This mod is about remaking Tiberan Sun to the movie adding new graphics such as: bigger explosions, vehicles flying through the air, all walkers have new death animations, vehicles have dead hulks, improved air craft, eye sight.

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TS Warzone2

TS Warzone2

Full Version

New AI settings. New flame animations and Michael Bay effects. 6 New Infantry units faster gameplay and reduce time to kill/build. New Tiberium

TS:WZ v2.00

TS:WZ v2.00

Effects GFX 1 comment

OK, I added Blood to the dead bodys and blue oil to the cyborg, + animations a lot . I had to remove the new skin tiberium to wipeout some bugs :) the...

Tiberian Sun WarZone v1

Tiberian Sun WarZone v1

Full Version 1 comment

V 1.00 enjoi

Comments  (0 - 10 of 14)
Happybattlefield1
Happybattlefield1

I still say the Nod Artys and GDI Juggernauts ought to be returned to their original firestorm "damage points" or whatever you call them.

Tiberian Sun has different strategy than past C&Cs;... Using Artillery for base defense and base assault.
No reason why either Artillery piece should be "dumbed Down".

EDIT: Am I confused? When you say:
"the arti/jugg don't have the same one-shot kill potential"

Do you mean that you got rid of the glitch shot or tampered with the power of their weapons?

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Trif_Mircea Creator
Trif_Mircea

Dmg vs infantry is increased from 100% to 150%
Dmg vs buildings decreased by 10%
decrease prone damage eliminating the one-shot kill for some infantry
the arty is still a good offense/defense unit

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Happybattlefield1
Happybattlefield1

Well just a little suggestion from a fan...

I think the new infantry types are ok.

.Now that you have the Mammoth II. enlarged, could you please make it very hard to destroy and make the railgun a little more powerful?
What I mean by "harder to destroy" is that it should be able to withstand several obelisk of light zaps. (just like the campaign films)

or just like the total war mod=https://www.youtube.com/watch?v=sb7MO5tM0Kg

.And also I think the arty and juggernaut weapons should be returned to their original power.(I always remembered arty weapons be very useful for base defense and attacking an enemy base...

.Also I liked the larger carryall model you had from version 1 of the mod.

Other than all that I love everything else. Thank you for making this mod!
:)

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embertine
embertine

Nod artillery had a glitch in the regular tiberium sun which ade it so that they always hit their targets regardless of speed and movement patterns. Westwood fixed the issue with Firestorm so that the artillery shot only hit where the enemy had been when the shot had been fired.

What you're asking is for a bug to be reintroduced into the game.

Don't get em wrong, I loved using the Nod artillery, but it kinda sucks when you're playing GDI and another player has set up a wall of artillery you can't get passed since it also has massive amounts of anti-air backing it up.

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Happybattlefield1
Happybattlefield1

Well if this mod is for Tiberian Sun Firestorm, and if westwood fixed that problem in Firestorm...shouldn't that problem be of no concern?

I played firestorm; this mod is for firestorm(which you said has fixed artys) why not make the artys as powerful as they were in firestorm?

EDIT: If you have a problem with Nods "wall of artys" find a new strategy. I thought that's why the Juggernaut was also added in Firestorm.

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Happybattlefield1
Happybattlefield1

So what are the new infantry units, that you have added?
And how do they improve the game?

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Trif_Mircea Creator
Trif_Mircea

The scout is a fast reconnaissance unit and in great numbers prove to be effective vs armor and air, They are great if you lose your MCV and factory. the Sargent/BlackHand is a great anti-rush unit that can eat a lot of damage, the rest are minor aesthetic changes to the Nod units Black leather type changes. The jump trooper is now fly faster for rush/harassment, the APC has an Auto-cannon vs air and infantry. Buggy/Wolverine are now great anti-infantry options, the arti/jugg don't have the same one-shot kill potential, the sonic tank now is beefier as an assault unit. All air vehicles now fly higher and faster, can't be targeted by all units the real threat is the SAM and specific units.

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IMPCSC
IMPCSC

(Because my English is poor so I am writing the suggests by translation software.)
I like to yours (WarZone v1) MOD,s crystallized Tiberium Mineral
and large Mammoth Mk. Ⅱ very much.
But yours mod can not load game, it get stuck when load game.
(My compter is WinXP, often crash when I play Tiberian Sun, my Tiberian Sun firestorm is CnCnet download edition)
///
I wish can play Tiberian Sun,s campaign by WarZone v1 mod.
Please, Can you fix the bug?

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Trif_Mircea Creator
Trif_Mircea

Download the mod from the magaupload and past the version 1 over it
and the mod will work I have tested it out today and it works.

Reply Good karma+1 vote
CaptainZelderon
CaptainZelderon

i totally support this mod keep it up! :D

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