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Freelancer 2

Gibbon Blog

Old topic for those who love Freelancer but seriously, why didn't Microsoft make a sequel to Freelancer?

For those that know, there was one, cunningly called Freelancer 2, but it got cancelled. The big mistake MS made was to make it for the XBOX. Their attitude is, games are for the XBOX, serious computing is for the PC. Yeah right. The whole reason Freelancer is still going is because it is PC based which allows various talented modders to create addons that are in some cases, breathtaking. MS should be employing these people, not letting them exist on the fringes of various communities. These guys are talented and should have that talent nurtured. But then look what happened to Microsoft Games Studio, i rest my case. Now focused on their console and not much else, otherwise why the re-branding?

Let's face it, Freelancer was a giant pig's ear in terms of programming. For those that have delved into the code, you can see what i mean. Unfinished items, faulty models, unfinished systems, hurried storyline, list goes on. Not to mention what's going on in the exe file and so on. I guess when a project is rushed, then this is what happens. Freelancer could have been so much more, but i appreciate the fact it was taking too long, so MS rushed it along in their enthusiasm and gave us a game that didn't quite live up to the hype.

One thing i saw in the early videos of the game was a very nice 3D radar they had in development. I had the good fortune to have a private chat with one of the developers and asked him about this. Turns out they couldn't get it to work properly which i find strange, as a number of the programmers worked on Starlancer and that had a perfectly good 3D radar system. Never understood that, so the team removed it and gave us what we have today.

Thankfully there are a few of us who have corrected the wrongs that were thrust upon us when we first booted up the game, and turned Freelancer into more than it ever was on release. Plenty of excellent mods out there that have really moved the game along and made it much better than the original.

Doesn't stop the fact i still want a Freelancer 2 with a full editing kit so modders like myself can add our own content.

Oh, and i want 'Freelancer - The Movie' as well, and if we're talking movies, i want ice cream...

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For those who still play and will continue playing Freelancer. You can post anything related to Freelancer or Freelancer modding.

Post comment Comments  (0 - 10 of 12)
darksideryu
darksideryu - - 1 comments

Hi,

I have a problem with Genesis 1.1 OSP.
1. MOD manager cannot fully unzip it. Usually crashes in the middle, or says the file might be corrupt. Downloaded it again and got the same thing.
2. Unzipped the mod into MOD manager folder manually. As I start to activate the mod, MOD manager crashes.
3. And so I unzipped all files from the Mod archive to game directory, merging everything. The main menu starts, I can change the resolution and other options. But when I start new game, it kick me out to desktop and crashes. Autosaves are deleted.
What could be the problem?
I have Windows 7. Mod manager is 1.3.1. Freelancer is patched to 1.1.

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Gibbon Creator
Gibbon - - 138 comments

What are you unzipping it with? Don't use what comes with windows but use winzip or winrar. Once that's done, inside the main folder is the mod in FLMM format, click on that and it will install into Mod Manager

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Guest
Guest - - 689,057 comments

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blindsight1364903780
blindsight1364903780 - - 1 comments

hey gibbon I've got a problem when it comes to running you mod.
I have to install FMM (I have version 5) and then run your mod, along with speed mod, (takes soo long to get anywhere otherwise) and freelancer runs and I get to start new game, then it freezes and drops me out. then I run FMM again and start up freelancer again, and it disregards the mod and runs freelancer normally. so I start from the top and it happens all over again. any ideas how to fix it?

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Gibbon Creator
Gibbon - - 138 comments

Yes, don't use version 5 of FLMM. I specifically mentioned this in the README file included with the mod that i can't offer guarantees of compatability withlater versions of mod manager due to the way they read script files. This is why i encourage you to use 1.3 ONLY. By adding in a speedmod, you are now altering some files of the mod itself, and as i have no idea what other files the speed mod might be altering, can't really help. Run it as it should be run with version 1.3 of mod manager and it will all work ok.

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ziparul
ziparul - - 1 comments

i have a problem with the genesis mod it always stuck at the data movies2

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Gibbon Creator
Gibbon - - 138 comments

New version has them removed

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Guest
Guest - - 689,057 comments

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Dragonego
Dragonego - - 2 comments

Hey man, I'd probably be interested in setting up a clan in the mod, looks real sweet.

I can do up some graphics and stuff for ya too if you'd like.

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Gibbon Creator
Gibbon - - 138 comments

Sorry for the late reply, not logged in here for ages. What kind of graphics are we talking about?

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