KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc.
Modifications in detail:
- changed damages, hp, costs and others in all units (constructibles and 21st century units too)
- annulled limits for buildings (except Machine Shop (4) and Barracks (7) - menu buttons can take up to 8 positions)
- unit cap increased to 10000
- 5 new units:
surv: ATV Flame Thrower, Thunder (Orville Fighter with rockets), Defender (Juggernaut's turret on AA Tower basis)
evol: Catapult (War Mastodon with Artillery turret)
ser9: Floating Reaper (Transport Dome with Juggernaut's turret shooting Tankbot's bullets instead rockets)
- units added to production: Artillery (each race (for cpu)), Mechanoid (ser9), Sentinel Droid (ser9)
- extended load capacity of transporters
- load capacity for some survivors units (ATV, Barrage Craft, Enfoncer, Juggernaut)
- swimming ability for Patrolbot, Responsebot and Missile Crab
- technologies (different upgrades of Machine Shop for each race)
- upgrades unlocking by elapsed time (optional)
- manual adjustment of Tanker capacity (optional)
- manual adjustment of Solar/Thermal RUs production (optional)
- RUs injections (optional)
- units maintenance (optional)
- manual adjustment of research time/cost
- manual adjustment of units hp/cost/build time (as overall multipliers)
- auto-aim function (optional)
- unlimited multi maps (optional)
- new survivors troops voices (optional)

KKND2:Carnage mod DOES NOT change any of KKND2 files. The only thing it does is overwrite KKND2 process memory. The worst thing it can do is cause unwitting game crash.

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The latest update (KKND2: Carnage v.1,28) includes:
- added "Change survivors voices" feature
- fixed not playing sounds when Carnage window is inactive
- added new hint

That should be enough for a while ;)

KKnD2: Carnage v.1,26 released!

KKnD2: Carnage v.1,26 released!

News 3 comments

Another version of Carnage is ready for download! The new version contains some important improvements, bug fixes and new useful features.

KKnD2: Carnage v.1,24 released!

KKnD2: Carnage v.1,24 released!

News 6 comments

New version of Carnage released! Now it's compatible with German patched version of KKND2.

KKND2: Carnage v.1,22

KKND2: Carnage v.1,22

News 1 comment

New version of Carnage released! 1.22 contains a lot of changes, mainly in units config.

KKND2: Carnage v.1,20

KKND2: Carnage v.1,20

News 2 comments

New version of Carnage released! Check out new features.

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KKnD2: Carnage v.1,28

KKnD2: Carnage v.1,28

Patch 8 comments

KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod...

Comments  (0 - 10 of 25)
Guest
Guest

Dude, your mod is AMAZING!, just started testing it and will LAN tonight.
By the way, is it possible to add a DAMAGE MULTIPLIER? that will make it PERFECT to me.

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kruszer0x29A Creator
kruszer0x29A

Thanks very much :) Sorry for late reply, I don't have any notifications about new comments here. How it worked via LAN? Did you have any problems? I will gladly find out something about your experience, because I did just some basic tests with LAN, nothing more.
Well... I implemented a HP multiplier, so you can relatively increase damage by decreasing HP. Except the case where you want to set greater damage for e.g. infantry only. Implementing damage multipliers would take much time, but it is possible and I know how to do it. Let me know if HP multiplier meets your requirements. I don't want to promise antyhing, because of too little free time, but it is possible. By the way, recently I found some ugly bugs regarding increasing HP multipliers when playing survivors or series9, and I started to write a new version of Carnage which solves this problem and then... hdd on my old computer with my IDE and new Carnage sources just lost partitions xD Currently I'm trying to restore these files. If it will end with success, version 1.30 will be close :) Otherwise I will be mad...

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Guest
Guest

its not working, im using the gog version, not pirated, and when i try to run it doesnt work

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kruszer0x29A Creator
kruszer0x29A

It should work with GOG version, but you can send me your kknd2.exe file to kruszer0x29A[at]gmail.com. I will check is it unknown for Carnage or is it some other problem.
Remember to compress it file with password because of gmail security alerts when sending executable files.

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Guest
Guest

It doesn't work with the French version of KKND.

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kruszer0x29A Creator
kruszer0x29A

Please send me your kknd2.exe file to kruszer0x29A[at]gmail.com. Remember to compress it with password because of gmail security alerts when sending executable files.

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Guest
Guest

Does it work with the GOG version of the game ?

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kruszer0x29A Creator
kruszer0x29A

It should work with GOG version

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Guest
Guest

Can you remove the exploit about using fast attack with CTRL?

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kruszer0x29A Creator
kruszer0x29A

fast attack? the ctrl key is 'defend' order, alt key is 'forced attack', that enables you to attack yours/allied units.

anyway, at this moment I don't know how to change keyboard shortcuts and I'm not planning to search for it.

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Guest
Guest

Yep error, if you press ALT + many left click button, units will fire faster than normal.

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kruszer0x29A Creator
kruszer0x29A

so you mean ignoring reload time when unit gets the next order to shoot before the 'end' of previous shot. unfortunately I have no definite idea how to fix this and I think it's very hard to locate it in memory.

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Highest Rated (3 agree) 10/10

Cool mod for nice oldest game) Thanks for modding this game. =)

Jul 22 2013 by A-Mod

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