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2 comments by Qi on Feb 6th, 2010 digg this super bookmark



Usually Sushi and the other devs talk about the development of the upcoming Freeworlds game mod release. I want to present something different. This article is about our forum modding. And if you talk about the forum, you talk about the Freeworlds community...

Freeworlds is a community of players from all over the world. As you can see from below players map, most locations are spread over the USA and Europe, with some other far away places. Obviously having to use English language on our game and forum server plays a role.


We have had many versions of the mod in the past 7 years. The new version that we are working on, called Freeworlds:ToW, will be situated at 13 ABY. The :ToW suffix is from two mods joining; Freeworlds and Tides of War.

The forums are just as important as playing in-game. There is some interesting role playing going on. And obviously the necessary off-topic fun. In the past year we have started to host the forums on a self-hired web server, so that we could mod the forums as well.

We started forum modding by making member lists that read the game server for the ships online, and update automatically. We made an auction house where anonymous pirates can buy fighters from other factions. And a bank system that uses the money on the ships and where players can make transactions, invoices and loans.


A forum-based auction house.


A forum-based memberlist. The ship names are automatically updated from the game server.


A forum-based bank system, is coupled directly to the ships on the game server.

These are just playful forum mods to try out the possibilities. Now that we know how to deal with this, for Freeworlds:ToW we have bigger plans.

Auction houses will be coupled to station stockpiles. Each station export and receive goods by the normal activities of players selling and buying goods, or delivering goods they loot or mine. The goods can be bought and sold on the forum-based auction house in massive quantities, only in the league of governments, as that are in fact our factions, governments. We will make economic offer-and-demand systems. For example, if a capital ship dies on a Territorial Engagement, it's construction requires money and parts. Those resources must be in possession of the faction before they can reconstruct the cap. If they don't have it, they need to trade in-game or contract others to do it, or purchase goods in the auction house.

Other ideas have been discussed. For example we always had rules for not allowing docking stations that were conquered by the enemy. Now we can actually set those stations to the correct reputation level, so that that cannot be docked physically.

Freeworlds:ToW is a multiuser mod.  Therefore forum modding is an integral part of it.

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MC90 Battlecruiser Wallpaper

MC90 Battlecruiser Wallpaper

Jan 01, 2010 Wallpapers 0 comments

Another wallpaper show casing the incredible models we have for this mod.

Freeworld: Tides of War - CR90 Corvette Wallpaper

Freeworld: Tides of War - CR90 Corvette Wallpaper

Dec 23, 2009 Wallpapers 0 comments

An early Christmas gift for all of those people who have been following our mod. We appreciate your support!

Freeworlds: Tides of War Desktop - Mk II

Freeworlds: Tides of War Desktop - Mk II

Apr 27, 2009 Wallpapers 1 comment

This a new FW:ToW desktop created by Why485 using our in game models. Optimal resolution for the wallpaper is 1280x720

Freeworlds: Tides of War Desktop

Freeworlds: Tides of War Desktop

Apr 27, 2009 Wallpapers 1 comment

This is one of two images that Why485 created by using our current in game models. Both wallpapers are 1280x720

Comments  (0 - 10 of 470)
droideka95
droideka95 Feb 8 2010, 9:14am says:

This mod may be one of the most advanced I've ever seen for FL your really pushing the limits with this mod. Great work keep it up!

+3 votes     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Feb 8 2010, 5:22pm replied:

Thanks for the kind words :)

+1 vote     reply to comment
The_Mugsy
The_Mugsy Jan 29 2010, 2:49am says:

Very glad to hear that the Unshielded TIEs will have some advantages for the sake of balancing.

I have a question. With a heavy emphasis on Capital ships being attacked or attacking bases, does that mean that players have to be extra careful in their pvp/pve battles?

It's just a seemingly integral part of freelancer that where there's an Attacking player(s) and Defender(s) fighting near a base, both parties, including Defending players will always fire upon the base by accident, resulting in the base just targeting and firing at whatever they please.

