Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Report content KW Reloaded 1.4
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Jun 18th, 2012
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This latest release of KW Reloaded (as the last delta version) covers some of the new and old changes from previous versions that are brought back to the battlefield and does not contain all nine playable factions, but just five factions. All changes and credits are mentioned in the readme file.

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KW Reloaded 1.4
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fastr5 Jun 19 2012 says:

Its still impossible to harvest tiberium with 'MARV and put units in redeemer, scrin superunit, MARV, and bots doesnt build in these new factions :( can u fix those pls :)

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PurpleGaga27 Author
PurpleGaga27 Jun 19 2012 replied:

Remember that the codings and defines from KW are incompatible with the C&C3 Mod SDK. The last part is possible if I have the time to do it.

+2 votes   reply to comment
fastr5 Jun 20 2012 replied:

:( (first part) :) (second part)

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Seph1999AD Jun 20 2012 replied:

Hopefully you have the time to add the Skirmish AI since I'm really looking forward to playing Skirmish matches with, say, ZOCOM and Steel Talons vs. Black Hand and Marked of Kane. :)

Is it possible to copy & paste the vanilla faction's AI and replace the structures and units it builds with the special faction's corresponding structures and units?

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Anime_Akira Jun 19 2012 says:

Love this mod!

+2 votes     reply to comment
SpartanFer Jun 20 2012 says:

I just try it. very good mod, congratulations :)

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zhaoq Jun 21 2012 says:

so many bugs

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PurpleGaga27 Author
PurpleGaga27 Jun 21 2012 replied:

What bugs? I have opened a new forum bug report for this mod. You can list what issues this mod needs to be fixed.

+2 votes   reply to comment
Redeemer10 Jun 22 2012 replied:

how i can Install this mod plz replay

+1 vote     reply to comment
egozi44 Jun 27 2012 says:

i confuse... what is the last version? 2.0 or 1.4? O_o

+2 votes     reply to comment
Cncforever Jun 27 2012 replied:

2.0 is the latest for the Kanes Wrath expansion and 1.4 is for the standard Command & Conquer 3 modded to include the KW units.

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gr8swappy Jun 30 2012 says:

Does this mod includes the "mantis" in NOD faction? I really love that little tank for air attack. Is there any way to get that tank in this Mod? I played 1.4 and didn't found the "Mantis" in the NOD's war factory.

+2 votes     reply to comment
PurpleGaga27 Author
PurpleGaga27 Jul 2 2012 replied:

No, but the Mantis will be buildable in version 1.5 when I added all the sub-factions in.

+2 votes   reply to comment
samioly Sep 21 2012 says:

when the 1.5 is coming?

+1 vote     reply to comment
joker444 Oct 13 2012 says:

There are some bugs in Nod Reckoner, it seems that not all the infantry can get out after they get inside it.

also why the crane can't build any defense (not coll at all)
however the vertigo bomber in nod is so wake ,give it some credit next time.
- the Armageddon bomber can't return to the air tower
- I noticed that you can't play against the CPU

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