2008-2009 mod for CryEngine 2 based on Jurassic Park. Rebooted and continuing in the future as an Indie, stay tuned.

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Jurassic is rebooted

News 2 comments

You have logged into ModDB and you check your updates, and suddenly there is an update from a mod from 2009 that you thought was dead? What is going on? Well, I shall tell you :)

Firstly, lets start with good news. The project is rebooted and will be made.

Some questions you may have before we discuss that.
Q: Why was it shut down in the first place?
A: At the time of the mod, I had no desire to mod anymore. I wanted to get into the indie scene, but the only option for Jurassic Park in 2008 was a custom engine. The programming muscle required would make the project 4-5 times more work. Licensing was also an issue, which I had no plan at the time on how to handle. CryEngine 2 wasn't the great modding tool that people thought it would be, it fell short to keep it simple.

Q: So why now, after almost 5 years?
A: Technology is better suited for my vision, and I have greater experience. I could barely make 3D models in 2008; what took months then, now takes me only a few hours. Sad, but true lol.
We didn't have CryEngine stand-alone, UDK or Unity back then. Graphics hardware was only beginning to support the kind of things Jurassic Park fans expect. As far as licensing goes, I do have a plan now that is realistic and possible. I will be able to raise the funding myself to meet Jurassic Park's legal requirements.

With that settled, where do we go from here?

Well, the reboot will focus on a single-player storyline.
Singleplayer was the original intention of the mod, but was revised to be a simple multiplayer cooperative survival game at the time because it was seen to simplify development time. In hindsight it probably didn't simplify it that much, given all the additional work required with networking, server security, optimisations.

I am leaving a small window open to examine engine options, but I've been using Unity for other projects and believe it is probably the best option. CryEngine looks nice, but I'm skeptical of whether CE is actually a good dev tool, or just a pretty renderer only.

What kind of storyline can you expect?

The setting will be Isla Nublar in 1993. There are two debates raging at the moment, both in my head and as conceptual discussion with the team.

-Firstly, should it take place during the events of the film/novel, or should it take place after (such as the direction of the project "Aftermath"). Would seem stupid to have two projects telling the Aftermath story, might as well just work together at that point :P

-Secondly, if the story is set during the events, how much liberty should be taken?
The novel (as well as early film concept art) shows a much bigger Jurassic Park, with more action and detail. Not following the film 100% would not only allow us to expand the story, but would provide a better game, especially if set during the initial events.
Ultimately the film is different from the novel, because it has be condensed into a 2 hour story for the masses. Stories are altered for the platforms they are told on, to best suit them. For a video game, it too would need its own take, and thus some freedom to alter things in the name of good gameplay, but also so its fresh. Nostalgia is good, but a game without surprises would be pretty dull.

Great, now what?

We will be announcing the new IndieDB game page shortly so you can begin to follow the project again.
The dev team will be known as InGen -> Indiedb.com
We will be using the websites - Ingen.xyz - and - Jurassicpark.xyz - as our official promotional websites.

The InGen website is being designed as a mock 1993 early internet page (hence the low-fi line browser look); with a link to the company intranet, which will instead be as if you're inside the HQ using one of the computers.
The Jurassic Park website is being designed as the control room systems as seen in the film, which will feature links to information about the game that are themed accordingly (programs and documents) on the virtual desktop. Right now the systems haven't been fully restored, so the page has a very fitting "System Ready" teaser for you ;)

Player's Choice Winners Showcase

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After rounding out the best of 2007, we're ready to present the results.

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Jurassic Park - Main Compound Demo

Jurassic Park - Main Compound Demo

Demo 1 comment

The original demo for the mod before it was cancelled and archived in 2009.

Comments  (0 - 10 of 1,071)

Dead once again!

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unfortunately :(

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WOOW! Nice news!

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I think this says it all (Jurassic Park Demo for Crysis. To install extract files to the Crysis Game directory and play in the editor. Map includes Visitors Center, Raptor Pen, Jeep and two characters from the film. This is to give the community something,!!! NOW that the mod is officially DEAD!!!!! Therefore there is no gameplay as such and there are some bugs but you can take a look around the map and explore what is there.)
( its all a quote)

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this is dead? or holding?

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shame this had to die i brought this game just for this mod lol

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Me too, I had Crysis but since I don't see Warhead sold individually anymore I had to get the Maximum Edition. And all that for a mod that would never come to fruition. Tis a sad time in the hearts and minds of Jurassic Park fanboys everywhere.

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Check out the downloads section;)

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About the JP-Franchise:

Its certainly not dead! The film-franchise may be dead! But after 17 years there is still a huge fan-base for the first movie, and all of them would love to see a good adequate game be made. Look at Ghostbusters, two films, still a great franchise and after 20 years they make a game wich looks and feels just like the old movies and is a great success! Maybe this will happen to Jurassic Park one day too?

And yeah, deciding to make a JP-Game without being a true passionate fan and just because you couldnt create something on your own, was a bad idea!
Good mods take years and you never get much credit, look at Out of hell, at Black Mesa. Did you really expect to finish a franchise based mod in less than 3 years??? You had the wrong hobby, dude!!!

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Hmmm, OK!

This is what happens when people have an idea but dont have the slightest idea what they are putting themselves into realizing it!

Sadly you didnt just wasted your time, put also our time. At least you lasted longer than that Far Cry-Mod!

So there again only Jurassic Life remains as a hope for JP-Fans. Its the oldest one and even if its graphically not that good and taking forever to complete it, at least they dont abandon the project! And its Single-Player.

But maybe there will be someone who is willing to finish the unfinished models and at least release one map with all the important JP-Sets and a few dinosaurs with primitive AI, even with no gameplay at all. So maybe you just could release all the work done so far for this case?

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We knew exactly what we we're letting ourselves in for. there was a time when progress was going great but we had many team issuses, I won't mention names but there were alot of problems. They're doing their own thing now and thats fine and I wish them the best of luck with their work. We spent nearly 4 years on this project and is a shame it ended this way. Most of the content I made from scratch myself(dinos, characters and map, some of the VC), if the team had stuck together it would of been finnished by now, but there is only so much me and chris can do on our own especially after all the **** that went on. We are passionate JP fans and Noone has put as much into this project as Chris and I, the outcome may not be desireable and we're of course dissapointed. I don't consider this a hobby! It is my career and I earn good money for it now(this project was for my port folio)and we I have plenty of ideas, you will see in time(our new project is a fresh IP). I may import the assets to UDK somtime if I have some free time, it'll be alot easier to get the dino working in it and it will look just as good but im not promising anything. We have learnt alot and won't make the same mistakes again. Our new project is comming on really well and I look forward to the release, until then you won't hear much from us;)

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