KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod adds 5 new units.

Report abuse KKnD2: Carnage v.1,16
Filename
kknd2carnage_1_16.1.zip
Type
Patch
Uploader
kruszer0x29A
Date
Jul 19th, 2013
Size
2.57mb (2,697,162 bytes)
Downloads
916 (2 today)
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Description

KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod adds 5 new units.


KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc.

Modifications in detail:
- changed damages, hp, costs and others in all units (constructibles and 21st century units too)
- annulled limits for buildings (except Machine Shop (4) and Barracks (7)
- menu buttons can take up to 8 positions)
- unit cap increased to 10000
- 5 new units:
surv: ATV Flame Thrower,
Thunder (Orville Fighter with rockets),
Defender (Juggernaut's turret on AA Tower basis)
evol: Catapult (War Mastodon with Artillery turret)
ser9: Floating Reaper (Transport Dome with Juggernaut's turret shooting Tankbot's bullets instead rockets)
- units added to production: Artillery (each race (for cpu)),
Mechanoid (ser9),
Sentinel Droid (ser9)
- extended load capacity of transporters
- load capacity for some survivors units (ATV, Barrage Craft, Enfoncer, Juggernaut)
- swimming ability for Patrolbot and Responsebot
- technologies (different upgrades of Machine Shop for each race)
- upgrades unlocking by elapsed time (optional)
- manual adjustment of Tanker capacity (optional)
- manual adjustment of Solar/Thermal RUs production (optional)
- RUs injections (optional)
- units maintenance (optional)
- manual adjustment of research time/cost
- manual adjustment of units hp/cost/build time (as overall multipliers)

Release notes:
-> v.1,02
- Multipliers bug fixed
-> v.1,04
- incorrect component's positions bug fixed
-> v.1,06
- command line parameters added: no_uconfigchanges, no_freebuild, no_transmods, no_gunsmods, no_swimmods, no_incucap, no_newunits
- Doom Dome cost increased (675 to 695)
- Doom Dome infantry damage decreased (360 to 330)
- Mechanoid cost decreased (4750 to 2750)
- Mechanoid build time decreased (180 to 90)
- Sentinel Droid cost decreased (5500 to 3250)
- Sentinel Droid build time decreased (200 to 100)
- Floating Reaper cost decreased (2250 to 1780)
-> v.1,08
- added compatibility with original unpatched and not cracked version of KKnD2
-> v.1,10
- added compatibility with another copy of kknd2 (wtf?? :D)
-> v.1,12  - added compatibility with KWIPv2 (high resolution version by Mutekx)
- sending parameters to kknd2.exe via kknd2carnage.exe parameters ('param:' tag)
- added 'connection timed out'/'no units left' bug blocker
-> v.1,14
- added compatibility with german version
-> v.1,16
- new command line parameter added: allow_ctofix
- 'connection timed out'/'no units left' bug blocker removed from the default    options - now can be launched only by 'allow_ctofix' parameter
- LAN connection issue (concerns v.1,12) fixed
- rearranged parameters preview

Preview Image
KKnD2: Carnage v.1,16
Post comment Comments
A-Mod
A-Mod Jul 22 2013, 12:08pm says:

Thank for this mod =)

+2 votes     reply to comment
pawelpm7
pawelpm7 Dec 2 2013, 6:15pm says:

KKND LIVES?
OLD ****** ASK AHAHAH MMMMMM

+2 votes     reply to comment
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Icon
KKnD2: Krossfire Icon
Platform
Windows
Developed By
kruszer0x29A
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Release Date
Released Jul 19, 2013
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MD5 Hash
3e2ccf14a4c6dd79173e453dda672ea9
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KKnD2: Carnage (KKnD2: Krossfire)
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KKnD2: Krossfire
KKnD2: Krossfire Indie Single & Multiplayer Real Time Strategy