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Based on the novel and film of the same name.

Play as,

  1. Alan Grant
  2. Ellie Sattler
  3. Ian Malcolm
  4. Robert Muldoon

It is August 1993, and you're trapped on Isla Nublar.
Upon reaching The Main Compound, you must restore power and control to the facility, rescue others, and finally call for help and escape.
This is achieved through puzzle based gameplay, some of which relies on team work.

You will face a couple of foes along the way;

  1. The vicious and intelligent Velociraptor
  2. The venomous Dilophosaurus
  3. The pesky Compsognathus
  4. The ferocious T-rex

Some of your foes may be not be living, like a dangerous electrical death trap.

The Main Compound will feature,
The Visitors Center (interior), The Raptor Pen, Safari Lodge, and other facilities, with beautiful outdoor jungle.

Image RSS Feed Latest Screens
Ian WIP Muldoon's Head (textured) Ian Malcoms' Body WIP
Blog RSS Feed Report abuse Latest News: Dec 1st issue

15 comments by Devotus_Mustelus on Nov 30th, 2009 digg this super bookmark


4 months ago I set a deadline for Dec 1st. It was a very tight deadline, because it left no room for screwing around. We had to work dedicated every moment we had to spare, for the next 4 months.. to make sure we'd see a release by Dec 1st.

However, for almost a month there was no progress on anything.
No updates to the Visitors Center, no updates to the characters.
Matthew Hodge had vanished, and looked like Muldoon would have to be redone from scratch by Adam.
Andriy disappeared again, when he was assigned to make Ellie Sattler. He still hasn't come back online, perhaps cause of his schooling.
And Adam was gone from the scene was well.

I had 4 people on my team stop working or working less at the same time. I still kept the deadline up, and insisted we'd just double our efforts, but its impossible.

We are nearly finishing Ian Malcolm and Robert Muldoon right around the deadline itself, but not Ellie Sattler. Not the dinosaurs.

But perhaps the biggest issues is actually not our artwork, but the CryEngine. Why?

Because even with our total assets not finished, we still have enough to release a beta demo.
Some basic gameplay, testing, etc. Why can't this be done for Dec 1st at least though?

CryEngine 2. That is why. Because cooperative gameplay in CE2 does not exist. People have to attempt to do a work around just to make it work.
There are at least 2 people I know who have done this, and both have been totally unreliable as a source for this mod.

1. Future Warrior; Willing to help us, especially after what happened with Fudsine, but lacks the most basic basic discipline to do anything, like the simple task of sending or responding to an email.
According to him he chooses not to respond purposely because he's in the "marines"; and he also claims now that he helps Fudsine, even though he IMs me and bashes Fudsine and offers me his help after he reads a post on Crymod, where I'm explaining what a douche bag Fudsine is.
So sorry Future Warrior, you're not lazy, you're just a dick wod.

2. Fudsine. Long story short, infantile prepubescent ego maniac. If you want to know what I mean, just try and use his A.I.

And with Fudsine, there are still horrific limitations to the A.I.
My idea for JP MP would not be possible without huge sacrifices, because his A.I. is truly only show.
Future Warrior claimed his didn't have the same issues, but then again I never saw actual proof, only a video of zombies which seemed to be able to focus only on one subject.

So I do not believe either of these dudes have actually accomplished the kind of clean working A.I. you'd expect in a cooperative game.

To make matters worse, I'm hearing about the Lost World Returns leaving CE2 because of animation and AI problems with dinosaurs. That just brings me more comfort to using CE2.

I tell you, if CE2 wasn't such a piece of shit; if there was more to this engine than bugs and eye candy... we'd probably have something for you today.

Then again perhaps if I can sacrifice the eye candy, I can move to an engine that is less problematic, if such an engine exists.

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Comments  (20 - 30 of 1,056)
voikana
voikana Nov 7 2009, 11:32am says:

Great job!

+2 votes     reply to comment
Kiory
Kiory Nov 3 2009, 4:37pm says:

Just filled in an application, just wanted to say, great work! Hope I could be part of the team.

+1 vote     reply to comment
66Luke99
66Luke99 Nov 3 2009, 11:04am says:

Malcom looks like he wants to use Grants fingers to comb his hair. He He, just kidding. Looks good. Keep up the great work.

+2 votes     reply to comment
Devotus_Mustelus
Devotus_Mustelus Nov 3 2009, 12:26pm replied:

He needs Edward Scissorhands

+1 vote     reply to comment
Colemon
Colemon Oct 29 2009, 11:27pm says: Online

How many updates can we expect before the deadline?

+2 votes     reply to comment
PcPEdelweiss
PcPEdelweiss Oct 24 2009, 3:22pm says:

will you make a campain of the film for crysis? it would be wonderful!

+1 vote     reply to comment
Devotus_Mustelus
Devotus_Mustelus Nov 3 2009, 12:30pm replied:

Too much work, and too much dangerous attention.
Trying to keep this simple and on the low down.

+1 vote     reply to comment
Devotus_Mustelus
Devotus_Mustelus Oct 21 2009, 9:50pm says:

Spoke to Adam today; Just saw the update on Ian Malcolm.
It is totally awesome. Will post it here soon.

+1 vote     reply to comment
Devotus_Mustelus
Devotus_Mustelus Oct 16 2009, 6:24pm says:

The Visitors Center is actually fine last I checked. The updates were stalled for almost a month, no sense in sugar coding that fact.

However, we have the Hatchery/Lab and Control Room now. It isn't 100% done, but it has alot of progress so I'll have to acquire a new render for you. John Harvey has been working on this.

To be completely honest, I'm not sure what the status of Ian Malcolm is, but last I spoke to Adam he was explaining the LOD models he was doing.. so that on close-up.. Malcolm's face would be like tens of thousands of polygons.. all super high res. Last time I checked on it, the face was even closer to.. far more accurate.

Were going to have to speed things up though, cause I'm not changing the deadline, so hopefully they'll be able to wrap things up in a short time so we can enjoy this as a release project this winter,

+1 vote     reply to comment
Devotus_Mustelus
Devotus_Mustelus Oct 16 2009, 6:21pm replied:

If you're willing to learn, practice.. I'll give you a chance.

+1 vote     reply to comment
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