KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc.
Modifications in detail:
- changed damages, hp, costs and others in all units (constructibles and 21st century units too)
- annulled limits for buildings (except Machine Shop (4) and Barracks (7) - menu buttons can take up to 8 positions)
- unit cap increased to 10000
- 5 new units:
surv: ATV Flame Thrower, Thunder (Orville Fighter with rockets), Defender (Juggernaut's turret on AA Tower basis)
evol: Catapult (War Mastodon with Artillery turret)
ser9: Floating Reaper (Transport Dome with Juggernaut's turret shooting Tankbot's bullets instead rockets)
- units added to production: Artillery (each race (for cpu)), Mechanoid (ser9), Sentinel Droid (ser9)
- extended load capacity of transporters
- load capacity for some survivors units (ATV, Barrage Craft, Enfoncer, Juggernaut)
- swimming ability for Patrolbot, Responsebot and Missile Crab
- technologies (different upgrades of Machine Shop for each race)
- upgrades unlocking by elapsed time (optional)
- manual adjustment of Tanker capacity (optional)
- manual adjustment of Solar/Thermal RUs production (optional)
- RUs injections (optional)
- units maintenance (optional)
- manual adjustment of research time/cost
- manual adjustment of units hp/cost/build time (as overall multipliers)
- auto-aim function (optional)
- unlimited multi maps (optional)
- new survivors troops voices (optional)

KKND2:Carnage mod DOES NOT change any of KKND2 files. The only thing it does is overwrite KKND2 process memory. The worst thing it can do is cause unwitting game crash.

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The latest update (KKND2: Carnage v.1,28) includes:
- added "Change survivors voices" feature
- fixed not playing sounds when Carnage window is inactive
- added new hint

That should be enough for a while ;)

KKnD2: Carnage v.1,26 released!

KKnD2: Carnage v.1,26 released!

News 3 comments

Another version of Carnage is ready for download! The new version contains some important improvements, bug fixes and new useful features.

KKnD2: Carnage v.1,24 released!

KKnD2: Carnage v.1,24 released!

News 6 comments

New version of Carnage released! Now it's compatible with German patched version of KKND2.

KKND2: Carnage v.1,22

KKND2: Carnage v.1,22

News 1 comment

New version of Carnage released! 1.22 contains a lot of changes, mainly in units config.

KKND2: Carnage v.1,20

KKND2: Carnage v.1,20

News 2 comments

New version of Carnage released! Check out new features.

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KKnD2: Carnage v.1,28

KKnD2: Carnage v.1,28

Patch 10 comments

KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod...

Comments  (0 - 10 of 48)
Guest
Guest - - 693,241 comments

Will this mod fix the "Cannot create unit" bug that happens with the GOG version?

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kruszer0x29A Creator
kruszer0x29A - - 44 comments

Try "CTO fix" option, it may do the job. In principle it should prevent showing "connection timed out" (in single-player) and "no units left" messages, but maybe it will help with "Cannot create unit". IMPORTANT: this option may cause errors in LAN multiplayer.

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st.ern
st.ern - - 149 comments

Hi kruszer,
any updates on the new version?
last update is about a year old so...
i would love to see youre still working on this.
thanks a lot

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kruszer0x29A Creator
kruszer0x29A - - 44 comments

Hi, I'm still working on Carnage 2.0 but it's not the highest thing on my priority list... I want to finish it but I have some duties, other plans and finite amount of energy ;) I will post some info when I make some significant progress. I can't promise when it will happen.

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st.ern
st.ern - - 149 comments

Never got notified about your answer. Good to see, that you are still at it. Take your time, kknd veterans shouldnt be in a hurry when it comes to their favorite game ;)

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Guest
Guest - - 693,241 comments

Когда вообще выйдет версия 1.30 carnage и будет ли она переведена на русский да и юнитов 21 века по каждой расе оставшиеся создавать!

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plunderthefuture
plunderthefuture - - 1 comments

It's interesting.
But the main bug of KKND2 still not fixed.
AI can't build mega beetles. Building that crabs instead...

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kruszer0x29A Creator
kruszer0x29A - - 44 comments

AI decides what to build dynamically, depending on units stats (mainly cost and damage stats). Unfortunately I don't know how to force it directly.

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Guest
Guest - - 693,241 comments

Fix it for crushing app

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kruszer0x29A Creator
kruszer0x29A - - 44 comments

The question is: what do you mean? Is it totally awesome or you had some problems with app ;)
I'm still working on the new version. It will be much better, but I need a few more weekends to make it working. Next it's necessary to perform a series of tests. 2 months should be a safe prognosis, this time... :)

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SeriousToni
SeriousToni - - 626 comments

2 months already gone now :p

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kruszer0x29A Creator
kruszer0x29A - - 44 comments

oh s**t... :) well, in about halfway through work I had to do some other stuff, because of a little life-quake and some other circumstances. But I will back to Carnage soon, as soon as possible. I wish I could finish it before Christmas, but I can't promise this date. But I will try. I want to make a lot improvements, some of them are ready. I can't publish it because it's completely new app, although it will look very similar. Many years have passed and I can't even look at my old code ;)
The good news is the new version will be much better: faster, more functional, much more customizable, intuitive and more user-friendly.
So you have to be patient. Quoting the classic: what's the release date? "When it's ready" ;)

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SeriousToni
SeriousToni - - 626 comments

Thanks for taking the time to reply. I wish you the best with the upcoming patch - can't wait, but I understand you want to make this perfect. Good job so far! :)

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kruszer0x29A Creator
kruszer0x29A - - 44 comments

Finally got a notification about comment ;) thanks for your support! and yeah, perfectionism is my curse :)

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