Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Description

The very final release for KW players who wanted just KW playable content.

Preview
KW Reloaded 1.55 Final
Post comment Comments
Glarg
Glarg - - 112 comments

Awesome. And thanks for all the work you've done, releasing the source codes and art packs and such. While I don't do much with this old game anymore, I was able to have a lot of fun modding thanks to you.

Reply Good karma Bad karma+3 votes
Ahrimansiah
Ahrimansiah - - 3,216 comments

now thats an awesome professional release bro! will download and enjoy it as soon as im back from work mission!
thanks alot bro for not leaving this mod with bugs :)

Reply Good karma Bad karma+2 votes
Euphoria*
Euphoria* - - 69 comments

Awesome MOD Dude!!! Nice work. THX for this Cool MOD.
Hf

Reply Good karma Bad karma+1 vote
talaatmaher
talaatmaher - - 5 comments

any one has the old version 0.75 with all units in one faction please

Reply Good karma Bad karma0 votes
Antioch@842
Antioch@842 - - 70 comments

So is this a full version or do we need earlier versions in order to have everything?

Reply Good karma Bad karma+1 vote
Antioch@842
Antioch@842 - - 70 comments

So is this the final release one or is the 1.8 still the latest?

Reply Good karma Bad karma+1 vote
MachoMan890
MachoMan890 - - 316 comments

Is there a way i can remove subtitles and the custom font?

Reply Good karma Bad karma+1 vote
ReiFan01
ReiFan01 - - 60 comments

I really love this mod, but is there any way to fix the problem in Nod Campaign mission 1?
I mean that the Fanatics don´t do enough damage to the wall section I have to blow up to destroy it.
After my one squad of Fanatics is sacrificed the wall is still not destroyed and the mission is lost automatically.

That´s a shame because the Nod campaign with the new units from the mod would be extremely awesome :)

Best regards from Germany,

ReiFan01

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,404 comments

Did you ever get this sorted? If so, what did you do?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: