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THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 7 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

Sep 20, 2011 Tutorials 19 comments

This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (0 - 10 of 2,106)
Guest
Guest Aug 18 2014, 3:17am says:

This comment is currently awaiting admin approval, join now to view.

TSP-FriendlyFire
TSP-FriendlyFire Aug 18 2014, 11:25am replied: 0 votes     reply to comment
Dark1Isaac
Dark1Isaac Aug 15 2014, 2:45pm says: Online

too bad it's only multiplayer ://

+3 votes     reply to comment
zom6ieslayer78
zom6ieslayer78 Aug 13 2014, 12:50am says:

When do you think the server files will be available to us, I really want to play by myself or with some friends. (This mod is looking great by the way)

+2 votes     reply to comment
w0dk4
w0dk4 Aug 15 2014, 10:41am replied:

When we exit our beta and release the full mod. Estimate: Not so soon.

Join our beta!

0 votes     reply to comment
zom6ieslayer78
zom6ieslayer78 Aug 15 2014, 6:26pm replied:

Ok thanks for the reply

+1 vote     reply to comment
squalla
squalla Jul 19 2014, 12:54pm says:

best news in a long time no more power hungry players ruines the day
the NR1 reson way I dont play the other verson

+1 vote     reply to comment
Rogueleeder
Rogueleeder Jul 23 2014, 5:06pm replied:

Players still run certain things in the faction, but they have to be chosen by the Developers. Roleplay and Server activities allow players to gain ranks awarded by command members and thus gain responsibilities for controlling a capital ship or running a squadron

0 votes     reply to comment
Lee.A.C
Lee.A.C Jul 18 2014, 8:37pm replied:

I will try downloading it once more, thank you for your time. Edit: I did download it again, still asked me to choose what to open it with, before it though it does says "publisher could not be verified, do you want to open it anyway". I am also running windows 8.1, could that effect it?

+1 vote     reply to comment
Lee.A.C
Lee.A.C Jul 18 2014, 8:51pm replied:

Cancel that, just downloaded from Gamefront and it works. Thank you for your time though TSP-FriendlyFire

+1 vote     reply to comment
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Released Apr 11, 2014
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Development Continues! Going forward, we're committed to being more transparent with the development process.... T.co

Oct 17 2014, 12:41pm

Still here, still working. It's back to school season so the pace has slowed for a bit. ~Sizer

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