What started as a branch of the Team Assault TC, resulted in a piece of work surpassing its own origins. Movie Battles is back for Round 2!

Movie Battles is a class-based, team-orientated Multiplayer Total Conversion previously for Star Wars Jedi Knight: Jedi Outcast, now for Jedi Academy. Totally altering the Multiplayer experience, to re-enact those famous battle scenes seen in the movies.

The main focus being teamplay, balance and movie-like battles, it offers diverse classes, representing the various groups of characters shown in the movies and taking over their core aspects. An altered Sabering System, giving the player full control over his saber and a Progressive Item / Weaponry System based on your actions during the rounds. Defeat the enemy and weaken their resources.

Being team-based, it is the villainous classes vs the forces of good, with balance taking priority. Sith vs Jedi, Rebellion vs Empire, Clones vs Droids. Teamplay is highly advised, but every class has the ability to defeat any other class.

War is coming as the battle rages on for a second delivery, time to choose your allegiance!

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Mustafar Gameplay Mustafar Gameplay Battle Over Coruscant Gameplay
Blog RSS Feed Report abuse Latest News: MovieBattles RC1 is released!

1 comment by MikeFrost on Jan 15th, 2008 digg this super bookmark


CHANGELOG:

Maps:

  • New Jedi Enclave.
  • New Star Destroyer.
  • New Yavin Assault.
  • Added back Korriban (without crashes).
  • Improved dotf fps.
  • Improved Jabba rebel respawns.
  • Remade Tantive.
  • Fixed Jedi Temple.
  • Small changes on Lunarbase
  • Tweaked Jedi Temple FA's Younglings and Padawans.
  • Tweaked CommTower FA's Dia Passik and Elite Stormtrooper.
  • New Cloud City duel map.
  • New Dantooine duel map.
  • New Dune Sea duel map.
  • New Invisible Hand duel map.
  • New Ravager duel map.
  • New RCbridge duel map.
  • New Revan duel map.
  • New Starforge duel map.
  • New Tusken duel map.

New FA Features:

  • Shotgun.
  • Concussion Rifle.
  • Silver Bladed Lightsaber.
  • SBD Laser Cannon.
  • Deadly Sight.
  • Force Drain.
  • Force Heal.
  • Armor Regeneration.
  • Thermal Rockets.
  • Dual pistol level 3.

Gameplay:

  • Improved saber system.
  • Improved cg_hudfiles 1.
  • Improved FP drains.
  • Nerfed Seeing level 1 and improved level 3.
  • Improved Secondaries nade knockback.
  • Reduced the effect of extendo saber.
  • Nerfed blue stance if you don't have Attack 3.
  • Added Super Push (Pull 3 successfully, then Push 3 within 1 second using Melee, to boost the power of Push on the one target).
  • Added Speed Punching(boosts the speed and strenght of melee punches while Force Speed is active)
  • Added command to drop the siege item (check the controls menu).
  • Added Deka discharge shockwave.
  • Added Remote detonation for pulse rockets.
  • SBD and Wookiee are now able to slap and move at the same time.
  • Disabled Hud for spectators.
  • Hopefully fixed fs_handle error.
  • Allowed melee Jedi/Sith to use the same getup moves saberists can use.
  • Applied falling damage to players who get landed on by another player. (And knockdowns too.)
  • Prevented T-21 Primary/Blob/Concussion Rifle Secondary from
    knocking down players immediately after they've been Pushed or Pulled.
  • Stamina 3 buffed.
  • Fixed: Simply having your jetpack turned on does not turn falling damage off anymore. Slow down before landing!
  • ACM is now lost twice as fast as it's gained.
  • Fixed split-second vulnerability of Dexterity when starting a Sprint.
  • Small optimizations in Open mode's loading times.
  • Fix for cloaking device not always working when it should.
  • Fix for Disruptor users shooting themselves.
  • Added smoking effects for Flamethrower.
  • Fixed some issues with NPC turrets shooting friendly vehicles.
  • Fixed sniper scopes stopping the rendering of fog when zoomed in.
  • Fixed broken Blue DFA movecommand from trying to trigger a nonexistent move/animation.
  • EWeb accuracy tweaked.
  • Fix for Use Current Forcepower key draining FP with Force Heal, without actually healing.
  • Disabled NPC pain animations when punched. Properly, this time. (No more punching saber-wielding Younglings to death.)
  • Changed Push/Pull to modify jetpack users' current velocity
    vector, rather than overriding with a completely new velocity vector.
  • Added cg_disableChatSound. Mutes the 'beep' noise whenever someone chats.
  • Removed ability of server owners to meddle with the behavior of Dodge.
  • Deka ammo regeneration coupled with Firepower level now, not Shield level any longer.
  • Allowed jumping while using Force Speed, if using non-saber weapons.
  • HP drains during lightsaber duels re-introduced, when BP is below 40%.
  • Fixed a crash that occurred when NPCs were Pulled.
  • Fixed modelscale modifiers not being applied to Push/Pull.
  • Wrist laser now fires accurately.
  • Added water splash effects
  • Added red colour-coding for TK-related obituaries.
  • Added option for brighter grenade glows.
  • Fixed an issue with sv_fps FPS affecting the damage rates of: Flamethrower, Lightning, Deadly Sight, and Drain.
  • Added immunity to Flamethrower if target is submerged in liquid.
  • Corrected an issue that prevented the Flamethrower from being fired when standing in ankle-deep liquid.
  • Corrected an aim issue and added a pre-firing delay on Force Destruction. Also gave it a damage bonus against vehicles.
  • Gave Tavion(Cyan) and Desann(Magenta) saberstyles their own special moves: DFA for Tavion, Lunge for Desann.
  • Fixed several issues with Damage Reduction being on when it wasn't supposed to be.
  • Re-allowed melee kata breaks by the initiator, without requiring the kata to be successful first.
  • Added a dynamic crosshair for the EE-3 that expands as the EE-3's accuracy decreases.
  • Added cg_drawCrosshairNamesFadeTime which controls how long
    players' names linger onscreen after the crosshair is no longer over
    top them.
  • Balanced Deflect
  • Servers must have the mbii.pk3 (even Linux servers) or players won't be able to join
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Movie Battles II: Arc Rifle Trailer (720p HD)

