KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc.
Modifications in detail:
- changed damages, hp, costs and others in all units (constructibles and 21st century units too)
- annulled limits for buildings (except Machine Shop (4) and Barracks (7) - menu buttons can take up to 8 positions)
- unit cap increased to 10000
- 5 new units:
surv: ATV Flame Thrower, Thunder (Orville Fighter with rockets), Defender (Juggernaut's turret on AA Tower basis)
evol: Catapult (War Mastodon with Artillery turret)
ser9: Floating Reaper (Transport Dome with Juggernaut's turret shooting Tankbot's bullets instead rockets)
- units added to production: Artillery (each race (for cpu)), Mechanoid (ser9), Sentinel Droid (ser9)
- extended load capacity of transporters
- load capacity for some survivors units (ATV, Barrage Craft, Enfoncer, Juggernaut)
- swimming ability for Patrolbot, Responsebot and Missile Crab
- technologies (different upgrades of Machine Shop for each race)
- upgrades unlocking by elapsed time (optional)
- manual adjustment of Tanker capacity (optional)
- manual adjustment of Solar/Thermal RUs production (optional)
- RUs injections (optional)
- units maintenance (optional)
- manual adjustment of research time/cost
- manual adjustment of units hp/cost/build time (as overall multipliers)
- auto-aim function (optional)
- unlimited multi maps (optional)
- new survivors troops voices (optional)
KKND2:Carnage mod DOES NOT change any of KKND2 files. The only thing it does is overwrite KKND2 process memory. The worst thing it can do is cause unwitting game crash.
The latest update (KKND2: Carnage v.1,28) includes:
- added "Change survivors voices" feature
- fixed not playing sounds when Carnage window is inactive
- added new hint
That should be enough for a while ;)
Another version of Carnage is ready for download! The new version contains some important improvements, bug fixes and new useful features.
New version of Carnage released! Now it's compatible with German patched version of KKND2.
New version of Carnage released! 1.22 contains a lot of changes, mainly in units config.
KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod...
Will this mod fix the "Cannot create unit" bug that happens with the GOG version?
Try "CTO fix" option, it may do the job. In principle it should prevent showing "connection timed out" (in single-player) and "no units left" messages, but maybe it will help with "Cannot create unit". IMPORTANT: this option may cause errors in LAN multiplayer.
Hi kruszer,
any updates on the new version?
last update is about a year old so...
i would love to see youre still working on this.
thanks a lot
Hi, I'm still working on Carnage 2.0 but it's not the highest thing on my priority list... I want to finish it but I have some duties, other plans and finite amount of energy ;) I will post some info when I make some significant progress. I can't promise when it will happen.
Never got notified about your answer. Good to see, that you are still at it. Take your time, kknd veterans shouldnt be in a hurry when it comes to their favorite game ;)
Когда вообще выйдет версия 1.30 carnage и будет ли она переведена на русский да и юнитов 21 века по каждой расе оставшиеся создавать!
It's interesting.
But the main bug of KKND2 still not fixed.
AI can't build mega beetles. Building that crabs instead...
AI decides what to build dynamically, depending on units stats (mainly cost and damage stats). Unfortunately I don't know how to force it directly.
Fix it for crushing app
The question is: what do you mean? Is it totally awesome or you had some problems with app ;)
I'm still working on the new version. It will be much better, but I need a few more weekends to make it working. Next it's necessary to perform a series of tests. 2 months should be a safe prognosis, this time... :)
2 months already gone now :p
oh s**t... :) well, in about halfway through work I had to do some other stuff, because of a little life-quake and some other circumstances. But I will back to Carnage soon, as soon as possible. I wish I could finish it before Christmas, but I can't promise this date. But I will try. I want to make a lot improvements, some of them are ready. I can't publish it because it's completely new app, although it will look very similar. Many years have passed and I can't even look at my old code ;)
The good news is the new version will be much better: faster, more functional, much more customizable, intuitive and more user-friendly.
So you have to be patient. Quoting the classic: what's the release date? "When it's ready" ;)
Thanks for taking the time to reply. I wish you the best with the upcoming patch - can't wait, but I understand you want to make this perfect. Good job so far! :)
Finally got a notification about comment ;) thanks for your support! and yeah, perfectionism is my curse :)