Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Description

This latest release of KW Reloaded (as the last delta version) covers some of the new and old changes from previous versions that are brought back to the battlefield and does not contain all nine playable factions, but just five factions. All changes and credits are mentioned in the readme file.

Preview
KW Reloaded 1.4
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Juku80002
Juku80002 - - 461 comments

Its still impossible to harvest tiberium with 'MARV and put units in redeemer, scrin superunit, MARV, and bots doesnt build in these new factions :( can u fix those pls :)

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

Remember that the codings and defines from KW are incompatible with the C&C3 Mod SDK. The last part is possible if I have the time to do it.

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Juku80002
Juku80002 - - 461 comments

:( (first part) :) (second part)

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Sefie1999AD
Sefie1999AD - - 287 comments

Hopefully you have the time to add the Skirmish AI since I'm really looking forward to playing Skirmish matches with, say, ZOCOM and Steel Talons vs. Black Hand and Marked of Kane. :)

Is it possible to copy & paste the vanilla faction's AI and replace the structures and units it builds with the special faction's corresponding structures and units?

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Anime_Akira
Anime_Akira - - 48 comments

Love this mod!

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SpartanFer
SpartanFer - - 128 comments

I just try it. very good mod, congratulations :)

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zhaoq
zhaoq - - 3 comments

so many bugs

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

What bugs? I have opened a new forum bug report for this mod. You can list what issues this mod needs to be fixed.

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Redeemer10
Redeemer10 - - 17 comments

how i can Install this mod plz replay

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egozi44
egozi44 - - 2,220 comments

i confuse... what is the last version? 2.0 or 1.4? O_o

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Cncforever
Cncforever - - 70 comments

2.0 is the latest for the Kanes Wrath expansion and 1.4 is for the standard Command & Conquer 3 modded to include the KW units.

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gr8swappy
gr8swappy - - 11 comments

Does this mod includes the "mantis" in NOD faction? I really love that little tank for air attack. Is there any way to get that tank in this Mod? I played 1.4 and didn't found the "Mantis" in the NOD's war factory.

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

No, but the Mantis will be buildable in version 1.5 when I added all the sub-factions in.

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samioly
samioly - - 324 comments

when the 1.5 is coming?

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joker444
joker444 - - 4 comments

There are some bugs in Nod Reckoner, it seems that not all the infantry can get out after they get inside it.

also why the crane can't build any defense (not coll at all)
however the vertigo bomber in nod is so wake ,give it some credit next time.
- the Armageddon bomber can't return to the air tower
- I noticed that you can't play against the CPU

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