Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for C&C3;, this mod for C&C3; will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Report abuse KW Reloaded 1.71 Final
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May 21st, 2013
681.76mb (714,874,564 bytes)
25,459 (15 today)
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This latest release of this mod fixes an issue for the Mastodon and the MRT plus a better quality for the in-game music.

Note: I was supposed to make this a small patch but because of a re-compilation of my entire mod that took me 34 minutes after the deletion the old compiled contents, the mod resulted with high quality in-game custom music and the content that doesn't come with unnecessary content that doesn't work in-game. I decided that this last full version release will reach its maximum, with a download size of over 680 MB. I also did not have the time to fix all other remaining issues that are in version 1.7, except for the main issue.

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KW Reloaded 1.71 Final
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Cantsleep29 May 21 2013, 11:02pm says:

Hope you remain healthy and get back to CNC community soon. Thank you for all thing you done. #respect

+10 votes     reply to comment
Ahrimansiah May 22 2013, 4:56am says:

681mb because of music? T_T
i believe that wasnt a major problem T_T
well its better than not having mastadon in game :/
thanx dude :/

+5 votes     reply to comment
BlazingAngelz May 24 2013, 2:50pm says:

nice :)

+2 votes     reply to comment
wlevisw May 24 2013, 8:47pm says:

Can anyone help me on how to install the source code 1.70
I don't know where put them

+1 vote     reply to comment
Guest May 26 2013, 11:29pm says:

Beloved wlevisw,

These are the procedue to use the mods :-
1) Copy the download file into the Documents/Command & Conquer 3 Tiberium Wars/mods folder (if there is no mods folder, create one)
2) Then create a batch file by typing the following :-
b) Copy con C.bat (ENTER and type in the following)
cd\program files (x86)\Command and Conquer 3 Tiberium Wars
cnc3.exe -ui
d) Press F6 to save the file
e) Type C to run the batch and you will see the C&C menu.
f) Click Game Browser and click at the Mods on top.
g) Run the desired mod

Hope this help.

+3 votes     reply to comment
snake805 Jul 6 2013, 1:15am replied:

where do you type CMD and files x86 and stuff like that

+1 vote     reply to comment
Guest. Sep 4 2013, 1:50am replied:

hello guest? 0.0 XD

+1 vote     reply to comment
viperdx Jun 2 2013, 11:03am says:

to all the people who did Kane's Wrath Reloaded, thank you. As a C & C Fan, for you all to take part of Kane's Wrath and put it into Tiberium Wars, which is the greatest Command & Conquer game of all time. You guys kick a lot of butt. This mod ranks up there with Tiberium Essence. It is sad to say that 1.71 is the final cut, but i know that somewhere down the line, we start hearing about Kane's Wrath Reloaded for Kane's Wrath. Thank you all for having gamers like myself enjoy the work you do.

+2 votes     reply to comment
Guest Jun 10 2013, 11:58pm says:

the mod does not show in the game browser for me. can someone please tell me why?

+5 votes     reply to comment
Dutcher Mar 19 2014, 3:53pm replied:

got the same problem. im using steam.

+2 votes     reply to comment
Giggerofgiigers Jul 28 2013, 2:13pm says:

i have the old source code, the 1.2, 1.1, and 1.0....but i somehow cannot run 1.7 even though i have it downloaded. answers???

+2 votes     reply to comment
Guest Jul 29 2013, 7:13pm says:

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Guest Sep 2 2013, 3:40pm says:

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PurpleGaga27 Sep 27 2013, 6:22pm replied:

Although I created the folders some files from scratch, the majority of the files came from the KW Mod SDK xml files and that's how I managed to copy some of the original races from KW and edited them.

+1 vote     reply to comment
Guest Sep 14 2013, 3:28am says:

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PurpleGaga27 Oct 16 2013, 8:55pm replied:

If that file is corrupted, reinstall C&C3.

+1 vote     reply to comment
severus.exe Oct 15 2013, 2:58pm says:

can anyone post the instructions on how to install this mod? some of us are new here.. thanks

+1 vote     reply to comment
PurpleGaga27 Oct 16 2013, 8:54pm replied:

Have you read the PDF readme file after downloading?

+1 vote     reply to comment
MiscOccurence Nov 28 2013, 8:37am says:

Hello could you please advise me on your Mod. I have downloaded it using Desura and I now have these showing in my C&C mods.. Which one do I use? Are they all part of the same thing or shall i delete some, why are there 4 separate mods and if i launch one do they all take part? Sorry for the questions...

KWReloaded 0.75
ReaperTraveler 1.1

Regards, MiscOccurence.

+1 vote     reply to comment
aronzei Jan 10 2014, 6:49am says:

Is there anything else I should get for this mod to work? I've followed the steps in the pdf and it does not appear in the mods list.

+1 vote     reply to comment
aronzei Jan 16 2014, 2:34pm replied:

Found a workaround if you can't find it in mods. Place the <mod name>.big file in Core/1.9 folder. Leave skudef file in root. Edit config.txt and add the lines like this:
add-big patch9.big
>> mod-game 1.9
>> add-big TiberiumEssence.big
add-config ..\1.8\config.txt

When you open it you will notice at top right the new mod.
Just delete the lines and it will be back to the old version.
Edit for other mods.

+1 vote     reply to comment
Dutcher Mar 19 2014, 4:00pm replied:

Hmmm doesnt work for me sadly.
its still not showing up.
does it heve to do with steam?

+1 vote     reply to comment
Guest Jan 12 2014, 1:37pm says:

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ahmad.s.1990 Mar 1 2014, 3:52pm says:

Hello I need help on how to install this mod

+1 vote     reply to comment
Guest Apr 5 2014, 3:35pm says:

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otaku687 Apr 13 2014, 6:43am says: Online

how to install this mod?

+1 vote     reply to comment
Guest May 22 2014, 3:42pm says:

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CommanderFoxhound May 29 2014, 4:31am says:

I downloaded the mod and every thing seems to work great except the AI. I send a unit over there and Either the MCV hasnt not unpacked or there are three MCVs (one of each faction) and they are just sitting there. Are there any solutions I missed or any advice you can give? Has any one had this problem as well?

+1 vote     reply to comment
LordMaus Jun 13 2014, 7:54am says:

this mod is not death right ?

+1 vote     reply to comment
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Released Jun 5, 2011
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