Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
One of the biggest C&C mods of all time is here once again for the final time.
I thought this mod is final after 1.9 but some things got rushed and fixes had to be made immediately. Instead of a v1.92, this is a revision of v1.91. Originally released several days ago, now it's re-released with the final fixes after several rechecks.
So here are the final version 1.91 changes:
• Fixed an issue where the ATMS missile upgrade cannot be upgraded when either of any increase of atk/armor/speed is applied. Due to this, all tier-4 structures using the increase of atk/armor/speed upgrades will no longer have a limit of one upgrade per use per player.
• NOD/Black Hand MLRS primary weapon increased to 350 from 325. ATMS upgrade weapon damage decreased from 3000 to 1500 since it was too overpowered.
• Removed power usage to all vehicles since no one liked it.
• All previous structures/defenses not in current C&C3 power usage standards are fixed.
• Most upgrades’ research times reduced but most of them will be 90 seconds.