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Based on the novel and film of the same name.
Play as,
It is August 1993, and you're trapped on Isla Nublar.
Upon reaching The Main Compound, you must restore power and control to the facility, rescue others, and finally call for help and escape.
This is achieved through puzzle based gameplay, some of which relies on team work.
You will face a couple of foes along the way;
Some of your foes may be not be living, like a dangerous electrical death trap.
The Main Compound will feature,
The Visitors Center (interior), The Raptor Pen, Safari Lodge, and other facilities, with beautiful outdoor jungle.
2 comments by Devotus_Mustelus on Aug 11th, 2009 digg this super bookmark
Characters
Adam Vittoz
Matthew Hodge
Andriy Mykhailov
Dinosaurs
Adam Vittoz
Animator
Daniel I.
Levels
Christopher Doucette
John Harvey
Additional team members are being used for prop/furniture modeling for the Visitors' Center, and are not listed yet.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Great job!
Just filled in an application, just wanted to say, great work! Hope I could be part of the team.
Malcom looks like he wants to use Grants fingers to comb his hair. He He, just kidding. Looks good. Keep up the great work.
He needs Edward Scissorhands
How many updates can we expect before the deadline?
will you make a campain of the film for crysis? it would be wonderful!
Too much work, and too much dangerous attention.
Trying to keep this simple and on the low down.
Spoke to Adam today; Just saw the update on Ian Malcolm.
It is totally awesome. Will post it here soon.
The Visitors Center is actually fine last I checked. The updates were stalled for almost a month, no sense in sugar coding that fact.
However, we have the Hatchery/Lab and Control Room now. It isn't 100% done, but it has alot of progress so I'll have to acquire a new render for you. John Harvey has been working on this.
To be completely honest, I'm not sure what the status of Ian Malcolm is, but last I spoke to Adam he was explaining the LOD models he was doing.. so that on close-up.. Malcolm's face would be like tens of thousands of polygons.. all super high res. Last time I checked on it, the face was even closer to.. far more accurate.
Were going to have to speed things up though, cause I'm not changing the deadline, so hopefully they'll be able to wrap things up in a short time so we can enjoy this as a release project this winter,
If you're willing to learn, practice.. I'll give you a chance.