KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc.
Modifications in detail:
- changed damages, hp, costs and others in all units (constructibles and 21st century units too)
- annulled limits for buildings (except Machine Shop (4) and Barracks (7) - menu buttons can take up to 8 positions)
- unit cap increased to 10000
- 5 new units: surv: ATV Flame Thrower, Thunder (Orville Fighter with rockets), Defender (Juggernaut's turret on AA Tower basis) evol: Catapult (War Mastodon with Artillery turret) ser9: Floating Reaper (Transport Dome with Juggernaut's turret shooting Tankbot's bullets instead rockets)
- units added to production: Artillery (each race (for cpu)), Mechanoid (ser9), Sentinel Droid (ser9)
- extended load capacity of transporters
- load capacity for some survivors units (ATV, Barrage Craft, Enfoncer, Juggernaut)
- swimming ability for Patrolbot and Responsebot
- technologies (different upgrades of Machine Shop for each race)
- upgrades unlocking by elapsed time (optional)
- manual adjustment of Tanker capacity (optional)
- manual adjustment of Solar/Thermal RUs production (optional)
- RUs injections (optional)
- units maintenance (optional)
- manual adjustment of research time/cost
- manual adjustment of units hp/cost/build time (as overall multipliers)

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1 comment by kruszer0x29A on Feb 11th, 2015

The latest version changes ranges, costs and reload times of many units (all details are listed in the readme file). Ranges are more balanced but in most are significantly longer than earlier. Mechanoid and Sentinel Droid are much cheaper, but now CPU at last decides to produce them. The Pod Launcher now can attack units on the cliffs and has a powerful sound when shooting - now it's a real small artillery! In addition to all that things I made a few new welcome screen backgrounds. I also added a donation option, which is fully voluntary. Hope you enjoy that modifications. Have fun!

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KKnD2: Carnage v.1,22

KKnD2: Carnage v.1,22

Jul 19, 2013 Patch 2 comments

KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod...

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Guest
Guest Dec 25 2014, 9:08am says:

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kruszer0x29A Creator
kruszer0x29A Dec 25 2014, 1:14pm replied:

fast attack? the ctrl key is 'defend' order, alt key is 'forced attack', that enables you to attack yours/allied units.

anyway, at this moment I don't know how to change keyboard shortcuts and I'm not planning to search for it.

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Guest
Guest Dec 25 2014, 1:51pm replied:

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kruszer0x29A Creator
kruszer0x29A Dec 25 2014, 9:25pm replied:

so you mean ignoring reload time when unit gets the next order to shoot before the 'end' of previous shot. unfortunately I have no definite idea how to fix this and I think it's very hard to locate it in memory.

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Guest
Guest Dec 19 2014, 7:01pm says:

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kruszer0x29A Creator
kruszer0x29A Dec 24 2014, 10:21pm replied:

wow, sounds interesting :D when it happens? are you using latest version of Carnage (1.16)? Did you try to use 'allow_ctofix' parameter?

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BrecMadak
BrecMadak Dec 5 2014, 6:27pm says:

why the hell this mod is left to rot dammit ! We already have none solid mod for this immmortal classic, every modder goes straight over C&C's and SC's, ****'em, they already have them at billions !!

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Murkoff09
Murkoff09 Nov 7 2014, 7:35pm says:

"can not connect to nappy" or sth. like that apears and the games crashes (retry dosen´t work)

Can someone help me? Is it Win7 or a hidden game time limit which i didn´t saw? :/

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kruszer0x29A Creator
kruszer0x29A Dec 24 2014, 9:51pm replied:

strange. can you tell more details about it? when it happens?

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porjate
porjate Oct 13 2014, 2:26am says:

Can you give me instructions on how you modified the vehicles and units? I'm interested on adding amphibious transports to the game at low tech levels to make water based maps more interesting with restricted tech.

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kruszer0x29A Creator
kruszer0x29A Dec 24 2014, 9:57pm replied:

well, I'm thinking about an article describing how to do things like that and also contains all useful addresses I found in KKND2 memory. But I want to finish the Terrain Editor first, it will take me a week or two ;)

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Released Jul 19, 2013
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Highest Rated (3 agree) 10/10

Cool mod for nice oldest game) Thanks for modding this game. =)

Jul 22 2013, 12:04pm by A-Mod

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Sci-Fi
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Single & Multiplayer
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