 113)
JinRenegade
JinRenegade Sep 20 2008, 7:20am says:

I like this mod, the skins and gameplay are good.

But there is one battle which I think ought to be in since its called "Movie Battles". The Battle of Hoth. I know the engine doesn't really support that battle and it might lag, but still. Give it a try.

There was also a hint of a battle of hoth map in the first trailer, but it wasn't added which was rather disappointing.

+1 vote     reply to comment
ryuanesha
ryuanesha Sep 15 2008, 3:08pm says:

I stopped playing this mod because the jedi were too weak, so ill play when they fix it.

+1 vote     reply to comment
MaceCrusherMadunusus
MaceCrusherMadunusus Sep 15 2008, 4:15pm replied:

Jedi are fine when you know how to use em, they are a tactical class... Not a class you can just run and play with easily :P

+1 vote     reply to comment
Deagle1993
Deagle1993 Sep 13 2008, 3:05am says:

Please can someone help me with this mod? :|
i have a error...ERROR: filename length > MAX_QPATH ( strlen(models/map_objects/dantooine_enclave/kotor_Dantooine_Enclave_Hallway_Light_1.ase) = 80) and if ai delete this map...apear a second error:ERROR: filename length > MAX_QPATH ( strlen(textures/mb2_yavinassault/models/map_objects/wedge/laser_cannon.jpg) = 67) and if ai delete this one to...when i launch the mod from setup...mods..it's apera for 3 seconds the MB 2 screen and its open the normal JKA

soryy for my english :D

+1 vote     reply to comment
popper_smoke
popper_smoke Sep 17 2008, 12:33pm replied:

try launching it from the shortcut included at C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Play_MBII. and if that desent work try launching from the Jedi Academy MPscreen

+1 vote     reply to comment
Yzmo
Yzmo Sep 14 2008, 12:04pm replied:

How are you launching the mod?

+1 vote     reply to comment
Anthony1138
Anthony1138 Sep 13 2008, 10:26pm replied:

i have the same probelm

+1 vote     reply to comment
PcPEdelweiss
PcPEdelweiss Aug 31 2008, 7:54am says:

I search server with lots of players on and with RC2 playing under Duel gametyp because I would like to fell the life of the movies! Can you give me the IP and theirs names please?
And doses MB2 team will support RC2 on Single Player campain of JKA like skins, maps, add/load system....?

+1 vote     reply to comment
Yzmo
Yzmo Aug 31 2008, 1:47pm replied:

MBII will probably NEVER be available as SP since the SP code isnt available..

+2 votes     reply to comment
PcPEdelweiss
PcPEdelweiss Aug 29 2008, 11:27am says:

A NEW RELEASED OF MBII! AWESOME THE MAP BY FROST AND THANK YOU FOR ALL! Damage u didn't make a single player mod too! It was awesome for all the community :)

+1 vote     reply to comment
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Platforms
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Official Page
Moviebattles.com
Release Date
Released Sep 14, 2008
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First Person Shooter
Theme
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