Movie Battles II: Arc Rifle Trailer (720p HD)

Sep 15, 2008 Trailers 0 comments

Title: Movie Battles II: Arc Rifle Trailer Author: MaceCrusherMadunusus Copyright: 2008 Movie Battles II Development Team Date Of Release: September 13,...

Movie Battles II - RC3 Full Version

Movie Battles II - RC3 Full Version

Sep 14, 2008 Full Version 8 comments

We've now released RC3, with lots of fixes and improvements. Hit up the download page to get it. But don't worry, more (especially on the saber front)...

Movie Battles II - RC2 to RC3 Incremental Patch

Movie Battles II - RC2 to RC3 Incremental Patch

Sep 13, 2008 Patch 0 comments

(Includes RC3 Patch 1 & 2) RC3 Released We've now released RC3, with lots of fixes and improvements. Hit up the download page to get it. But don't...

Movie Battles II - Release Canidate 2

Movie Battles II - Release Canidate 2

Aug 29, 2008 Full Version 0 comments

The next version of MovieBattles II has been released! We've made a lot of exciting revisions including new and improved weaponry, new environments, and...

MBII Movie Game Mappack V2

MBII Movie Game Mappack V2

Aug 28, 2008 Multiplayer Map 0 comments

Please note that you need the original MGMV1 pack to play these maps, the MGMV1 patch is not required. Both MGMV1 and MGMV2 can be found here:

MBII Movie Game Mappack V1

MBII Movie Game Mappack V1

Aug 28, 2008 Multiplayer Map 0 comments

With the release of RC1 the MGM has finally been released, for pictures of the map pack my dev diary provides quite a few

Comments  (20 - 30 of 113)
Darth_Anakin
Darth_Anakin Aug 29 2008, 3:45am says:

This definetle made my day good...Darth Anakin will thank you moviebattles team!

+1 vote     reply to comment
PcPEdelweiss
PcPEdelweiss Aug 23 2008, 4:12pm says:

I find a solution to laucnh mb2 mp! but impossible to join a server: tempalloc error, on the forum there is a solution but doesn't work :(

+1 vote     reply to comment
gunman121
gunman121 Aug 22 2008, 10:48am says:

That is incorrect, you do not join movie battles that way, if you do you're likely to get errors and weird replacements.

What you do is click on ''play MBII.bat'' that launches movie battles the correct way, if you do not have a .bat file in your gamedata folder that says that. Open up note pad, and copy and paste this

call .\jamp.exe +set fs_game MBII

and then save that to your gamedata folder and launch it.

+2 votes     reply to comment
MaceCrusherMadunusus
MaceCrusherMadunusus Aug 28 2008, 5:42pm replied:

The launcher found here by Vortex works pretty nicely as well.

Moviebattles.com

+1 vote     reply to comment
PcPEdelweiss
PcPEdelweiss Aug 15 2008, 1:53pm says:

I don't have any exe to launch the mod! I extracted all in the irghts folders! I don't have in thz zip file, downloaded on the official web site of mb2 and never mb2 icone, ini file or exe file of mb2! Where can I download the exe and th eicon of MB2?

+1 vote     reply to comment
uunnccllee
uunnccllee Aug 16 2008, 1:01pm replied:

after u extracted everything, go into the game... go into setup... mod... load mod... then.. that's it~

+1 vote     reply to comment
fanfrpal
fanfrpal Jul 12 2008, 11:19am says:

Website Movie Battles II and KotF ........... www.kotf.snadno.eu ....

+1 vote     reply to comment
Darth_Anakin
Darth_Anakin Jun 12 2008, 10:42am says:

when the RC2 is going to be relased

+1 vote     reply to comment
selman_akinci
selman_akinci Mar 31 2008, 6:50am says:

Well you need an internet alright for the servers, or you can play local with other computers

+1 vote     reply to comment
RevanMMaster
RevanMMaster Mar 27 2008, 3:12am says:

Does this mod have to have 2 humans to play i am on vacation and no one here even knows about Movie Battles 2 or Jedi Knight

+1 vote     reply to comment
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Platforms
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Official Page
Moviebattles.com
Release Date
Released Sep 14, 2008
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Style
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First Person Shooter
Theme
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