Change-log: Version 3
Infantry – added new unit: scout, sergeant/black-hand, pilot
Scout – light Anti-vehicle infantry.
Sgt./Black-hand – heavy anti-infantry.
Pilot – vehicle crew.
Visual changes: light infantry, disk-thrower, Rocket infantry, jet pack infantry, cyborg, mutant's
Weapon changes: Improve burst infantry weapons.
Vehicles – added two new abilities change weapon behaviour.
limpet drone - increased speed and sight, a great reconnaissance unit
Visual changes: titan, wolverine, orca-fighter, orca bomber, buggy, bike, tick tank, stealth tank, devil's tongue, mcv, repair vehicle, apache, banshee.
Weapon changes: Improve burst for rocket weapons, improve fire damage, added more visuals.
Gameplay – Increase tiberium value, reduce health by 40% to infantry vehicles aircraft, reduce health by 30% to buildings, environmental hazards are no more dangerous.
Visual effect – Added more explosions, improved fire system and behaviour, new death animation for vehicle, custom death animations for (titan, wolverine, juggernaut, mammoth), physics death system for (buggy, bike, hvr, tick tank). An increased amount of debris, custom explosions for plasma weapons, New laser effects and spark system, improve fire-steam behaviour (flamethrower sets fire to the ground), new bullet impact animation, new artillery impact animation and many more small changes.
All of these changes are made to make a more Michael Bay movie-like experience.
Disclaimer I do not have permission from all of these assets because I didn't have a chance to conduct the creators and some of them are impossible for me to contact because I forgot where they came from. I am not taking credit for all of their work. That being said this is made for my own amusement.
Major changes start with the gameplay!
All unit heath changed from 60% (WZ2) to 80%
All units veteran damage increased to x2 first level x3 at final level
All units veteran health and armour increased to +50% first level +50% at final level
Build time decreased to 75%
Major Ai changes to help with the new units
Kane - healing hero unit
Scout - anti-air unit
Sergent/BlackHand - heavy anti-infantry with anti-air
Limpet drone - fast scout unit
Visceroid - added flying chinks and green splat effects
Buggy - added costume flying tire and full wreckage voxel
Bike - added costume flying voxel debris and voxel hull
Tick Tank - added costume flying voxel debris and voxel hull
Subterrane tank -added costume flying voxel debris, fuel tank and voxel hull. added new fire effects on the ground
Apache - new voxel model and new muzzle flash shp, costume voxel debris
Scrin - new explosion effect and projectile impact effect
Repair - new vlx
Infantry - new shp
Infantry - new shp
Titan - new shp and death animation
Apc - costume tire and hull voxel
Hvr - costume debris, turret debris and costume hull
Orca bomber - costume voxel debris
Harvester - new hull voxel and crystal + costume green explosion effects
Tiberium Refinery - new harv hull voxel and crystal + costume green explosion effects
weapons - new piff effect, costume explosions and fire effects
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This is the old tiberium shp from WarZone v1, it's a standalone thing. INSTALLATION: unpack and place it in the game dir.
New AI settings. New flame animations and Michael Bay effects. 6 New Infantry units faster gameplay and reduce time to kill/build. New Tiberium
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