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Hello, all!

Welcome back to a very long-awaited update regarding SkyLine Menu 2.0.

This glorious project has been quite possibly one of the most talked about, yet most seemingly impossible JK:JA modifications of last year. With the release of SkyLine Menu 1.0, authors Sentra and Zionter proved it was possible to some degree. However, the ambitions of SkyLine Menu 2.0 are much larger. High definition imagery on a 2K resolution were nothing but futuristic myths to the original makers, it seems. As you all know, SkyLine Menu 2.0 is trying to change that, and bring the future of GUI to JK:JA.

I am known personally as Elliot, but you can find me on MODDB or JKHub as ElliotOJRP. I'm a graduate graphic designer with an undying love for the game. I'm currently the lead audio/visual designer for the Open Jedi Project: Roleplay Edition modification. I contacted Sentra and Zionter about using and/or learning from the likes of SkyLine Menu 2.0, as its ambitions were the same as our own. These two amazing authors were kind enough to pass this project to my hands, given their time is now too limited. While Zionter has opted out of its development, I will be consulting with my coding partner, Mikkel (localvest) - the lead software developer for OJRP. Sentra will be overseeing all my design work and decisions, and I promise to still maintain its feel and theme throughout.

Now with formal introductions aside... let's get down to some technical explanations here. There's a reason why SkyLine Menu 2.0 is impossible at the moment. We want high definition imagery, we want 2K resolution, we want everything to look vector-worthy. However, the game is hard-coded to certain restrictions. For example, a simple splash screen is 1024 x 1024 pixels. Hardcoded. This means anything under, or over those restraints won't display. So, widescreen users (say, 1920x1080 Full HD monitors) will display a stretched splash screen image. That's not good enough by our standards, we're not working hard to have our artwork stretched.

So, through the implementation of OpenJK, we are able to access the game's engine code and change these restraints. Possibly even make it so that the game detects your resolution, and displays the correct splash screen image in accordance. Luckily, software developer Mikkel (localvest) is working on OpenJK implementation for Open Jedi Project: Roleplay Edition anyways, so we are currently in the process of learning and configuring everything that's required to get GUI's like this working

So, stay patient. Thank you for your on-going support.

May the Force be with us.

ElliotOJRP

SkyLine Menu 2.0 Weekly Update #3

SkyLine Menu 2.0 Weekly Update #3

News 2 comments

Weekly Update #3, finally! Briefly: McFish has given us the first WP for our GUI, I have updated the current concepts and I gave an interview to JKHub's...

SkyLine Menu 2.0 Weekly Update #2

SkyLine Menu 2.0 Weekly Update #2

News

Today is Feb 15, so it is the right time for WU #2! Briefly: this week was very-very interesting and productive for our team. More inside.

SkyLine Menu 2.0 Weekly Update #1

SkyLine Menu 2.0 Weekly Update #1

News 2 comments

Introducing the 'Weekly updates' to SkyLine 2.0, talking about the dev. process, showing the recent concept pictures.

SkyLine Menu 2.0 is in development

SkyLine Menu 2.0 is in development

News

As I said that it's possible that it's going to return. We are going to do this. Again.

RSS Files
SkyLine 2.0 SWJKA Launcher Skin

SkyLine 2.0 SWJKA Launcher Skin

GUIs 2 comments

As the title says, this is a SkyLine 2.0-stylized Jedi Academy launcher skin. Made in holographic-like style in blue tones (mod has been requested by...

Comments  (0 - 10 of 26)
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Guest
Guest

Released Dec 1, 2016 ???

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Sentra Creator
Sentra

Sorry, got it fixed. I hope you will receive updated from ElliotOJRP in the shortest time.

Stay tuned!

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xxaphexx
xxaphexx

OMG. I need this.. now! Awesome work!

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Koolaide
Koolaide

I am definitely going to be waiting for this to come out. The GUI for JKJA was fine when it came out, but it can definitely use a face lift. Many of the GUI mods I have found haven't really been worth trying, but this *yours* looks very promising and I will definitely try it out.

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Revan9775
Revan9775

ElliotOJRP,
When you have time and when you have finished Skyline 2.0 You should try to make a skyline HUD for jedi academy.

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skew
skew

This looks great. Can't wait to see the release! Depending on the timing, I'm interested in incorporating this or something inspired by it into a mod I'm working on for release in December.

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SLeNd3rMaN23
SLeNd3rMaN23

Awesome, tracking ^^

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MattFiler
MattFiler

Are you able to release like an alpha version? I really want to try it out.

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Sentra Creator
Sentra

Possibly there will be some kind of alpha or beta.

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Latest tweets from @swgalaxyteam

SkyLine Menu 2.0 Weekly Update #3 - Moddb.com T.co

Aug 11 2015

Interview with one of the #SkyLineGUI creators, Sentra - Jkhub.org T.co

Aug 10 2015

SD version of SkyLine menu is out now! Download on ModDB and JKHub Jkhub.org

Jun 20 2013

SWGalaxy SkyLine Menu SD download Moddb.com via @ModDB

Jun 20 2013

Btw, we plan to release a patch to our GUI with fixes, improvements, redesigned in-game part and opt. GUI HD & SD versions. What do u think?

Mar 13 2013

Well, today we have 1601 GUI's downloads from @ModDB @Desura , JKHub and JK3Files. Awesome. Thank you, guys, we really appreciate it :)

Mar 13 2013

So, after two month since the release SkyLine are on ModDB Moddb.com, Desura Desura.com and JK3 FF Jediknight3.filefront.com

Aug 11 2012

500 DLs, yahoo ! C:

Aug 5 2012

SWGalaxy SkyLine Menu mod for Star Wars: Jedi Academy Moddb.com via @ModDB

Aug 1 2012

WOW, 400+ downloads!

Jul 23 2012

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