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Based on the novel and film of the same name.
Play as,
It is August 1993, and you're trapped on Isla Nublar.
Upon reaching The Main Compound, you must restore power and control to the facility, rescue others, and finally call for help and escape.
This is achieved through puzzle based gameplay, some of which relies on team work.
You will face a couple of foes along the way;
Some of your foes may be not be living, like a dangerous electrical death trap.
The Main Compound will feature,
The Visitors Center (interior), The Raptor Pen, Safari Lodge, and other facilities, with beautiful outdoor jungle.
2 comments by Devotus_Mustelus on Aug 11th, 2009 digg this super bookmark
Characters
Adam Vittoz
Matthew Hodge
Andriy Mykhailov
Dinosaurs
Adam Vittoz
Animator
Daniel I.
Levels
Christopher Doucette
John Harvey
Additional team members are being used for prop/furniture modeling for the Visitors' Center, and are not listed yet.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
why not make this a indi game why you put this for crysis?
Because creating a custom engine is ALOT of work and would almost certainly become vaporware. I've tried the indie game approach already, and it is a bad move.
It'd also be hard for them to come up with an environment rendering engine anywhere close the the Cry2 engine. THis is a good move and probably the most original and Interesting Crysis mod since Mechwarrior Living Legends. Keep up the good work guys, don't let needy fans push you to release something that isn't finished, either Please.
Actually, outdoing CryEngine 2's rendering is not that hard considering that majority of superior rendering techniques have already been done, as far back as the 80s, just some haven't been made into real-time.
And on top of that, CE2 is already years old. You have to think back to the year it started production and what year we are in now.
When we were doing Maoli, we did out due it in ATLEAST a few areas, such as lighting; we were using a full deferred rendering system.
But you see, there is a lot more to CE2 than just its rendering.
There is the programming for the editor itself, all the game entities and tools, networking, etc etc.
When you're making an engine there is alot more to do than just making a real-time renderer.
There is also the artwork involved, making vegetation.
If it wasn't such a dangerous move, I'd do a custom engine over CE2 any day cause I'm personally not very fond of CE2 or some of Crytek's decisions.
But to do the level of quality that is being done for our Visitors' Center, we need CE2.. Source just would be too problematic, even if I used google sketchup to beat the terrible limited grid in Hammer.
This mod looks absolutely amazing. I've been waiting ever since the release of the movie for a video game that could do it justice and I believe you guys are building just that. I noticed under enemies you only list a select few. I seem to remember there being a giant prehistoric bird cage in the book. That part could add more enemies and substance. On another note, will you guys be creating herbivores that the players can encounter in game?
They are both the same engine you know, however CE2 was a little updated and optimized for Warhead and Was. It can also be done on the version of CE2 from which the original Crysis was developed on. With the proper people and talent it can be done.
Just to correct myself, I meant "Warhead and Wars" not "Warhead and Was". I assume one would notice that but just incase.
WARS NOT WAS STUPID!!!
haha, just tease
Oh, I know that, I'm just saying that if its multiplayer, which it is, its better for the Wars version to be used, rather than the vanilla Crysis version. ;)
Yeah, well since Wars is dedicated to MP then it would be a good choice and you have the possibility of an fps increase as well so....