Then again, looking back, I just realized it was worse in the X-wing/Tie Fighter Series, and Freelancer offers much bigger leeway. I suppose the difference is by a few laser shots.

+2 votes     reply to comment
FW:ToW_Deety
FW:ToW_Deety Jan 29 2010, 8:51am replied:

This may happen if the base is neutral, particularly if you're using missiles. However, if the base, or whatever NPC, is friendly, he'll understand that you're not a threat and he'll not open fire on you.

+1 vote     reply to comment
Dalmp
Dalmp Jan 21 2010, 7:16pm says:

I'm sorry, I'm having trouble concentrating on the dogfighting mechanics with the Wing animations and ISD constantly drawing my eyes. And engine-wash in freelancer? Are you serious? Thats's brilliant!

Hey, I noticed the TIE fighter has shields again. Did you have to concede that for balance ultimately, or is it just a case of two changes not making it to the same version? I'm just curious. Either way it's understandable.

+2 votes     reply to comment
RSSlyder
RSSlyder Jan 22 2010, 12:52am replied:

Well I can't speak for the Dev team, I am just a tester, but there ARE currently Tie Fighter models that are void of shields (Fighter, Interceptor, Bomber) and have a stronger hull to compensate. They are tougher to kill then being simply unshielded. Contrary to popular belief (set by the X-wing series of games), Tie Fighters didn't die in 2 shots in the actual movies or original lore. As a matter of fact, in ANH, during the escape from the Death Star, you can see Tie Fighters having the same shielding effects the X-wings have (the white flashes to either side of the ship when it is being shot.) So Ties wont die in 2 hits in this game. That is if the dev's leave them in.

Short answer, there are unshielded Ties present.

+2 votes     reply to comment
FW:ToW_Deety
FW:ToW_Deety Jan 22 2010, 12:40pm replied:

Slyder is right : there are still unshielded TIE Fighters, don't worry. The fact is that it's quite hard to balance them, because the shield account for 66% of the total resistance of an average fighter... and the hull doesn't reload. So, in order to balance them, we've made them faster, more powerful and more responsive than the default light fighters (such as the Z-95). But this isn't wasn't enough, so we've been forced to increase their hull so that they're balance perfectly.

This result in TIE Fighters having slightly more hull hitpoints than X-wing : this isn't as realistic as it should be, but it's the only way to balance unshielded TIE Fighters. You'll not notice it too much anyway, as they're really weak ships that (paradoxically) are much harder to pilot than TIE Defenders or TIE Avengers... because any error result in immediate destruction. Same goes for TIE Interceptors and TIE Bombers.

Eventually, as you've noted, it is still possible to buy shielded TIE Fighters / Interceptors / Bombers. They'll be very uncommon, as no NPC is going to use them. If you've played X-Wing vs TIE Fighter, you've already had the chance the pilot such ships in the Avenger squadron. In Fw:ToW, these shielded versions are heavier and have less hull than the default version. Furthermore, shield drains energy, resulting in less firepower.

+2 votes     reply to comment
Dalmp
Dalmp Jan 22 2010, 6:25pm replied:

Ahh that makes a lot of sense. I think that's a good solution. I was wondering how a TIE pilot would like his ship (however adjusted for balance) when exploring or flying through asteroids where each little bit of damage is cumulative and means he has to quit exploring and find a dock. Just some details like that could have been annoying. But then in PvP I'd definitely use the unshielded version.

Great compromise imo. Thanks for the response.

+2 votes     reply to comment
alenoguerol
alenoguerol Jan 19 2010, 10:15pm replied:

also i would like to know if there is going to be spaceship parts when a capital ship explodes or if its just the FX and then the model dissapears? or death animations like empire at war or star wars galaxies?

+2 votes     reply to comment
w0dk4
w0dk4 Jan 20 2010, 10:54am replied:

Have a look at some of our videos, it shows that we already make use of debries and stuff. As regards more advanced graphics with shaders and so on, stay tuned :)

+2 votes     reply to comment
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